Loswaith wrote:They look good to me.
A couple of pointers:
Hunter: You may want to give the Animal Training benefits on the hunter an extra bit if they decide to actually take the Animal Training talent ranks. As it stands there is little reason for a Hunter to take those talents even if the player's concept for a character likely would have them (though if thats intentional its all good). Alternativly you can likely just give them the talent outright, as it would primarily be used for the characters animal companion, and as talents go its not an overly powerful one.
I was thinking that myself, but the logic was that the Hunter would be quite solitary and focused, so if they wanted to become a Ranger they would have to do the specific training necessary for getting that talent. I think I'll either just give them the talent outright, or keep it as is and have their Animal Companion getting the higher level monster templates as they level up.
Thief: While I like the idea of the Yoink! stunt, having it at 3 stunt points seems a bit excessive for just grabing an item (rather situational), when using lightning strike/pierce armour/mighty blow makes it faster for the opponent to die or be defeated (prehaps even causing it) and thus letting the thief take everything.
A possibility is to let the thief move away from their opponent when they successfully take something (though it could be used even if they dont take anything). So for example a thief may take a key or some other item off their opponent and then run off with it.
Alternativly simply a reduction to 2 stunt points could work, making it in line with the hunter and swashbuckler stunt costs.
I initially had it as 2 Stunt points but increased it for some reason. I think I'll drop it to two and allow it to be used in RP situations aswell when you generate stunts.
Swashbuckler: For them having a more nautical/pirate feel rather than a scimitar haps remaing it as a cutless, as that kind of gives the more pirate weapon imagery.
Cutlass! That's the feckin' thing I couldn't remember! lol
The Parley stunt is quite strong potentially removing an opponents major action (especially since others like taunt only give a -1 penality for the 2sp). Possible alternatives are a defencive penality, loss of a minor action, or that it pushes the opponents initiative to the bottom of the initiative list (they wouldnt gain an extra action if they went before the swashbuckler) as they have been 'put on the back foot' so to speak and thusly slower to respond than normal.
I think dropping the opponent to the bottom of the initiative is a sound idea.
Thanks for the advice!