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Dzarkhan wrote:So why would you ever pay for multifire as an extra, when you can get rapid shot as a feat that does the same thing (one extra attack), and even less of a penalty?






The Fifth Wanderer wrote:Mucknuggle wrote:First, for Force Field, it says to add
"Choose one of the follwing extras as a free power enhancement."
Force Field AND AN EXTRA FOR 1 PP?!
Or am I reading it wrong?
Let's look under the mask for a moment:
Force Field is a defense effect power.
Defense effect powers normally don't need an action to use and a duration of continuous. (p. 93)
Force Field needs a free action to use and has a duration of sustained.
So, doing the math...
1 +1(defense effect) -1 (slow, taking it from no action to free action) -1 (duration, goes to sustained from continuous) = 0 PP/level.
Whee! We can all have Force Field at our PL for free.
But all powers have to cost a minimum of 1 pp/level. So they threw in the free extra to make it come out right.



If I want to build a Telepath or someone that has built up Super-Attributes, can I pick which power is first, if so what is to prevent me as a player from picking the lowest PP cost power to start with?






I am under the impression that the most expensive power must always be the base power, so the extras invariably have to be added to Super STR.Demon Jack wrote:What if you were to add Super-Str to a power like Immovability or Combat Sense where the cost is only 1 point.
1+3=4 vs 4+1=5
Is this a legitimate use of adding an extra or is it manipulation?

IMO there's no reason it can't be taken as a stunt. As you point out, they're both of the same effect type. The option here is the classic extra vs stunt choice. Do you want to be able to use both at the same time (i.e. - my lightning bolts slag stuff that I hit with it at the same time they do damage (which can be very effective against individuals with devices)) or do you have to pick which power you're using, one does EB damage, the other breaks down non-living objects.Bladesman wrote:The Disruption extra for Disintegration is essentially an Energy Blast with a different name. Disintegration and Energy Blast (and Disruption) are all attack effects, so why is Disruption an extra instead of being a stunt?



It is probably, Magic.Lord Ichor wrote:This is a Freedom City Question: Lantern Jack has Incorporeal but I couldn’t find out what his specific weakness was (ie under incorporeal you have to take a weakness to some type of effect to which Incorporeal does not apply). Could some one point me in the right direction?


Speaking of the size chart, one thing that is missing from these charts is the good old comparative weight to object chart that was in Champions. So you know what you can toss around with your super strength, telekinesis, etc. You know the list, the one with everything from the approximate weight of a softball, motorcycle, sedan up to a tank, 100' fishing vessel and an aircraft carrier. It would be really nice to have this at your fingertips.Psychotic Dreamer wrote:Something I noticed on Page 117 the some of the Sample Vehicles (Train, Passenger Jet , Frigate and Space Cruiser) all have a size of Gigantic, but on page 114 the Size Modifier Chart has a size of Gargantuan listed. Obviously it's not a huge issue, but just thought I would point that out. I didn't see that listed in the Errata at all. Just thought I would point that out.


Demon Jack wrote:Does anyone know why Super Speed has the action:Half and duration:Sustained?
All other Super abilities (STR,DEX,WIS, etc) have the action:None and duration:Continuous.
It does't seem to fit the nature of speed to have taken slow and duration flaws and how do you use dodge and reflex as a half action.


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