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Unfortunately, this is what MMOGs have given us, Raid-DPS logic applied to tabletop role-playing games. It doesn't help that DA is a cRPG license. There is already a tabletop tactical minatures game that lends itself to direct MMOG-style analysis, it's D&D 4e. Dragon Age is a Role-playing game, where combat is not the only metric, and many times not even the most important metric. If damage is what you care most about, become an Assassin, Duelist, Berserker, or Mage. If sub-optimum DPS bothers you - pick another specialization. Sometimes there are gigantic holes in a system that mathematical analysis can uncover, but a Bard not being able to outdamage an Assassin or Duelist isn't one of them.aris wrote:It seems that the whole analysis is based on computing the average damage of the party per turn.


aris wrote:What I am trying to say in the end is that increasing chance to hit is something much more complicated than just computing average damage per turn. This is an important computation but it not the whole story. If things were that simple we wouldn't play, we would just choose the optimum solution. The DM could do the battle alone without asking the players of their decision only by choosing the best rotation for each one.
CRKrueger wrote: Unfortunately, this is what MMOGs have given us, Raid-DPS logic applied to tabletop role-playing games. It doesn't help that DA is a cRPG license. There is already a tabletop tactical minatures game that lends itself to direct MMOG-style analysis, it's D&D 4e.
CRKrueger wrote:Dragon Age is a Role-playing game, where combat is not the only metric, and many times not even the most important metric. If damage is what you care most about, become an Assassin, Duelist, Berserker, or Mage. If sub-optimum DPS bothers you - pick another specialization. Sometimes there are gigantic holes in a system that mathematical analysis can uncover, but a Bard not being able to outdamage an Assassin or Duelist isn't one of them.![]()
Badu777 wrote:But honestly being a bard should be because you want to role-play as one not because you want to be as/more useful than everyone else.

Not quite. The issue is by level 6, a +1 to hit doesn't mean that much. Does it help? Sure. But will most PCs hit almost every time regardless? Yes. This is coupled with the fact that by using Song of Valor, bards cannot use backstab, so their damage goes WAAAYYYY down.

aris wrote: a) Players are fighting an opponent with high defense and it is better to increase the probability of each other to hit instead of increasing only your attempt to hit. You will answer here that more NPCs have less than 14 Defense but this is not true if you take into account conditional modifiers or an NPC created by the story teller that uses defense stunts and other stuff.
aris wrote: b) You are not always able to backstab. There are situations where you must run away from your opponent because for example you are on low hit points or because of him moving behind a cover and other reasons... In situations like this you might choose to boost an ally instead of just moving / hunting someone.
aris wrote:What I am trying to say is that these abilities are optional, not always use abilities. There are situations where there is a point using them or where the best choice would be just to attack with backstab.

aris wrote:...
In general the greatest debate here should be of whether increasing chance to hit is important or not? This is the most important factor and it is bad for the game system if it comes out that increasing chance to hit of everybody is unimportant. So my question is:
Is it truly unimportant for dragon age in levels about 6 to increase you chance to hit? Is it a game where the PCs always hit?
...

CRKrueger wrote:Unfortunately, this is what MMOGs have given us, Raid-DPS logic applied to tabletop role-playing games. It doesn't help that DA is a cRPG license. There is already a tabletop tactical minatures game that lends itself to direct MMOG-style analysis, it's D&D 4e. Dragon Age is a Role-playing game, where combat is not the only metric, and many times not even the most important metric.
CRKrueger wrote:If damage is what you care most about, become an Assassin, Duelist, Berserker, or Mage. If sub-optimum DPS bothers you - pick another specialization. Sometimes there are gigantic holes in a system that mathematical analysis can uncover, but a Bard not being able to outdamage an Assassin or Duelist isn't one of them.
shonuff wrote:I blame the Internet more than MMOs. There's always been peeing matches over which character can outdamage which character. The Internet just brought about forums which consolidated that.

Loswaith wrote: Does that make the bard broken though? I personaly dont think so. Sure it's not as good in melee but with two other melee specialisation choices as a rogue that do it far better (without excissivly changing the bard), why would you then take a bard specialisation for that kind of character?

empyrien wrote:...
Hopefully we can at least agree though that the novice ability should provide a net positive effect against more than 1 or 2 percent of enemies you might come across.

Loswaith wrote:This is realy where we diverge in our opinions a bit, as I see it the bard does provide net positives all the time, to much a similar extent as any other specialisation does.
Loswaith wrote:Whether that positive is minimised (when compared to others) by the way people decide to build characters is a totaly seperate matter, and clearly comes down to the choice of the individual player given the style of their game.




Loswaith wrote:Well there realy isnt any out of combat anything in DA: Oragins (with the exception of travel time between combats), so goes to say that there wont be any class/specialisation that does appear to be out of combat in DA:O.
Loswaith wrote:That said most of the abilities of the bard are copied over within the RPG as much as they have similar concepts.
Song of Valor in DA:O is non exisant in the RPG as there is no concept of stamina.
Distraction is effectivly the equivlent of bluff, which all rogues get.
Song of Courage is effectivly the converted Song of valor.
Captavating Song is basically identical to song of captivitation.
Loswaith wrote:All in all a rogue is always better off backstabbing if you directly compare just the damage with any action where you dont backstab. It doesnt mean no other builds are viable option however.
Arimmus wrote:I think the bard is one of those " I am not a combat monkey" builds. They are more for flavor than for the mechanics of Combat. Personally I like them as are. But hey, Gotta do what must be done. I prefer in my games RP over mechanics. Stats mean little to me as a good BG.
zanwot wrote:By definition it cannot, and more importantly should not, be balanced with any remotely combat orientated build.

empyrien wrote:I disagree with this. The bard pays the same talent points as his comrades. He should get something of equivalent value, be it a combat or a non-combat ability. At the moment that is not the case. There is more than one way to balance the bard.


empyrien wrote:I think many people are carrying over their image of the bard from D&D as the guy who sits at the back and buffs the rest of the party who actually get the job done. I can't stress enough that, in my mind at least, the Dragon Age bard is a very different creature.


empyrien wrote:...
I don't think distraction the equivalent of bluff at all. Distraction is a short mez/stun, whereas bluff is a damage booster. ...
empyrien wrote:...
Song of Courage buffed attack, damage and critical chance. Song of Valor is a pale, pathetic reflection of that if it is supposed to be the equivalent.
empyrien wrote:...
Captivating Song was more powerful (an area of effect stun) but also more costly than Song of Captivation (you couldn't do anything while maintaining it). They are closely related but hardly identical.
empyrien wrote:...
Given that Song of Valor and Song of Captivation have an equal cost to initiate and maintain, would you say they are equal in effectiveness? I would hope not.
empyrien wrote:...
I disagree with this. The bard pays the same talent points as his comrades. He should get something of equivalent value, be it a combat or a non-combat ability. At the moment that is not the case. There is more than one way to balance the bard.

Arimmus wrote:I looked at the set 2 rules and song of friendship does grant some social bonuses to it which can come in handy for those in the market of persuasion or bartering. I mean it could be worse.
Loswaith wrote:[The bard does get the equivlent as anyone else (if not slightly more), the Assassin novice gives +1 damage to each person of the group, abet to only one target (a minor action to intiate, limited range), the dualist novice gets +1 bonus (to itself only and conditional to weapons) for either attack (just like the bard but only themselves) or melee defence (likely using from dual weapons anyway). The bard gets +1 attack for every ally in range (for a minor action, limited range), regardless of number of targets they then attack.
The journeyman and master ranks work out similarly as well.
So all in all the bard is getting more bonus than the other rogue specialisations for novice rank (dualist is effectivly getting nothing at novice, if attack is useless), it tends to be more conditional but it is on the whole a much greater bonus as well.

Loswaith wrote: just the way the computer game puts an enemy into a state where they can be backstabbed, though can be used in other ways too.
Well the factor then is if you take damage it's then better than an assassin ability,
Having the AoE in the RPG would be way over powered, because you simply are dealing with a far smaller number of opponents than in the computer game, thus the scaled difference.
No they arent the same and in no way should it be equivlent, Song of valor is the novice ability, it costs but one specialisation rank. Where as Song of captivation costs three specialisation ranks to get. Captivation costs more so should be better, which it clearly is.
The bard does get the equivlent as anyone else (if not slightly more), the Assassin novice gives +1 damage to each person of the group, abet to only one target (a minor action to intiate, limited range), the dualist novice gets +1 bonus (to itself only and conditional to weapons) for either attack (just like the bard but only themselves) or melee defence (likely using from dual weapons anyway). The bard gets +1 attack for every ally in range (for a minor action, limited range), regardless of number of targets they then attack.
So all in all the bard is getting more bonus than the other rogue specialisations for novice rank (dualist is effectivly getting nothing at novice, if attack is useless), it tends to be more conditional but it is on the whole a much greater bonus as well.

shonuff wrote:As I recall bards from D&D they weren't buffers (of course this is 2E, so things have probably changed). But it is true in numerous other games, even in DA. The bards-as-spies, IMO, seems to be a jarring mishmash with their actual abilities, and of the two, only party buffer really translates to an RPG, as being a spy is handled by a variety of focuses and talents.

empyrien wrote: The 3rd edition bard was definitely a buffer, with a choice of songs that gave bonuses as well as a spell selection that had an emphasis on providing party bonuses. I'm fairly certain the 2E bard had a buffing song ability but it's been so long I can't be sure.
empyrien wrote:I agree that the image of the Dragon Age bard and the abilities clash somewhat. In D&D the bard was a spellcaster, so there was a reason that their music could influence people so dramatically: it was magical. In Dragon Age, unless we postulate some inspiration drawn from a Fade spirit it is harder to justify, and to be honest I wouldn't mind if the bard had some non-musical abilities at journeyman or master level, as long as those abilities were balanced. Song of Valor RAW is just broken though.

shonuff wrote:IMO, the musical abilities (based on the descriptions) are a little silly. Singing in combat inspiring or stunning? Really? The mage seducing the servant girl while the mariachi band plays three steps away? Really?
Personally, I think the idea of bards drawing power from the Fade to be interesting, but it's also a hot mess.
So they're spies, singers, and Fade-connected?

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