AusJeb wrote:This is an odd statement considering how prominently stealth features in the electronic game, even in light of DA's rules light design. When a stealthed character is used as a lead for the group, the electronic game actually offers a good model of how stealth can be used in a tabletop game.
Actually I'm sure you'll agree it isn't so odd once you consider how many variables a computer can track easily.
In fact, precisely those variables that we agree makes it complex and hard to include in a pnp rpg!

You can still feature stealth in your play sessions. You just have to wing the details. Which might sound dismissive but really isn't. Since much of what makes stealth so exciting in a video game is details that inevitably gets lost when you're sitting around a table (unless you draw a detailed map and are ready to sacrifice your whole evening just to resolve this one stealth run).
Yes, I'm saying that the way to handle stealth in a pnp game isn't necessarily to simulate every step, squeak and cough. Just rolling a few dice can work incredibly well.
(As for myself, I've added that an attack on an unawares foe deals double damage; which does wonders to encourage characters to start combat from surprise. But the topic of "how fantasy games with hit points actively discourage stealth" will have to wait for another thread...)
A game of believable, satisfying stealth would definitely not be a rules-light newbie-friendly game.
More in general, Pramas and Green Ronin specifically stated straight away DARPG wouldn't attempt to approximate the video game. Indeed, when it came out it faced significant flak complaining it didn't do this or included that from the computer series.
As for myself, I am glad they didn't. I find the actual game a blast to play, and even though I am an old hand at pnp rpgs, I'm definitely not sure including rules-heavy subsections (on stealth and otherwise) would be a good idea. Just look at SIFRP (Green Ronin's Game of Thrones game). It quickly turned me off with its huge bundle of rules. (If and when I want rules, I turn to d20...)