Blood of Wildlings question

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Blood of Wildlings question

Postby vonpenguin » Fri May 18, 2012 5:24 pm

Hello, in my game one of the players wants to play a wildling that was taken in by a merciful member of the nights watch and sent south to the watchmen's former house in the mountains of the moon. Now one of the blood of the wildling benefit's abilities states "Characters with high Status cannot automatically compel you and must
engage you in an intrigue." I can't seem to find any other reference to this "automatic compelling" rule. What exactly is it? I have the Game of Thrones edition for reference. If it's a hold over from an earlier version then is there some other benifit I can give to make the trait worth taking for this player?
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Re: Blood of Wildlings question

Postby Lord Ben » Fri May 18, 2012 6:40 pm

The only thing I can see is burning a destiny point to automatically compel someone.
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Re: Blood of Wildlings question

Postby Carriker » Fri May 18, 2012 10:45 pm

That is referring to the following rule, under "Simple Intrigues", p.141 of the GoT edition:

Simple intrigues are also used to resolve exchanges between characters with large disparities between their Status abilities. Whenever you try to influence another character whose Status is 3 or more ranks lower than yours, you may use a simple intrigue to handle the exchange.


Wildlings are immune to that effect and must be Intrigued at the proper scale for the Intrigue goal in question. Ornery buggers.
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Re: Blood of Wildlings question

Postby vonpenguin » Fri May 18, 2012 11:03 pm

Ah. There it is. Silly rules trying to be sneaky. Thank you very much. Since posting this I also found a passage on Page 151 under the heading "faster intrigues". I assume Wildings would be immune to that as well?
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Re: Blood of Wildlings question

Postby Carriker » Fri May 18, 2012 11:20 pm

vonpenguin wrote:Ah. There it is. Silly rules trying to be sneaky. Thank you very much. Since posting this I also found a passage on Page 151 under the heading "faster intrigues". I assume Wildings would be immune to that as well?


Yup. They would be. No short cutting those stubborn free folk, I'm afraid. You've got to talk down each and every hard-headed one of them.
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Re: Blood of Wildlings question

Postby Captainamerica1a » Sat May 26, 2012 5:16 pm

Also check pg 147 under "Faster Intrigue" where if your Status equals or beats opponent's DR, you need not roll intrigue, they just do what you want. I'm fuzzy on what DR is. DR from Disposition? Or something else?
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