I was playing around with the little we know of the system so far and was wondering how do you just barely make a difficult roll with the Dragon Die mechanic as is.
Examples.
Player A rolls to climb up a slick wall in a huricane and needs to make a role with a target number of 20 (yes probably the far extreme of the scale of difficulty). He has a +1 from his ability score and a +2 from skill bonus. So on 3d6 he needs a "17" +3 = TN of 20. But that means his Dragon Die is at the least a 5 most likely a 6. He can not make the roll at all if the Dragon Die comes up 4 or lower, so how does he do this with the proper narration of just barely making the roll to climb the wall when he gets 5 or 6 successes?
Player B wants to attack the Elven swordmaster with a +5 Dexterity, so the TN to attack is 15. This character is a wizard with a measly -1 in ability score, and no fighting skill. So he needs to roll a "16". That means a 4 atleast on the Dragon Die to hit him. He can't just hit he has to do it very well. This gets worse with the stunt system it would seem as harder stunts are going to probably need better rolls on the Dragon Die to pull off. So the wizard will only ever hit with crazy cool attack not your basic staff swing.
Am I missing something about the Dragon Die mechanic, that they have released yet because this seems a little strange to me.





