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shonuff wrote:I would say a Heal spell would not, but a Rejuvenate spell could.


rschweik wrote:shonuff wrote:I would say a Heal spell would not, but a Rejuvenate could.
Would you allow players level 5 or lower to attain the Rejuvenate spell?




Grievous wounds close and broken bones knit together as you speed up a subject's natural
healing to accomplish in an hour what would normally take weeks. The subject regains 3d6 +
your Magic in Health and is cured of any major injuries, such as broken bones or damaged
organs.
Powerful as this spell is, it cannot be used to reattach severed body parts. It is also unable to cure
diseases or neutralize poisons, though it can reduce symptoms and repair any organ damage
suffered.


Tiger's Heart wrote: =So if Regeneration cannot reattach a limb, then I doubt anything could. Regrowing a lost limb would, I think, be even less likely. These spells simply use the bodies resources plus those of the mage, and there couldn't be something created out of nothing.
Tiger's Heart





Hellebore wrote:But as GR haven't written those rules into the game, their spells can't do it. So if you are going to add them and want spells to negate it, then IMO that would require adding an additional spell specifically to deal with it, rather than changing preexisting spells that already say they can't. Otherwise you're changing preexisting concepts rather than simply adding to them.
Hellebore




If the Dragon Die on any attack roll is a 6 and the target suffers Damage equal to or more than their Constitution value, they have suffered an Injury.



Loswaith wrote:Given the spell, it's quite possible that GR intends to add an Injuries mechanic similare to that of DA:O where when you hit 0 HP and survive you get an injury, and the Regeneration spell will be a way to fix those injuries.

Athras wrote:Loswaith wrote:Given the spell, it's quite possible that GR intends to add an Injuries mechanic similare to that of DA:O where when you hit 0 HP and survive you get an injury, and the Regeneration spell will be a way to fix those injuries.
The choice of how to do such things really is up to the GM, as far as I know GR doesn't have rules for broken bones either, but when my character lobbed a stonefist at a blighted owl being held by another character, it was the GM's decision to have his arm broken, and it took an implied regeneration spell at the Circle Tower for it to be fixed.

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