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Bardwulf wrote:Bear in mind, from tier 3 it levels out to a fixed con amount, like mana.

Dustin wrote:I am not a fan of having players roll hit points per level, but I don't want to just give them the max each level. Do you think 3 + Constitution per level is fair?
Dustin wrote:Bardwulf wrote:Bear in mind, from tier 3 it levels out to a fixed con amount, like mana.
When you say tier 3, are you referring to levels past 10? (sorry, I have not read the play test)




pensamento_coletivo wrote:Since we first played we use this:
Warrios get 4 + Con Health per level
rogues get 3 + Con Health per level
mages get 2 + Con Health per level and 4 + Magic mana per level
All retroactiveSo, if you raise Con you'll raise your Health as if you always had the new Con stat.



Bardwulf wrote:have you guys playing in tier 3 content found your parties unkillable then?




MacGrein wrote:@ pensamento_coletivo
Retroactive? So everything is a Shower of HP.

MacGrein wrote:@ pensamento_coletivo
Retroactive? So everything is a Shower of HP.
To do a Dark Fantasy, you don't need to Up the enemies, you need to hold down Player Power Ups, use Moral Problems, like the Official Adventures, and a darker/colder tone on characters and enemies...

shonuff wrote:Personally, I find that if CON isn't retroactive then it is just about a worthless stat. The CON foci aren't that common/useful IMO. Few Specialization require CON.
Retroactive CON also allows you to create items that scale per level.

MacGrein wrote:shonuff wrote:Personally, I find that if CON isn't retroactive then it is just about a worthless stat. The CON foci aren't that common/useful IMO. Few Specialization require CON.
Retroactive CON also allows you to create items that scale per level.
This "maybe" in the RAW Specializations.
About the tests, put your players in a Desert area, or make them brave a cold mountain. Poison Killers, anyone?
In my game, CONS rules over most of physical resistance checks. Stun, Paralysis, Frozen, endure an Ogre's Grab attack, Diving (about breath), endure poison's effects, illness, dehydration, pain from torture, running, etc.



MacGrein wrote:@ pensamento_coletivo
(...)
But I don't agree with retroactive CON bonus on HP upping.
This would be like a Time Travel to when you leveled up, just to regain some bonus points you didn't have that time... This does't make any sense, and adds useless calculations.
Level 1: CONS +1
Level 2: CONS +1
Level 3: CONS +2 (it's time to do math!)
Level 3 you get CONS (2) + 1d6 (i'd say 4) + actual HP (about 40) + "X" * {Levels-1} (X being the increase of CONS from the last level up, if any)
So you have 2 + 4 + 40 + 2 (for a retroactive method) = 48
Or Actual CONS value (2) + 1d6 (4) + Actual HP (40) = 46 ---- For the Normal Method.
Not so different? What about the 19th Level.
You have upped CONS to +8 | Actual HP 105 | X=? ohh Crap, I have to update the calculations from the first CONS increase, for it's all retroactive since I get my feet on Thedas...
If you started with +1 CONS and now have +8, so X=7, but everytime you increased it, you gained additional points. So how can we know?
If you get your character from the beginning and were increasing each level and making the math (the first equation), you get to know, of course, so no problems.
But if your character dies and you want a new one, in the average level rating of the group?
Everybody is at 19th level and you start to calculate the HPs of your newborn 19th level character. You'll only finish the problem when your group arrive at 20th level....![]()
So, I find myself in no need of this...

pensamento_coletivo wrote:MacGrein wrote:@ pensamento_coletivo
(...)
But I don't agree with retroactive CON bonus on HP upping.
This would be like a Time Travel to when you leveled up, just to regain some bonus points you didn't have that time... This does't make any sense, and adds useless calculations.



Loswaith wrote:Retroactive Con simply makes it easier to calculate multiple levels in one go, while non retroactive Con is easier to use as a progressive development.
...
I dont think people realy worry too much about the total health at the end of the day either way offers, only calculating it in the first place.

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