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This was an effort to bring it more in line with Thievery and Scouting
Contacts is supposed to represent a rogue that's better at getting other people to do his work for him
The Contacts rogue reaches out to his network of informants and discovers that a particular entrance to the castle is routinely left unguarded while a guard sneaks off to visit The Pearl or somesuch.
the Contacts rogue can try to call in a favor, and convince the castle servants to help them find an alternate, less dangerous route.
hirelings wouldn't necessarily be weaker than players. The idea is that they would excel in one particular aspect.


Crazydwarf wrote:This was an effort to bring it more in line with Thievery and Scouting
Both of those supply the PC with re-rolls, still not as tangible as a straight +whatever, but a very real and solid bonus.Contacts is supposed to represent a rogue that's better at getting other people to do his work for him
That is sort of one of the problems.
Either the GM vetos the result, making the talent worthless, or goes along with it and the the PC twiddles his thumbs while the GM tells about all the cool stuff his NPC's are doing, making the talent overpowered and IMHO kind of boring.
The Contacts rogue reaches out to his network of informants and discovers that a particular entrance to the castle is routinely left unguarded while a guard sneaks off to visit The Pearl or somesuch.
Let's say that the Thief-rogue acctually does some legwork rather than relying on a roll.
He goes about town, the pearl included, and acctually has dialogue with the NPC's...You know roleplaying and all that jazz
Is the GM then going to deny him this information because he does not have the talent ?
Or if he just wants to roll Communication (Investigation) to find out stuff, is he disallowed because he lacks the talent ?
Giving the PC a bonus or a do-over on that roll is something I can see the talent is good for, but the text is confusing to me.
I can "reach out" by making this roll, but to what end ?...Just to say hi ?
I can "acquire information" with this roll, but whats keeping me from doing that anyway without the talent ?
The original talent is even worse.
I have to roll to see if people are friendly to me, is everyone in Thedas rude and hostile by default or something ?
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"Hello good innkeeper, we would like some beer and a room please"
"No ser, Y'all lack the contacts talent, we don't serve your kind in here"
the Contacts rogue can try to call in a favor, and convince the castle servants to help them find an alternate, less dangerous route.
Again, a bit of roleplaying can lead to all sorts of rolls to get the same result.
Unless the PC's are banned from trying to take communication (persuation) tests spontaniously, the talent seemingly does absolutely nothing.
Having the talent provide a bonus, or a re-roll in such scenarios makes much more sense IMHO.
hirelings wouldn't necessarily be weaker than players. The idea is that they would excel in one particular aspect.
If the hirelings are as good as PC's then the party can effectivly double their numbers.
The PC's can each have one hireling and totally curbstomp every combat scenario.
To counter this the clever GM would just double the number of enemies....Wich basically makes the talent worthless as it's about the same as veto:ing it.
Certainly having a hireling can be useful to fill out a weak party, but I think it's not so nice to make the available players pay in PC resources such as talent slots, just because the GM doesn't have enough friends to invite to gaming sessions.
Also "hireling" seems to be a misnomer, as they apperantly work for free.
If the PC's has to also pay them in gold, then it begs the question, why can you NOT hire help without the talent ?

The question is how would the rogue even know where to start looking?
The trick to being a GM is to shape the rules and the encounters around the abilities your characters have, making challenges difficult, but not overwhelming.
Okay, first off, it's a master-rank talent. Unless your party consisted of all rogues all at the master level of the same talent (a rather boring, and, possibly, quickly dead party) you wouldn't "double" the size of the party at all.


eldritch_hobbes spin on contancts defines it a bit better, and would help players to see more broard view of how it could be used. Which is a good thing.

Crazydwarf wrote:eldritch_hobbes spin on contancts defines it a bit better, and would help players to see more broard view of how it could be used. Which is a good thing.
Absolutely !
I hate that I'm all negative about this, as I'd really like to see the talent improved.
Just a quick and dirty example of how I'd do it.
Novice: In a roleplaying encounter, you may reroll with a -2 penalty any of these
Communication (Bargaining, Deception, Etiquette, Investigation, Leadership, Persuasion, Seduction)
You must take the second result.
Journeyman: You may re-roll as per the novice level, but there is no penalty.
Furthermore the "flirt" stunt now costs 1 SP less.
Master: You are a true mentalist.
Whenever you make an opposed communication roll, you gain a +1 bonus.
Furthermore the "tower of will" stunt now costs 1 SP less.

If you want to compare it to Scouting and Thievery, you should use similar bonuses to them.


Not realy something I'd consider a Contacts talent, but for someone with a "Silver Tongue" it could work reasonable well.
Just taking the Contacts talent I would assume a character then has a network of favours to call on so to speak that hasnt been earned through the course of the campaign

Crazydwarf wrote:Just taking the Contacts talent I would assume a character then has a network of favours to call on so to speak that hasnt been earned through the course of the campaign
I think this concept is a major hiccup for me.
I would much prefere the talent to make earning those contacts easier.

Isn't that what the original talent does?



While the group may not have any interest in say interacting with a smith ('haps they are an exceptional smith) or other merchant ('haps does a bit of fencing on the side) out side of their shopping, or even Jim the guardsman (the players walk past each day, but dont realy notice), the character with the contacts talent can turn them into one still
without draging the rest of the group or taking up a significant ammount of the GMs time with role-playing it out.
Personanly I think you are reading too much into the letter of the rules
it doesnt say that Contacs is the only way to make a contact. The Contacts talent more so lets you do so behind the scenes.


Crazydwarf wrote:...without draging the rest of the group or taking up a significant ammount of the GMs time with role-playing it out.
I'd consider time spent roleplaying, is time well spent.
If most of the party is getting impatient that one player is keeping them from rolling dice at the monsters, and is not amused at all of hearing about the onionfarmer, then there is likely a more pressing issue at hand with the group dynamic.
...
Crazydwarf wrote:...If the PC wants to make a contact out of him without a favor, then there should indeed be a roll of some sort, seduction or persuation..Whatever angle the PC is going for. I would like the talent to provide a bonus of some sort at this point.
shonuff wrote:I don't see this as taking too much time in-session. In fact, most of what Crazydwarf is suggesting can happen between sessions, if necessary. And imo, the majority of it can be relegated to narration during off-time (unless obviously there's a crazy specific plan). During the next month, Bill is training with his weapons, Sam is making potions, and Jimbo is ingratiating himself with the local merchants or the thieves guild or whatever.

It's not so much the party getting impatient (they can be off doing other stuff), its the other players.
Taking 10 minutes (beign conservative) to deal with just making a contact means the other players have little to do.
Making a roll and using the Contacts talent, means a couple of minutes spent resolving things. Both the player and GM know the outcome and if it's realy wanted the player and/or and GM can work out the specific details later.
The thing is even insignificant NPCs can be important enough to make into a contact, you simply cant know what information an individual has access too unless you try.
I guess it realy comes down to different tastes and different styles.

Loswaith wrote: This is quite a valid point, its about the character, Jimbo likely has the contacts talent because he spends time doing that, if he didnt he may be off training to be sneaky, stealing stuff or any other powssible thing thats of more interest to the character. Its a mechanical feature to show what the characters interestes are and gives them some benefit for spending downtime doing that. While any character could do what jimbo was doing its less likely they will gain anything concrete from doing so, other than having been seen about the place, and maybe getting some gossip.



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