Sorry, what?Disemvowel wrote:Just about every rpg has this issue.
Pretty unusual, especially for warrior-types, that through all of your training, you constantly fail to up your defense IQ as it were.
Loswaith wrote:I suspect that the intent behind AGE is that most things are competent when they start out and increase in power alot less over the course of development than for other systems.
Loswaith wrote:An alternative is making defence an active roll (so a roll + bonuses as opposed to the static 10 + bonuses) or some kind of hybrid where entitites can have a defenceive roll after a hit is indicated to avoid it (in a similar manner to what Warhammer does).
Hellebore wrote:Given also that base defence doesn't always correspond to 10+Dex for NPCs and it makes it hard to know if changing dex in a template actually changes the creature's defence as well. The same goes for con - which seems to be separate from health as that's added separately in the template upgrades.
RenoGM wrote:My group looks at the attack roll more as the roll to determine if a Stunt happens or not, then simply whether or not they hit; they know that they will usually "hit" a target.
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