Pramas on Pulp Gamer Podcast

Our esteemed leader, Chris Pramas, recently did an interview with Pulp Gamer’s “Inside Track” Podcast. Did he reveal any secrets regarding upcoming products? There’s only one way to find out…
Tune in to Pramas on Pulp Gamer Podcast

Creatures of Freeport d20 System PDF

Creatures of Freeport (PDF)We have added a PDF-format version of Creatures of Freeport to our Green Ronin Online Store. This bestiary was originally released in print format in 2004 (still available), and is fully compatible with version 3.5 of the d20 System rules. This indispensable PDF of creatures great and small comes fully-bookmarked. From the deceptively familiar malkin to the nightmarish deadwood tree, Creatures of Freeport has what you need to keep your campaign fresh and challenging!

Two New d20 PDF Releases

We have released two new PDF-format d20 System products in our Green Ronin Online Store. Advanced Race Codex: Half-Orcs (PDF) is a new release, and Creatures of Freeport (PDF) was originally released in print form in 2004. Both products are fully compatible with version 3.5 of the d20 System rules.

New Official Freeport Blog

We have launched an official Freeport blog at We are completely relaunching the Freeport line this year, starting with Pirate’s Guide to Freeport. In the inaugural post to the Freeport weblog, company president and Freeport creator Chris Pramas presents the first of several Designer Journals. These posts are directly from the creative minds that develop and design our Freeport products, including Chris Pramas, Rob "Dr. Evil" Schwalb, and Patrick O’Duffy.
Freeport Designer Journal, Part 1

Freeport Designer Journal, Part 1

Chris Pramas

"What did I want? Danger, pleasure, the chance to simply look and sniff and imagine. Port towns have a pungent density of smells and sights; yet they are open, too, one whole wall removed and exposed to the sea, a place of comings and goings, dreams hatched and dreams dashed."
—Barbara Sjoholm

The Pirate Queen: In Search of Grace O’Malley and Other Legendary Women of the Sea

This spring Green Ronin is releasing the Pirate’s Guide to Freeport, a new beginning for the famous "City of Adventure." Over the following weeks we’re going to be telling you a lot about the book and our other plans for Freeport. Before I get into all the whys and wherefores, however, I’d like to start by giving you a basic overview of the book.

The Pirate’s Guide to Freeport is a 256-page hardback book that fully details a city that can be used in any campaign setting and with any fantasy roleplaying game. Freeport takes classic fantasy elements and mixes them with pirates and Lovecraftian horror to create a unique city with a dangerous flavor. Unlike most game books, the Pirate’s Guide is not tied to a particular game system. Every page of the book is dedicated to describing the city and giving you ideas on how to use as the backdrop of your campaign. Its features include:

  • An overview of the city, including its customs, politics, and laws.
  • A 16-page color section that includes beautiful paintings by renowned fantasy artist Wayne Reynolds.
  • A complete history and timeline of Freeport.
  • Over 100 fully detailed locations, from taverns and beer halls to prisons and asylums.
  • Details on Freeport’s many gangs, organizations, and cults.
  • A district by district breakdown of the city.
  • Over 200 characters, from pirates and priests to minstrels and mercenaries.
  • Details on the Serpent’s Teeth, the island group where Freeport is situated.
  • Beyond Freeport, an optional chapter that turns Freeport into a full campaign setting and offers details on “the Continent” for the very first time.
  • End papers with fantastic full color maps of the city, the Serpent’s Teeth, and the Continent by cartographer Andy Law.
  • Plenty of campaign advice, so GMs can make the most of Freeport.
  • Hundreds of adventure hooks that make all this material as easy to use as possible.

Some people have described Freeport as a cross between Dungeons & Dragons and Call of Cthulhu but that’s not quite right. If D&D and CoC went on a date and conceived an unholy progeny while watching Pirates of the Caribbean, THAT would be Freeport. Sound like fun yet?

Support Plans
With the Pirate’s Guide to Freeport, the City of Adventure enters a major new phase, so it’s only natural that we have plenty of support lined up. This consists of three major types of products: rules companions, setting books, and adventures.

Let me start with the rules companions first. Originally, Freeport was tied to one game system exclusively, but we decided to take a different approach this time around. While the Pirate’s Guide details the setting, a series of companion books will tackle the rules. Each companion book will provide all the rules support you need for a specific system. The first of these is the True20 Freeport Companion and it will be followed this summer by the d20 Freeport Companion. Each one is tailored for the system it supports. The d20 adaptation will have new core and prestige classes, for example, but such things are not required in the True20 version. Every companion will include a short adventure that can be used to kick off a new campaign, as well as stats for important NPCs. We are planning Freeport companions for other rules systems as well, some in print and some in PDF format. Watch for future announcements to see what systems we’ll be supporting.

The second type of support we have planned is setting books. These will be similar in format to the Pirate’s Guide but focusing in on a single topic. At the moment two of these are in design. The first is Cults of Freeport, which will detail many of the city’s vilest organizations (including the Brotherhood of the Yellow Sign). The second is Buccaneers of Freeport, which provides a pack of vicious pirates for use in your games and includes full details on their crews and ships. Rules support for these books will appear either in the companions or as free PDF downloads from

The last type of support is adventures. These take a more traditional approach and include game stats for a single system. Support for other systems will be available as free downloads. Right now Green Ronin’s major adventure line, the Bleeding Edge series, is designed for the d20 System but there are True20 conversions on The Bleeding Edge adventures take place on “the Continent,” the major land mass nearest to Freeport. Bleeding Edge #7 will take place in Freeport itself. You may also see some Freeport adventures in PDF form.

Let’s Go!
Stay tuned for more of my design diaries, as well as those of my co-designers on the Pirate’s Guide to Freeport, Robert J. Schwalb and Patrick O’Duffy. We’ll be talking about the design decisions of the book, how new and old elements were blended together, and just how the whole thing came together. We’ll also be putting some art previews and doing a special installment on the new, jaw-droppingly beautiful maps.

Welcome to the City of Adventure, mates. This is the just the beginning.

New York Comic Con

Green Ronin Publishing is exhibiting at NY ComicCon this week. We’ll be debuting the Mutants & Masterminds Beginner’s Guide and Bleeding Edge Adventures #4: A Dreadful Dawn. You’ll also be able to pick up recent releases like the Thieves’ World Gift Set and Agents of Freedom, so come see us at Booth 108!
New York Comic Con is taking place at the Jacob Javits Center, NYC, Feb. 23-25.
More about New York Comic Con

Mutants & Masterminds Beginner’s Guide PDF Now Available

Mutants & Masterminds Beginner's GuideWe have posted the Mutants & Masterminds Beginner’s Guide PDF for sale in our Green Ronin Online Store. The PDF costs just $4, making it the perfect way to introduce your friends to your favorite superhero roleplaying game, Mutants & Masterminds.
Mutants & Masterminds Beginner’s Guide PDF in our Green Ronin Online Store

New Products

Several new products are now available in our Green Ronin Online Store.
Bleeding Edge Adventures #3 (Dirge of the Damned) and #4 (A Dreadful Dawn) are now available in print and PDF formats in our Green Ronin Online Store (note A Dreadful Dawn print is on preorder status until it’s available in stores).
Also available now are Agents of Freedom (print and PDF) and Instant Superheroes (PDF), for Mutants & Masterminds.
In this week’s PDF queue is the Mutants & Masterminds Beginner’s Guide.
Visit the Green Ronin Online Store Recap

A lot has been going on over on
We recently announced our Mutants & Masterminds Limited Edition Freelancer Fundraiser product, the M&M Annual #2. Preordering is ongoing, only in our Green Ronin Online Store.
Steve Kenson has also been busy posting design journals for Instant Superheroes. The Instant Superheroes PDF is now available.
And finally, Green Ronin and Ronin Arts have announced Mastermind Magazine, the official Mutants & Masterminds magazine. Available in both PDF and print-on-demand, Mastermind Magazine offers players and GMs of the Mutants & Masterminds game a regular source of new character options, gadgets, powers, archetypes, adventures, and more! Each 32-page issue, produced in full-size and full-color, will be created by Ronin Arts and published by Green Ronin Publishing. Errata and Rules Clarifications

Over on we have posted two free PDF downloads.
True20 Errata and Clarifications is a list of official errata, corrections, and clarifications from True20 Adventure Roleplaying and the True20 Bestiary. Thanks to Erica “True20Chick” Balsley for her help in compiling and organizing this information.
True20 Damage and Recovery Clarifications was published in the True20 Pocket Player’s Guide and is a clarification of the True20 damage system.
Both lightweight PDFs are now available on our Downloads page.