Heh, and she's not even wearing HypnoChip when she says that...
Here'sa few more:
Amulet of Health A golden disk on a chain bearing the image of a lion or other power animal. It enhances the wearer‘s constitution. [Effect: Super-Constitution 3; Flaw: Device; Source: Mystical; Cost: 3pp] [9]
Boots of Elvenkind Soft leather boots that enable the wearer to move quietly in most any environment. [Effect: Super-Skill: Move Silently 10; Flaw: Device; Source: Mystical; Cost: 1pp] [10]
Belt of Giant Strength A wide belt made of thick leather and studded with iron, which enhances the wearers strength. [Effect: Super-Strength 3; Flaw: Device; Source: Mystical; Cost: 3pp] [9]
Boots of Levitation Leather boots that allow a limited form of flight. [Effect: Flight 3; Flaw: Device, Limit-Levitation; Source: Mystical; Cost: 1pp] [3]
Boots of Speed Leather boots that allow superhuman speed. [Effect: Super-Speed 10; Flaw: Device; Source: Mystical; Cost: 5pp] [50]
Boots of Striding & Springing These boots double the wearer‘s normal speed and permit great leaps to be made. [Effect: Running 6; Extra: Leaping 3 (Extra: Bouncing); Flaw: Device; Source: Mystical; Cost: 2/1pp] [6+3=9]
Boots, Winged Leather boots that can sprout wings at the heel, allowing for flight. The magic of the boots only works for 2 hours/day. [Effect: Flight 15; Extra: Increased Maneuverability 2 (Good); Flaw: Device, Restricted-Can only fly for a total of 2 hours/day; Source: Mystical; Cost: 2pp] [30]
Bracers of Armor Wrist or arm guards that surround the wearer in an invisible but tangible field of force. [Effect: Force Field 8; Free Extra: Invisible; Extra: Impenetrable; Flaw: Device; Source: Mystical; Cost: 1pp] [8]
Broom of Flying A “witch‘s broom.” [Effect: Flight 15; Extra: Increased Maneuverability 2 (Good); Flaw: Device; Source: Mystical; Cost: 3pp] [45]
Cape of the Mountebank A bright red and gold cape that allows the wearer to teleport away in a cloud of smoke. [Effect: Teleport 9; Flaw: Device; Source: Mystical; Cost: 1pp] [9]
Circlet of Blasting, Minor A simple golden headband that allows the wearer to unleash searing blasts of light. [Effect: Energy Blast/Light 4; Flaw: Device; Source: Mystical; Cost: 1pp] [4]
Circlet of Blasting, Major An elaborate golden headband that allows the wearer to unleash searing blasts of light. [Effect: Energy Blast/Light 6; Flaw: Device; Source: Mystical; Cost: 1pp] [6]
Circlet of Persuasion A silver headband that enhances the wearer‘s Charisma. [Effect: Super-Charisma 2; Flaw: Device; Source: Mystical; Cost: 1pp] [2]
Cloak of Arachnida A black garment, embroidered with a weblike pattern in silk. It enables the wearer to walk on walls like a spider, shoot forth sticky webs, and grants a heightened resistance to spider venoms. [Effect: Clinging 6; Extras: Amazing Save: Fortitude 6 (Limit-only vs. spider poisons), Snare 6, Flaw: Device; Source: Mystical; Cost: 3pp] [18]
Cloak of the Bat A dark brown or black cloth cloak that allows the wearer to fly and to shapeshift into a normal (diminutive) bat. It also helps him blend into the darkness. [Effect: Fly 15 (Extra: Increased Maneuverability 2 (Good)); Extras: Shapeshift 10 (Extra: Shrinking; Flaw: Limit-Bat only), Super-Skill: Hide 10; Flaw: Device, Restricted-only in darkness; Source: Mystical; Cost: 4/2pp] [40+10=50]
Cloak of Charisma A lightweight and fashionable cloak with a highly decorative silver trim. It enhances the wearers personal magnetism. [Effect: Super-Charisma 3; Flaw: Device; Source: Mystical; Cost: 1pp] [3]
Cloak of Elvenkind A neutral grey cloak with a hood, that allows the wearer to blend into his surroundings. [Effect: Super-Skill: Hide 10; Flaw: Device; Source: Mystical; Cost: 1pp] [10]
Cloak of Resistance This garment offers magical protection. [Effect: Amazing Save: Fortitude 5; Extras: Other Saves (Reflex, Will); Flaw: Device; Source: Mystical; Cost: 2pp] [10]
Eyes of the Eagle These items are made of special crystal and fit over the eyes of the wearer. They enhance the wearer‘s long-distance eyesight. [Effect: Telescopic Sense (Vision) 5; Extra: Super-Skill: Spot 5; Flaw: Device; Source: Mystical; Cost: 2pp] [10]
Eyes of Petrification These items are made of special crystal and fit over the eyes of the wearer. They allow her to use a petrifying gaze attack, such as that of a basilisk. [Effect: Transmutation 11; Extra: Continuous; Flaw: Device, Limit-only flesh to stone; Source: Mystical; Cost: 1pp] [11]
Gauntlets of Ogre Power These gauntlets are made of tough leather with iron studs running across the back of the hands and fingers. They double the wearer‘s strength. [Effect: Super-Strength 1; Flaw: Device; Source: Mystical; Cost: 3pp] [3]
Gauntlet of Rust This single metal gauntlet looks rusted and pitted but is actually quite powerful. With a touch, the wearer can corrode iron and most other metallic items into powder. [Effect: Disintegration 7; Extra: Continuous; Flaw: Device, Limit-Metal only, Reduced Range 1 (Touch); Source: Mystical; Cost: 1pp] [7]
Gloves of Dexterity These tight-fitting, thin leather gloves are very flexible and allow for delicate manipulation. [Effect: Super-Dexterity 3; Flaw: Device; Source: Mystical; Cost: 3pp] [9]
Goggles of Minute Seeing The lenses of this item are made of very special crystal. When placed over the eyes of the wearer, they enable her to see much better than normal at distances of 1 foot or less. [Effect: Microscopic Sense (Vision) 5; Extra: Super-Skill: Search 5; Flaw: Device; Source: Mystical; Cost: 2pp] [10]
Goggles of Night The lenses of this item are made of dark crystal. Even though the lenses are opaque, when placed over the eyes of the wearer they enable him to see normally and grants darkvision. [Effect: Darkvision; Flaw: Device; Source: Mystical; Cost: 1pp] [1]
Hat of Disguise This apparently normal hat allows its wearer to alter her appearance (including clothing & equipment). As part of the disguise, the hat can be changed to appear as a comb, ribbon, headband, cap, coif, hood, helmet, and so on. [Effect: Shapeshift 10; Extra: Exact; Flaw: Device, Limit-People only; Source: Mystical; Cost: 1pp] [10]
Headband of Intellect This device is a light cord with a small gem set so that it rests upon the forehead of the wearer. The headband increases the wearers intellectual abilities. [Effect: Super-Intelligence 3; Flaw: Device; Source: Mystical; Cost: 1pp] [3]
Helm of Comprehending Languages Appearing as a normal helmet, it grants the wearer a 90% chance to understand any strange tongue or writing she encounters. [Effect: Comprehend 4; Flaw: Device; Source: Mystical; Cost: 1pp] [4]
Helm of Telepathy Appearing as a normal helmet, it allows the wearer to read & broadcast thoughts. [Effect: Telepathy 8; Flaw: Device; Source: Mystical; Cost: 1pp] [8]
Helm of Teleportation Appearing as a normal helmet, it allows the wearer to teleport. [Effect: Teleport 9; Flaw: Device; Source: Mystical; Cost: 1pp] [9]
Horn of Blasting This horn appears to be a normal trumpet. It can be sounded as a normal horn, but can also unleash devastating cones of sound that damage, stun, and deafen. [Effect: Dazzle (Audio) 7, Energy Blast/Sonic 7, Stun 7; Flaw: Device; Source: Mystical; Cost: 3pp] [21]
Horn of Fog This small bugle allows its possessor to blow forth a thick cloud of heavy fog. The device makes a deep, foghornlike noise, with the note dropping abruptly to a lower register at the end of each blast. [Effect: Obscure 3; Flaw: Device; Source: Mystical; Cost: 1pp] [9]
Iron Bands of Bilarro This item appears to be a rusty iron sphere, but close examination reveals that there are bandings on the 3-inch-diameter globe. When the command word is spoken and the spherical iron device is hurled at an opponent, the bands expand and tightly constrict the target creature. A single creature of Large size or smaller can be captured thus and held immobile until the command word is spoken to bring the bands into globular form again. [Effect: Snare 10; Extra: Removable; Flaw: Device; Source: Mystical; Cost: 2pp] [20]
Medallion of Thoughts This appears to be a normal pendant disk hung from a neck chain. It is usually fashioned from bronze, copper or nickel-silver. It allows the wearer to detect and broadcast thoughts. [Effect: Telepathy 5; Flaw: Device; Source: Mystical; Cost: 1pp] [5]
Necklace of Adaptation This necklace is a heavy chain with a platinum medallion. The magic of the necklace wraps the wearer in a shell of fresh air, making him immune to all gases and allowing him to breathe, even underwater or in vacuum. [Effect: Immunity to Suffocation; Flaw: Device; Source: Mystical; Cost: 1pp ] [1]
Orb of Storms This glass sphere is 8 inches in diameter, and allows the possessor to call forth all manner of weather. [Effect: Weather Control 18; Flaw: Device; Source: Mystical; Cost: 1pp] [18]
Periapt of Health The wearer of this blue gem on a silver chain is immune to disease, including supernatural ones. [Effect: Immunity to Disease; Flaw: Device; Source: Mystical; Cost: 1pp] [1]
Periapt of Proof Against Poison The wearer of this brilliant-cut black gem on a delicate silver chain is immune to poisons. [Effect: Immunity to Poison; Flaw: Device; Source: Mystical; Cost: 1pp] [1]
Periapt of Wisdom Although it appears to be a normal pearl on a light chain, it actually increases the wearers awareness and self-control. [Effect: Super-Wisdom 3; Flaw: Device; Source: Mystical; Cost: 2pp] [6]
Robe of Blending The wearer of this robe intuitively knows that the garment has very special properties. It enables the wearer to appear to be part of his surroundings, and allows the wearer to adopt that appearance of another person at will (clothing and equipment are also altered). [Effect: Blending 15; Extra: Shapechange 10 (Flaw: Limit-People only); Flaw: Device; Source: Mystical; Cost: 2/1pp] [25]
Robe of Eyes This valuable garment appears to be a normal robe until it is put on. Its wearer is able to see in all directions at the same moment due to scores of visible, magical eyelike patterns that adorn the robe. The robe also enhances the wearer sight in other ways. [Effect: Combat Sense 15; Extra: Super-Senses 15 (Flaw: Sight only); Power Stunts: All-Around Sight, Darkvision, See Invisibility; Flaw: Device; Source: Mystical; Cost: 2pp] [33]
Slippers of Spider Climbing When worn, a pair of these slippers enables movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free, at a speed of 15 feet/round. [Effect: Clinging 3; Flaw: Device; Source: Mystical; Cost: 1pp] [3]
FNORD is Fnord is fnord...