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shonuff wrote:rogues, IIRC, being able to add Perception to ranged damage.



shonuff wrote:However, I thought that rogues added an additional stat to ranged damage.

Andferne wrote:The play test rules set it up where Rogues can add their Cunning to ranged damage at level 7 or 9, forget which of the two it was.shonuff wrote:However, I thought that rogues added an additional stat to ranged damage.
Set 2 Player's Guide Page 36 wrote:Lethality: You use your wits to hit enemies where it hurts. You can add your Cunning to your damage when making ranged attacks.
Hmm, suddenly Rogue snipers look a lot more plausible...Which could make for some nice rogue archers if they build for that. Making sure that Perception and Cunning at up to a 5 by then would give you a 1d6+13 damage for longbows. Pretty nice chunk.

Andferne wrote:shonuff wrote:However, I thought that rogues added an additional stat to ranged damage.
The play test rules set it up where Rogues can add their Cunning to ranged damage at level 7 or 9, forget which of the two it was.
Which could make for some nice rogue archers if they build for that. Making sure that Perception and Cunning at up to a 5 by then would give you a 1d6+13 damage for longbows. Pretty nice chunk.

NickMiddleton wrote: Err, its in the published version of set 2; Rogue Level 9 Class Power:Set 2 Player's Guide Page 36 wrote:Lethality: You use your wits to hit enemies where it hurts. You can add your Cunning to your damage when making ranged attacks.
Note that it says ranged - so a Rogue gets to add Cunning to Thrown Knives, Spears and Axes as well...Hmm, suddenly Rogue snipers look a lot more plausible...Which could make for some nice rogue archers if they build for that. Making sure that Perception and Cunning at up to a 5 by then would give you a 1d6+13 damage for longbows. Pretty nice chunk.
Nick Middleton
phantom wrote:Interesting! Think I read rogues can add CUN instead of PER/STR to ranged damage... Much better now.

shonuff wrote:And adding Cunning and Strength would be easy for a rogue to do, as Strength isn't a primary stat. Of course, it might be a moot point, because how many throwing axes could someone realistically hold? Maybe a half dozen given a specially designed harness?


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