Store Front   Account  Search  Product List  Basket Contents Checkout
Sign In

Roleplaying Games
Roleplaying Game Settings
Bleeding Edge Adventures (d20)
Advanced Rulebooks (d20)
Monster Compendiums (d20)
Publishing Partners
Modern Sourcebooks & Settings
Classic d20
Card and Board Games
Maps & Map Books
Licensed Products
Stand-Alone Products
PDF Products
T-Shirts & More
Origins Awards Nominees Sale

Shipping Policy

Frequently Asked Questions

Mutants & Masterminds Beginner's Guide
 
Quantity in Basket: none
Code: grr2512
Price: $7.95
 
 
 
Quantity:
 

Mutants & Masterminds Beginner's Guide
Author: Steve Kenson
Format: 32 pages, full color, softback
ISBN: 1-932442-80-4
Also on Amazon.com: Mutants & Masterminds: Beginner's Guide

Superheroism 101

Welcome to the Claremont Academy, hero... here's hoping you survive the experience!

Freedom City's prestigious Claremont Academy is a training ground for a new generation of superheroes. Now you have the opportunity to follow along and take part as Claremont's newest student arrives at its hallowed halls.

The Mutants & Masterminds Beginner's Guide walks newcomers to the game through all the steps of creating and playing their own heroes with the Worlds Greatest Superhero RPG. It includes basic, stripped-down game systems to get a feel for the game along with a narrative adventure to experience game-play all on your own. Then you can try playing with friends as you all get into the game. Just like graduating from Claremont Academy, the Beginner's Guide will ensure you're ready to become a full-fledged hero!

In this Guide, you will find:

  • A quick introduction to roleplaying games in general and Mutants & Masterminds in particular.
  • Basic rules for playing the game, explained step-by-step.
  • The solo adventure Into the Doom Room, where you play Firepower, the newest student at Claremont Academy, as he tests his newfound powers.
  • Complete character sheets for Firepower and five of his Academy classmates, with detailed explanations of their capabilities in game terms.
  • The short group adventure Super-School Slugfest! Play one of the superhero students in a training session in the Doom Room: play against other players and against the systems of the Doom Room itself.

If you've ever thought about trying a roleplaying game, now's your chance! The Mutants & Masterminds Beginner's Guide opens up whole new worlds of adventure.

Are You Ready to Be a Hero?

 

Product Support:

 


Related Item(s)
Code Name Image Price Availability  
grr2501 Mutants & Masterminds Second Edition $39.95  
grr9002e Mutants & Masterminds Archetype Archive 1 (PDF) $4.95  
grr2501e Mutants & Masterminds, Second Edition (PDF) $20.00  
grr9003e Mutants & Masterminds Second Edition Character Record Folio (PDF) $6.00  
grr9004e Mutants & Masterminds Archetype Archive 2 (PDF) $4.95  
grr9005e Mutants & Masterminds Archetype Archive 3 (PDF) $4.95  
grr9006e Mutants & Masterminds Character Stand-Ups (PDF) $4.95  
grr9008e Villainous Archetypes 1 (PDF) $4.95  
grr9009e Villainous Archetypes 2 (PDF) $4.95  
grr9011e Mutants & Masterminds Archetype Archive Collection (PDF) $13.95  
grr9013e Street-Level Archetypes (PDF) $4.95  
grr9015e Street-Level Archetypes 2 (PDF) $4.95  
grr2510 Mutants & Masterminds Pocket Player's Guide $19.95 In Stock
grr9016e Mutants & Masterminds Character Stand-Ups 2 (PDF) $3.95  
grr2512e Mutants & Masterminds Beginner's Guide (PDF) $4.00  
grr9018e Villainous Archetypes 3 (PDF) $4.95