My group and me, we are playing a campaing, mixing Freeport with AGE System.. but we are old players form 7th Sea.. and we love the No-Level or the point based growth system..
With Siroh's house rules of Eternal Shadows we almost have it done all the way down (Thanks again Siroh if you read this!)
The "problem" is that with Levels, you have the Traits and Health/Mana Increase.. and there is some special traits (Class oriented) that you can't take them of and use them like a normal trait.. like Backstab for i.e.
In 7th Sea you are your own class yourself.. so, if you want to be a pirate.. you can choose your own pirate skills.. or whatever skills you want to have with your pirate.. or the same if you wanted to be a musketeer.. Thats the hing i miss in some rpg games.. to be "tied" to your class.
I know that a point based can lead to a ubberpowered characters, but this is (or would be) a house-rule, and in my group i can tell that we don't like to create a demigod lvl1 char.. so, things like a mage/warrior is aberrant for us..
Well, enough talk; anyone has an idea or though of how can be a point based sys for AGE?




