Hey all, this is an idea I had in which weapons are given certain properties in order to differentiate them more with an eye towards realism, as always feedback is welcome.
This little variant is not yet completed obviously, prices and strength requirements are yet to be determined.
Melee weapons
Melee Base damage. This is the basic damage for all melee weapons and it depends on their size.
Light: 1d6/Min. Str. -1
Medium: 2d6/Min. Str. 1
Two-handed: 3d6/Min. Str. 3
Melee Properties
Axes - +2 damage
Bludgeons – piercing damage/(if the stunt that halves armor comes up, penetrating damage instead)
Blades – +1 attack, +1 defense
Polearms - +1 melee range, +1 defense/ no penalty for attacking someone that is mounted (he gets no bonus to defense)
Flails – ignore shields bonus to Defense
Ranged weapons
Bows, user adds Strength to damage, reload time: Minor action
Self Bow – 1d6
Longbow - 2d6 (cannot be used from horseback)
Composite bow could be an enhancement to the self bow and essentially reduce, or negate, the penalty for shooting from horseback.
Crossbows, +1 attack, deal piercing damage, reload time: Major action, (if the stunt that halves armor comes up, penetrating damage instead).
Light crossbow – 2d6
Heavy crossbow – 3d6
Repeating crossbow could be an enhancement that allows shooting up to 5 bolts without requiring a reload action, however when actually reloading the time needed is increased by two Major actions. This enhancement is only available to more technologically advanced nations/domains.


