I know this is my first post in this forum and posting a HR might be a little arrogant, but I really wanted to share the result of an error I did as GM that actually improved the game.
Rule as Written a character only obtain Stunt Points if he roll a double and thee action is succcessful. While I was GMing a demo game, I completly forgot the second part of the rule and awarded Stunt Point every time a character rolled a double. The result was actually quite interesting.
Clearly certain stunts were not avaible (like extra damage on a failed attack), but other times the character pulled out some really interesting scenes.
Some examples:
- A warrior that failed several attacks, but used the Stunts Point from the failures to push his opponent against a wall
- A Mage that failed to cast and used the Stunts Points to give himself a +2 defense
- A Rogue missing an attack and running away, leaping into the nearby river
While this rule makes the Stunt Points a little less precious, it makes the combats a lot more dynamics and fun to narrate. So I'm thinking to keep this rule for my future games.
What do you think about it?
Is it balanced or not?





