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Admiral Yacob wrote:1. Maintenance MP? Do you mean the 1 MP that can extend it for one additional round?

Hellebore wrote:Don't forget that you can effectievly do a similar thing just using the skirmish stunt on a high point, 1 SP and watch as you walk your opponent 2 yards into open space.... which is a bit OP but by the rules it's entirely possible as the opponent has no way to defend against skirmish. Hell with just 3 SP you can skirmish someone off a cliff from SIX yards away.... and for even more shenanigans you can use a ranged weapon to skirmish so someone can shoot a bow from 30 yards away and then skirmish the target 6 yards off a cliff.
You exert telekinetic force to move an inanimate object as though it were motivated by an invisible pair of hands.

empyrien wrote:My opinion on the levitate issue is that it only works on inanimate objects, full stop. It doesn't matter what the current state of a living or undead character is, as long as they could potentially take an action under normal circumstances (regardless of whether they are suffering a temporary incapacitation), they cannot be levitated. I base this on the first sentence in the description (emphasis mine):You exert telekinetic force to move an inanimate object as though it were motivated by an invisible pair of hands.

shonuff wrote:That right there is why I would allow it. Dead/unconscious are inanimate (definitely dead). And unconscious cannot move, so I would classify them as inanimate. Of course, you could also say that unconscious characters could have reflex movement that would possibly disrupt the spell.

empyrien wrote: I agree that it would work on a dead body. Unconscious people can still move, though not voluntarily. Just watch a sleeping person/child to see how often people move when they are asleep. So I would still say that you can't levitate an unconscious person..
empyrien wrote:Of course, I may still have a hangover from the first D'n'D campaign that I ran, based on the Belgariad. I introduced a custom spell system to to emulate the "Will and the Word" magic system that featured in those books, that included a levitate spell. So of course the first thing the players did was levitate a bad guy a couple of kilometres upwards, then let him fall. It was a harsh lesson for a rookie GM, but I've learned a lot since then.

shonuff wrote:Sleeping yes, but I'm not sure how much someone is unconscious/comatose would move. I've never had first-hand experience so I don't know. I would agree that a moving unconscious person would possibly disrupt the spell (maybe definitely).


empyrien wrote:My opinion on the levitate issue is that it only works on inanimate objects, full stop. It doesn't matter what the current state of a living or undead character is, as long as they could potentially take an action under normal circumstances (regardless of whether they are suffering a temporary incapacitation), they cannot be levitated. I base this on the first sentence in the description (emphasis mine):
You exert telekinetic force to move an inanimate object as though it were motivated by an invisible pair of hands.

Ghostdanser wrote:So consider this for a possible loophole...what about Shale? While frozen Shale is aware but inanimate? Unfrozen Shale is aware and animate? It seems reasonable to say that you could move a golem while frozen, but not while unfrozen...however my answer to the player would probably be..."Are you freakin' kidding me? You can't lift a golem!!!"
Ghostdanser wrote:The problem is the spell doesn't specify how much you can lift.

shonuff wrote: Ghostdanser wrote:The problem is the spell doesn't specify how much you can lift.
Unless otherwise clarified, I would use the same amount as Shape Earth.


Ghostdanser wrote:So for Shape Earth it says, "The spell allows you to move earthen materials with an effective Strength equal to twice your Magic." So by the example I used in my previous post...a Magic +3 would equate to Strength +6. I can accept that as a reasonable solution. It still leaves it up to the GM to decide what exactly a Strength +6 can lift, but it is a start at least.
Ghostdancer wrote:So consider this for a possible loophole...what about Shale? While frozen Shale is aware but inanimate? Unfrozen Shale is aware and animate? It seems reasonable to say that you could move a golem while frozen, but not while unfrozen...however my answer to the player would probably be..."Are you freakin' kidding me? You can't lift a golem!!!"

If you try to wrest an object from someone’s grasp, its holder may resist by making an opposed Strength (Might) vs. Magic (Spirit) test. If successful, your spell ends immediately.


empyrien wrote:Given that the Shape Earth description also states that the objects are pushed or pulled along the ground, but not levitated, I would argue that twice your Magic as the Strength equivalent is a bit generous for levitate. Instead I would say something like the size of the object you can levitate is determined when you split your Magic score between Dexterity and Strength. Once you have determined the Strength score, you can levitate something that a character with that Strength could lift and manipulate.
Koeran wrote:At the moment, the range of "visual" is pretty damn powerful. I can just imagine a Mage sitting on a castle wall with a telescope, levitating a weapon and attacking people thousands of yards away. "But I can still see what I'm doing!"

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