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Scrump wrote:When we tried it we did an attack roll for each separate weapon. That way one could hit, one could miss. However, if both hit, there is extreme damage. If that seems far to easy to kill enemies I would perhaps recommend having an attack roll penalty on your off-hand weapon. If that seems to not break the easy factor, then another route would be to limit how many minor/major actions that character can take (so they only use it sparingly). So instead of having the 1 minor, 1 major, the dual-wielder could only use 1 major action on his turn. That way he is not running across the board slicing people to bits.
Estoirtoh wrote:I don't think that's a very good idea, since it would make the Dual Weapon Style's master degree (making a second attack with your off-hand as a minor action) completely obsolete.
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