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BARON wrote:I'm talking batgirl with batgirl. I love you internet.


Batgirl III wrote:Unfortunately, this isn't very realistic. Fortunately, there's random character creation.

BARON wrote:I'm talking batgirl with batgirl. I love you internet.


Older systems like D&D had a "No Swapping" rule


Balgin Stondraeg wrote:Now whilst I only skimmed your GM's notes (I'll get 'round to a propper readthrough later) I'm under the impression that you've got some pretty nasty killer combats in there at the end. I generaly wouldn't want to pitt that many genlocks against a first level party let alone the hurlocks. Especialy as some groups are overlooking others (on the wall above a gate, for example).
I hope you aren't running it for new roleplayers. Experienced roleplayers could enjoy the thrill of carefuly scouting out an area and dealing with it apropriately but newer players are more likely to be a bit less cautious. Anyway, I'll probably roll up a bunch of brand new characters and run them through it to see if it's as overwhelming as it looks or if that was just a first impression thing.


Balgin Stondraeg wrote:
It's confirmed my suspicions that genlocks are a level 2-3 threat and hurlocks a level 3-4 threat. Not that they'd be a threat to parties of that level but that they roughly seem to eb characters of that level. In fact the warrior's level 4 ability is identical to the hurlock's berzerk strike ability. So now any warrior who makes it to level four has felt the taint of the blight and survived! Maybe...

BARON wrote:I'm talking batgirl with batgirl. I love you internet.


Mezinger wrote:Balgin Stondraeg wrote:
It's confirmed my suspicions that genlocks are a level 2-3 threat and hurlocks a level 3-4 threat. Not that they'd be a threat to parties of that level but that they roughly seem to eb characters of that level. In fact the warrior's level 4 ability is identical to the hurlock's berzerk strike ability. So now any warrior who makes it to level four has felt the taint of the blight and survived! Maybe...
Thanks for the play test info, very interesting.

Batgirl III wrote:I never expected players to go for a frontal assault... but thanks for the feedback.


Now those of you who have not played the computer game or read the novels may not be aware that the darkspawn have a hivemind conscioussness. What one knows, all the nearby ones know. So, whilst you can't creep up on one if another one sees you, if you slay one, other nearby ones will come to see what the problem is (and so it's easy to fool them and make diversions as they're not that bright - probably confused by all that conflicting information).

BARON wrote:I'm talking batgirl with batgirl. I love you internet.


Batgirl III wrote:Cry havoc, and let slip the Dogs of War! -General Chang (Star Trek VI)

Timberboar wrote:Batgirl III wrote:Cry havoc, and let slip the Dogs of War! -General Chang (Star Trek VI)
![]()
Everyone knows that quote is from The Postman.
![]()
In all seriousness, I look forward to seeing these mass combat rules.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.


Batgirl III wrote:Timberboar wrote:Batgirl III wrote:Cry havoc, and let slip the Dogs of War! -General Chang (Star Trek VI)
![]()
Everyone knows that quote is from The Postman.
![]()
In all seriousness, I look forward to seeing these mass combat rules.
D'oh... I forgot to include the link!![]()
http://www.mediafire.com/?ugtgmdq002w

Batgirl III wrote:A Short Victorious War was going to be a module, but I've nt got the paitence to churn out the dialog and set-up. Instead, I just took my notes for mass combat rules and turned them into a supplement.
Its an 11 page PDF, weighing in at 1.15 MB, with lotsa pretty pictures... so it will not be kind to your inkjet.![]()
Cry havoc, and let slip the Dogs of War! -General Chang (Star Trek VI)


Timberboar wrote:1) I don't think I quite get the Personal Results Check chart. Why does whether the heroes side is winning or losing affect how heavily engaged they can be? If I understand correctly, if the heroes side is losing, then they can ONLY be Disengaged or in Reserve. Wouldn't that be when most heroes (nee fools) would want to throw themselves into the thick of it the most?
Timberboar wrote:2) Heroic Opportunities have an entry "Reward: 0-Special," with the bulk being numbers between 1 and 3, but there is no indication of what this reward might be. I had assumed bonuses to Tide of Battle checks, but individual write-ups (Draw the Line, for instance) contradict that assumption.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.



EngageEight wrote:Hey, Bats, I love all of your contributions that you have posted here so far! GR needs you on the staff!
I have run a modified version of your "At Basilisk Fort" and my players loved it! If you would care to hear the changes I made, I will shoot you a PM or post them somewhere. Whichever is more appropiate, let me know...

Batgirl III wrote:A Short Victorious War was going to be a module, but I've nt got the paitence to churn out the dialog and set-up. Instead, I just took my notes for mass combat rules and turned them into a supplement.
Its an 11 page PDF, weighing in at 1.15 MB, with lotsa pretty pictures... so it will not be kind to your inkjet.![]()
Cry havoc, and let slip the Dogs of War! -General Chang (Star Trek VI)


EngageEight wrote:Psycho, the short version of the changes I made to "At Basilisk Fort" (and why):

psychodrive wrote:Love it, especially the second band of adventurers. Thanks.

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