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I would suggest renaming your Pilot to "Scoundrel" and have pilot be a specialization.Klaus Æ. Mogensen wrote:For classes, I would go Jedi, Pilot, Fighter
Jedi of course have access to Force powers and lightsabres
Pilots are all-rounders like Rogues, good with small arms, stealthy, and of course good pilots
Fighters have access to body armor and heavy arms
Specializations perhaps:
Jedi: Jedi Knight, Sith, Failed Jedi (from the old WEG game)
Pilot: Fighter Pilot, Trader (Merchant/Smuggler), Scout (Explorer/Prospector)
Fighter: Soldier (Rebel/Trooper/Mercenary), Bodyguard, Bounty Hunter
I would have several human backgrounds; say, Core World (like Coruscant), Old Colony (like Naboo) and Frontier (like Tatooine).
- Klaus


Rockheim wrote:Here's a crazy idea...What if you didn't have classes like Dragonage.
What if you created a generic begining class to start. That works just like any of the basic classes (I.e. Talents every odd level etc.)
Then start with 2 "backgrounds" One for race and the other for whatever you wanted to start as (force user, warrior, pilot, etc)
Then you make the specializations (Jedi, Bounty Hunter, Ace Pilot) focus the character down a specific path.
It would require alot of specializations. But might be interesting to see the different characters the players can make.
That is the one aspect I liked about SW Saga with their talents idea. Even though you have several characters taking the same class they can all come out different depending on the talents they took. I can see much the same with this.


Rockheim wrote:Too complex for myself. That's why it's home brew, after all, made by myself how I'd like it to be, and not pay 2 million a year
I guess I am curious what you consider "complex" is. considering we are using the Dragon Age system which is about as easy a system as it comes (From my experience).

Teodor Kalamov wrote:Any suggestions for the Scoundrel (Rogue)? I can't just shamelessly copy the Backstab, it doesn't even fit the Star Wars universe.

Rockheim wrote:Here's a crazy idea...What if you didn't have classes like Dragonage.


La Cipolla wrote:I think Backstab does fit the setting. You don't have to picture it mainly as a knife in the back, but more like an unexpected blaster shot in the back.


Teodor Kalamov wrote:La Cipolla wrote:I think Backstab does fit the setting. You don't have to picture it mainly as a knife in the back, but more like an unexpected blaster shot in the back.
Han Solo shot first.
Although his shots are always as powerful as backstab shots

baronzaltor wrote:a class system and/or "feat/talent" heavy system inevitably pigeon holes star wars too much.
Iconically star wars character do everything..they are great pilots, great fighters, everyone can fix things, everyone can drive things and so classes will always prevent it from feeling "star warsy" most of the time.

Klaus Æ. Mogensen wrote:baronzaltor wrote:a class system and/or "feat/talent" heavy system inevitably pigeon holes star wars too much.
Iconically star wars character do everything..they are great pilots, great fighters, everyone can fix things, everyone can drive things and so classes will always prevent it from feeling "star warsy" most of the time.
I agree that a class-less system would be best, and I did make a suggestion for how to make one. However, DA, unlike most systems, actually does allow all characters to do pretty much anything, since the system doesn't have skills per se, just focuses that add +2 to a field of knowledge.
I agree that the magic system in DA doesn't port that well into an SW Force system. DA spells are all about damage, whereas Jedis mostly do telekinesis, sensing and mind tricks. However, I don't think it would be too difficult to make a talent-based system for that, based on a new Force ability that replaces Magic. Light Sabers would of course use Force, rather than Strength, for attacks and damage bonuses.
- Klaus




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