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shonuff wrote:The problem that I see with DLC is that it's great if you know to look for it, but product in-store builds a bigger buzz.




zanwot wrote:I also know that the general view on supplements, and in particular adventures modules, is very debated, especially from the editor's point of view.
zanwot wrote: However it is a fact that it is the adventure modules which give life to a roleplaying game, and Dragon Age is suffering from the apparent lack of dedication from the part of Green Ronin. It is a bit of a waste.
zanwot wrote:I must say I am amazed nothing is being done with A Song of Ice and Fire from GReen Ronin, at least nothing "efficient", as that setting really is the one they could surf the wave on!

shonuff wrote:...
Right... there have been like 2 DA specific DA releases this year, and only a couple of AGE DLCs. IMO, if nothing else, GR should have released DA-friendly AGE adventure books. ...



Loswaith wrote:WAs to the issues of higher level stats, personally I never came across the issue, like others have so cant realy comment on it being an problem, though I do like the "you mostly succeed" factor of the system, so that could be why.
Loswaith wrote: So systems can be 'successful' if they have solid cores and fan interest.
Loswaith wrote: I just don't think harping on about what they are aware of is all that productive, and can make the fans seem ungrateful, when I'm fairly sure thats not the intent.

Loswaith wrote:Will apoligised for the delays, which I think is a bold move that you arent likely to see from many developers.
I just don't think harping on about what they are aware of is all that productive, and can make the fans seem ungrateful, when I'm fairly sure thats not the intent.


MacGrein wrote:Did you guys noticed that BioWare's announcement?
Dragon Age 3 is coming, called Inquisition.
Does that should give us more joy on our P&P RPG?



Hindmarch wrote:2. I'm preparing a bunch of new DLC for the back half of the year, including new Faces of Thedas, new AGE Explorations, new Battle & Loot kits, and some new ways to explore lore and details of Thedas. What do you want to see more of? Less of? I've got a fair amount of material already in the pipeline, so I can't turn on a dime (obviously), but I'd like to aim some DLC right where you want it.
3. When I get back from Gen Con, I'll be going back through these forums to address some recent threads and see if I can be of use to y'all in here. If you've got a thread that you think needs attention, put a new post in it so it's on the front page next week when I get back?
Cheers,
Will

Hindmarch wrote:3. When I get back from Gen Con, I'll be going back through these forums to address some recent threads and see if I can be of use to y'all in here. If you've got a thread that you think needs attention, put a new post in it so it's on the front page next week when I get back?

Zapp wrote:Hindmarch wrote:3. When I get back from Gen Con, I'll be going back through these forums to address some recent threads and see if I can be of use to y'all in here. If you've got a thread that you think needs attention, put a new post in it so it's on the front page next week when I get back?
Just FYI, it has been two and a half months since Hindmarch last logged in to the forums, much less responded to any of this thread's replies.
Call it a bump if you will. Personally I'm not holding my breath.



Bardwulf wrote:You bit off more than you could chew making set 3 and 4 be conjoined. That's the most complex 10 levels of the game to handle in one go. I wish to the Maker they had been separate releases. That way we would have got a tier 4 module too and content sooner (as smaller).
That's the last I'll say on the matter now. I'll carry on converting other system's adventures into my DA campaign and see what happens.

shonuff wrote:Actually, I think it makes the most sense that 11-15 is grouped with 16-20. 16-20 has very little new content. Specializations begin at levels 6 and 14, spells can be taken at any level as long as the prereqs are met.
And honestly, the content should have been mostly created before the 1st set was published, which could have prevented some of the inconsistencies and balance issues that popped up in Set 2.


MacGrein wrote:Yep, but I even think the system should go only up to 10th level... So each level would be more important for the character.

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