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Elfie wrote:Minor Actions - Heal: You provide some quick first aid to an injured ally. You must be adjacent to your ally and you must have bandages ready. (etc)






shonuff wrote:Except there isn't terribly enough to actually spend your money on.


Bardwulf wrote:shonuff wrote:Except there isn't terribly enough to actually spend your money on.
The cost of living should be a constant drain. Food and drink, and for companions, dogs, horses. Stabling. Certain town or city areas will have gate taxes perhaps imposed during war time. Pick pockets might drain funds here and there. Bribery or paying for information.
Do they profess in their RP to be heavy drinkers? Well, they have to pay for that. Whoring, that is another source of expenditure to offer.
Maybe make them have to pay repair costs for weapons and armour from time to time, to stop them losing effectiveness.


Loswaith wrote: Well the healing kit cost of 25s, is farly relative considering a longsword costs 18s (abet thats likely post blight charges too, where weapons are abundant), while a mule costs 20s or a draft horse costs 50s.
Loswaith wrote: A peasant likely only earns around 100s (1g) per year and most of that would be unlikely to be in actual coinage too.
Loswaith wrote: Unlike other systems though very few of the creatures arent all that interested in obtaining wealth, so pickings tend to be slimer.

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