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Indeed; given what Baelor Breakspear (before he was Breakspear I think) said in The Hedge Knight.Jon Snow wrote:p. 169 Based on the descriptions of Tourney Lances and War Lances the reach of these two weapons should probably be swapped with one another.






Allavandrel wrote:Here is a situation:
The Kingsguard is ordered by King Joffrey to guard the broken gate to the Red Keep with their live. No one is allowed to enter at any circumstances. The gate to the Red Keep is 8 yards wide, so the 7 Kingsguards have to leave 1 yard open. Now, Sansa Stark wearing a purple dress and armed with a poisonous flower wants to enter and attack the King. She moves into a distance of 4 yards of the line of the heavily-armoured Kingsguards. The Kingsguards all raise their greatswords and take the 'Counterattack' action (p. 167). Then, Sansa Stark yells 'For Prince Charming' (Free action) and 'sprints' (p. 160) right through the open yard in the gateway, leaving the bulky knights without a chance to catch her.
Okay, let's look at the details:
P. 167: Counterattack did not work because it says that the '... you must make a standard attack against any opponent that engages you ...' and on p. 158 'engaged' is defined as being adjacent to your opponent, and according to the 'Advanced Reach' rules (p. 169) a greatsword cannot attack at 0 yards. Also, a greatsword has the two-handed quality (p. 152) indicating that two-hands are used unless stated otherwise - therefore, the two Kingsguards standing next to open yard could not suddenly use their hands to attack.
P. 169: There is no 'Free Attacks' because Sansa did not start her movement within reach of the Kingsguards weapons.
In sum, I guess there must be a rule or an action that allow guards to actually 'Guard' gateways, doors, drawbridges, fortifications etc.
- Should movement be automatically stopped, when you enter the reach of an opponents weapon?
- How are you allowed to move when you are within reach of an opponent?
- And how will this fit into the rules of 'Advanced Reach', where you should be allowed to attempt to keep an opponent at a distance, but the opponent should also be allowed to atttempt to move adjacent to you?

SamRoswell wrote:Per p.29 "The number of bonus dice can never exced the number of test dice rolled."
Per p.154 "When you make a divided attack using a Fast weapon, you gain +1B on each test. These bonus dice cannot exceed the number of test dice rolled per attack."
What benefit does a character with a maximized specialty for a weapon gain from the Fast quality?
For example, Friar Tuck had Fighting 4D, Bludgeon 4B. He decides to make a divided attack (2 attacks) with his Quarterstaff. He gains +1B for each attack, but each attack already has 2B, and since each is attack has only 2D no further bonus dice can be added, so the Fast property has no effect. In essence, as you increase skill in a weapon, the Fast property loses its value.


Knight Marshal wrote:SamRoswell wrote:Per p.29 "The number of bonus dice can never exced the number of test dice rolled."
Per p.154 "When you make a divided attack using a Fast weapon, you gain +1B on each test. These bonus dice cannot exceed the number of test dice rolled per attack."
What benefit does a character with a maximized specialty for a weapon gain from the Fast quality?
For example, Friar Tuck had Fighting 4D, Bludgeon 4B. He decides to make a divided attack (2 attacks) with his Quarterstaff. He gains +1B for each attack, but each attack already has 2B, and since each is attack has only 2D no further bonus dice can be added, so the Fast property has no effect. In essence, as you increase skill in a weapon, the Fast property loses its value.
It means the original value as I see it. A 4D attack divided into two 2D attacks becomes two 3D attacks which do not exceed the original 4D.
Further, under Fast is says:Rules p 159 wrote:You may also need to split your bonus dice, if any, as your bonus dice can't exceed your test dice.
Emphasis mine.Fast p 154 wrote:These bonus dice cannot exceed the number of test dice roller per attack

Also, when discussing first vs. second-born sons, should I read that as first vs. second-in-line to become head of the house? So, for instance, if the first-born son of the lord had died as a child, and I was playing the second-born son who was nonetheless first in line to inherit, would I need to pay 20 Influence for my character, and would I get a maximum status of the house maximum minus 1?

Davechan wrote:Also, when discussing first vs. second-born sons, should I read that as first vs. second-in-line to become head of the house? So, for instance, if the first-born son of the lord had died as a child, and I was playing the second-born son who was nonetheless first in line to inherit, would I need to pay 20 Influence for my character, and would I get a maximum status of the house maximum minus 1?
Yup, I'm pretty sure the intent is the Eldest/Second Eldest/The Rest out of who is actually alive at the start of play. Of course, this means that any families who start with an influence of less than 20 are forced to be in danger of dying out in the male line, which can provide a fairly interesting position to play in ^_^

Diplomancy wrote:Davechan wrote:Also, when discussing first vs. second-born sons, should I read that as first vs. second-in-line to become head of the house? So, for instance, if the first-born son of the lord had died as a child, and I was playing the second-born son who was nonetheless first in line to inherit, would I need to pay 20 Influence for my character, and would I get a maximum status of the house maximum minus 1?
Yup, I'm pretty sure the intent is the Eldest/Second Eldest/The Rest out of who is actually alive at the start of play. Of course, this means that any families who start with an influence of less than 20 are forced to be in danger of dying out in the male line, which can provide a fairly interesting position to play in ^_^
Well, actually, if I understand the Status rules correctly, that wouldn't necessarily be the case. A house with less than 20 Influence would have a Maximum Status of 3, meaning their heir, along with all other children, would have a maximum status of 2. Therefore, none of the children would have to be bought with an Influence investment, according to the footnote to the Heir's Status table on page 103. Of course, this contradicts the example, which is why I asked the question in the first part of the post your quoted.


Davechan wrote:The way I read it, you have to pay the points to make them a part of your House, whether they're NPCed or PCs - this is what happens if you pick the Maester or Spet upgrades, too.


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