Just wanted to comfirm I wasn't missing something important here:
The area of lock picking (and pick pocketing for that matter) is most cursorily handled by the pnp game, right? I mean, there's a focus called lock-picking, and there's a lock-picking tool to be had, but what else?
There aren't any discussion about what kinds of locks you could expect or their TNs. In fact, if it weren't for the fact that there exists a Dexterity focus, you're left to deduce on your own that you're supposed to make Dexterity tests to resolve any lockpicking activity. There isn't anything to say that you even need lockpicking tools! I can't find any attempt at all to emulate how important lockpicking tends to be in crpgs (like Dragon Age Origins), with all the loot you usually miss out on if you don't attempt to steal from locked containers (doors, chests etc).
Not saying this bare-bones approach is wrong; I have plenty of other fantasy rpgs to cover all bases; just that I'd like to know if there's more details anywhere that I've missed... For a complete newb it must be completely mystifying what you're supposed to do when your player tells you "I try pick that lock"...
Ideally, you'd want to take at least a rudimentary stab at making the process a bit more involving - and not simply something where failure just stops your adventure cold. Doesn't need to be anything as elaborate as the lock-picking minigame of Skyrim, but still...
And what's with the placement of the Lock-Picking focus under Dexterity?! I thought you would need lots of Cunning to be a master lockpicker...? (Cunning in Dragon Age being much more than the book-smarts of an "Intelligence" stat, after all)



