by Superior1200 » Thu Sep 20, 2012 7:36 pm
The Three Classes I'm using in my Judge Dredd AGE
Adept
PRIMARY ABILITIES
Perception, Psi, and Willpower.
SECONDARY ABILITIES
Communication, Constitution, Cunning, Dexterity, and Strength.
STARTING HEALTH: 20 + Constitution + 1d6.
PSI POINTS: 10 + Psi + 1d6 (Psi + 1d6 each level there after).
WEAPON GROUPS: Brawling plus one more.
TALENTS: Start with PSI SENSE (Novice) and PSI TRAINING (Novice), plus any other two. Gain one more each level.
PSI POWERS: Start with three powers, gain one every even-numbered level (2, 4, 6, and so on).
FAVORED STUNTS: Gain one favored stunt (only psi stunts) at levels 3, 6 and 9.
PSI POWERS: Alter Memory, Daze, Force Field, Levitate, Lightning, Mind Blast, Mind Bomb, Psi Bolt, Pyrokinetic Blast, Repulsion Field, and Shock.
PSI TALENTS: Astral Projection, Aura Perception, Clairvoyance, Psi Sense, Self Awareness, Shaping, Telekinesis, and Telepathy.
Expert
PRIMARY ABILITIES
Communication, Cunning, and Perception.
SECONDARY ABILITIES
Constitution, Dexterity, Psi, Strength, and Willpower.
STARTING HEALTH: 25 + Constitution + 1d6.
WEAPON GROUPS: Brawling plus two more.
TALENTS: Start with any three at Novice degree. Gain one more each level.
FAVORED STUNTS: Gain one favored stunt (any type) at levels 3, 6 and 9.
Warrior
PRIMARY ABILITIES
Constitution, Dexterity, and Strength.
SECONDARY ABILITIES
Communication, Cunning, Perception, Psi, and Willpower.
STARTING HEALTH: 30 + Constitution + 1d6.
WEAPON GROUPS: Brawling plus three more.
TALENTS: Start with any three (Novice degree), but at least two must be weapon style talents. Gain one more each level.
FAVORED STUNTS: Gain one favored stunt (only combat stunts) at levels 3, 6 and 9.
I await your replies...
Ron