Here are two interesting magical items that I plan to introduce into my game. Thought I'd share them with the group, solicit feedback, and see if you guys have created anything you'd like to share.
Playing Cards of the Dragon Age
Requires Dragon Age II Playing Cards as a physical prop.
Once Per Day: Shuffle the deck and draw a single card. If the card has a picture on it, gain a +2 to all tests against the pictured race until the following sunrise. The exceptions are the Jokers, which cause a -1 to all tests, general unease, and mild nausea.
Arrow Catch
Concept stolen from The Wise Man's Fear by Patrick Rothfuss
This device, which looks like a black lantern, but has no capacity to hold a flame, contains eight magical spring traps, which counter the kinetic energy of any arrow that flies within ten yards of them.
After springing, each trap must be reset manually by use of a hexagonal key and good amount of force.
Resetting the Arrow Catch requires a single TN 15 Strength (Might) test, taking 2 minutes per trap.
Regardless of success or failure, a 1 on the Dragon Die breaks one of the traps, reducing the number of arrows the Arrow Catch can block by one.
Note: This stops all arrows, not just enemy arrows.

