Zapp wrote:Sorry but I find this incredibly underwhelming for the high cost, both in mechanical choices and situational disadvantages.
That is both "is this all I get from three Master Talents?" and "bringing along a horse on my adventures is generally a pain in the arse and this is all get for doing it?".
In my view, in order to see my players selecting mounted combat, they should be awarded with incredible damage in the few corner cases they successfully manage to set up a successful charge.
Of course, the utility of these Talents does vary with your campaign style. But for what I consider general use, where the opportunities to execute mounted charges come far and few between (since you'd have a lot of indoor or underground or broken terrain combat), I'm gonna beef up the charge combat action substantially. YMMV.
I think the complete opposite : Selecting a mount and mounted combat should be rewarded not by amazing advantages that will be used in a very few situations, but in the fact, as a GM, of creating adventures where the mounted warrior will be able to use his mount, as any other character would be using his abilities.
I don't believe everything should be seen rulewise. This is clearely a choice that should be taken in account by the GM for him to allow the mounted character not to suffer from the presence of his mount.
It's like having a guy taking the "music" talent and an GM never making him in position to use that talent. Two solutions for me :
- as a GM, creating situations where the talent will be used and the investment rewarded.
- as a GM, telling the character " a mount will be a pain in the a**, select another talent".





