I guess my last post didn't really answer so I'll try to go through it.
Can anyone give me some examples of how they have handled the magical parts of Martin's world?
I had a person "poisoned" by magic in the game. Essentially cursed to die but the curse took the effect of some rare poison she accidentally got a hold of. So it just appeared as if the magic user poisoned them instead of magiced them to death. Or maybe they did just poison her.... I made sure either way could have been plausible whether or not the person believed in magic.Like, would the Shadow Assassin just kill Renly outright and he had no chance of escape?
IMHO, Yes.If Renly were a PC, what actions could he perform?
Burn a destiny point to survive.If the PC was Melsandre, would the NPC Renly have any chance of killing the thing? Should it have stats or just be an "Act of God (The Narrator)" that just gets implemented and the PC's go from there?
Still no chance of killing it or escaping (apart from burning destiny). But I've always been willing to use assassins on the PCs. Usually for failing at diplomacy. In my other favorite game the social bits are very important and losing a ton of face and insulting powerful people will result in them killing you. If you engage in combat with a barbarian and lose you die from an axe and it's immediate. If you act against a powerful noblemen who has access to assassins and "lose" the scheming you die only it's from assassins later and is less immediate than an axe to the neck. Your chance to avoid it is not acting against powerful people and losing, not in combat against the assassin.
That said I inform people they're going to die and allow them to help craft a memorable death scene whether they want to go out fighting the thing for a lengthy fight before dying or perhaps they want to gurgle their loved ones name as they collapse to the floor, etc.What have people done in their campaigns when it's time for players or NPC's to use magic?
I would avoid obvious magic (see above post) but if you're looking for ways just remember that in the book they describe magic as a sword with no hilt. It's often just as dangerous to the people using it.
Stannis is severely weakened, Melisandre also appears old (though uses glamour), warlocks have to drink some mild poison that turns their lips blue, being risen from the dead destroys your humanity, blowing Euron's horn (heh) sears your lungs to cinders and kills you, powerful blood magic requires the sacrifice of innocents, etc.
If I were to do it I'd make it powerful but also severely costly. The kind of thing you might never do in every session for the obvious effects. Like "flaw(something you actually use)" every time you do it for the good stuff.
Minor level stuff would probably duplicate pious or possibly enhance it. I mean if you get +2D to a test once per day from super pious and apply it to disguise and call it a glamour that's fine with me.I found a couple Red Priest and Faceless Man stats, but I didn't see the Red Priest healing like ADWD covered. Does anyone have good rules for magical healing? Does anyone have good Dragon stats? Dragon control rules? Blood Magic rules? Child of the Forest stats? There are a lot of things in Martin's world that the rules don't even suggest how to cover, and I would love to know how other Narrators have covered it, because this will be my first game in this world, and I haven't GMed for a long time. Thanks!
I suggest trying to decide what kind of game you want and going from there. How I suggest doing a Dragon depends on if you want a Dragon to be a super power entity that can shake the fate of nations or if you want it something that the PC's can kill at the end of some plot.
Basically you have to customize it for each game.
I kind of want to run a game in the Kingswood where the PC's are outlaws only set after the Red Comet/Dragons and there is awakened magic deep in the kingdom sized forest as well as the King's men trying to find them. If I ran that game how I did magic would be greatly different than one set in 280 long before the comet.