A New Year’s Message From the President, Part Two

Winter is almost over but today it’s snowing in Seattle once again. That portent can only mean one thing: Winter is Coming! Yes, it’s true; A Song of Ice and Fire Roleplaying has been approved and is now at print!
As fans of fantasy fiction know, George R.R. Martin’s A Song of Ice and Fire is one of the best series to hit bookshelves in a long time. There have been four books to date—A Game of Thrones, A Clash of Kings, A Storm of Swords, and A Feast for Crows—and they tell an epic tale that is rich, complex, and rewarding. We are honored therefore to be able to bring this setting back to roleplaying. George R.R. Martin is a long time gamer himself, so it is fitting that he’s given us all a chance to adventure in his wondrous world.
A Song of Ice and Fire Roleplaying should be out at the beginning of March. This 224-page full color hardback gives you all the rules you need to play. We created a brand new game system so we could capture the essence of the books in play. If you haven’t seen it yet, you can download a set of quick start rules for free, and read many development journals from lead designer Robert J. Schwalb.
We are following up the core rulebook with a Narrator’s Kit in April. This handy accessory features a 3-panel hardback screen that illustrates the Wall in all its icy glory. The Narrator’s Kit also includes a poster map of Westeros and a 16-page introductory adventure by Steve Kenson.
Early in the summer we will release Peril at King’s Landing. This is the first full-fledged adventure for A Song of Ice and Fire Roleplaying. It takes place during one of King Robert’s famous tournaments and offers plenty of opportunities for action and intrigue, plus details on King’s Landing itself.
A Song of Ice and Fire Campaign GuideAll of this leads up to our big summer release, A Song of Ice and Fire Campaign Guide. This is the biggest book in the line, a 256-page full color hardback that details the people and places of Martin’s world. This is a great resource for game masters and fans of the series, and Michael Komarck has done a stunning cover illustration of Jaime Lannister earning the name Kingslayer.
New titles will follow, possibly as soon as the fall, but we’ll announce those books as they get closer to completion. We are planning a good number of adventures to make it easier on GMs to keep a game going. We are also going to explore different ways you can play the game. The core book’s default assumption is that your group will create and play a minor noble house engaged in the game of thrones. Future books will provide different campaign frameworks; the Night’s Watch, for example.
Stay with us as we explore the world of A Song of Ice and Fire in 2009 and beyond. Ours is the Fury!
Chris Pramas
January 25, 2009

Green Ronin Online Store Back in Business

We are pleased to announce that our Green Ronin Online Store is up and running again, and running on shiny new software at that.
On January 6 a module in the store system apparently decided somehow to upgrade itself, but this unasked-for upgrade instead broke the module. Attempts to fix the problem proved fruitless. We decided to go ahead with a long-planned upgrade to a newer version of our store software, and the upgrade is finally now complete.
If you gave up on coming back to our store after seeing the “Maintenance Mode” message so many times, please rest assured that we’re back, and your customer information has been transferred to the new version of the store along with our product catalog. Please take a look again–we missed you while our store was down!
If you’re a past PDF customer, as long as your download links worked prior to January 6th, they should still work the same. Going forward, download links for any PDFs purchased after January 22nd will be accessible from the Account tab after you log in to the store. As always, please regularly back up your PDF files (and all your other data, of course) to external media. Thanks!
Check out the new Green Ronin Online Store

A New Year’s Message From the President, Part One

It is the start of a New Year and time for me to talk about what you can expect in 2009 from Green Ronin. I used to do one of these messages that covered everything, but with so many lines these days I’ve taken to doing several and spreading them out over a week. Today I’m going talk about our most established lines, Mutants & Masterminds, Freeport, and True20 Adventure Roleplaying, and say a few words about the future of Green Ronin and D&D/d20.
Mutants & Masterminds continues its reign as our most popular game. A landmark fifth printing of the current rulebook is underway and it will be back in stock next month. We just released Freedom’s Most Wanted, the first new villain book for the game in quite some time. The first half of 2009 we will release three long-awaited books: All-In, Warriors & Warlocks, and Mecha & Manga (in that order). All-In is an adventure collection for the Wild Cards campaign setting. Warriors & Warlocks and Mecha & Manga are genre books covering comic book fantasy and anime/manga, respectively.
In the summertime we’ll be releasing two more sourcebooks. The first, the Supervillain’s Handbook, is a brand new hardback written by none other than M&M designer Steve Kenson. This book is a complete guide to creating and running supervillains and their sinister schemes in M&M, from detailed pre-generated villain archetypes, to different plot archetypes, secret lairs, and Gamemaster advice and guidance. We’ll be following that up with Aces & Jokers, a character book for Wild Cards with even more heroes and villains from the books. Once again series writer John Jos. Miller is penning all the background material, using his encyclopedic knowledge of Wild Cards to great effect.
We close out the M&M year with Supernaturals by Hero High author Lucien Soulban. This is a sourcebook that deals with the paranormal and the strange; the ordinary investigating and confronting the extraordinary. It is horror with costumes, code-names, and super-powers. It’s about a world where the cosmology of Hell or the Old Ones exists, and a stalwart few are there to stem the dark tide, if they can. Some of them might be considered monsters themselves, but at least they’re on our side.
Turning our attention to Freeport and True20, we’ve decided to support both at the same time with two True20 Freeport adventures. Freeport started with adventures but we haven’t done any new ones since Dark Wings Over Freeport so the time seemed right. While sourcebooks like Buccaneers of Freeport can be done without game stats, adventures are a different beast. You really need to give the GM system info for challenges and foes, so it made sense to use True20 Adventure Roleplaying. Since we’ve only ever published two adventures for True20, this should be good news for True20 GMs as well.
We’re also supporting True20 this year with True20 Ancients PDFs, which Highmoon Media Productions is putting together for us. Each PDF looks at a different ancient culture and provides background and gaming info useful to True20 GMs. True20 Rome will kick things off in a couple of months. If you are looking for more campaign setting options for True20, be sure to check out what third party publishers have to offer as well. The True20 community has really stepped up over the past year and there are now many settings to choose from in a wide variety of genres, as well as other support products like adventures and sourcebooks.
Getting back to GR, I should also mention that our foray into D&D 4E support, the Green Ronin Character Record Folio, is landing in our warehouse this week and will be in stores the first week of February. This is an update of our d20 System Character Record Folio and it’s as handy as its predecessor. Maybe even more so, since this one has interior pockets where you can store notes and handouts.
So what of our older d20 material? Well, at the end of last year we announced the creation of a new brand, 3rd Era, which covers all of our d20 products. We are in the process of revising our d20 books to bear the 3rd Era logo instead because Wizards of the Coast is retiring the d20 logo. The books will remain available as PDFs and we’re also setting up a store on Lulu, a print on demand service, so you’ll be able to get print copies as well. We just received a test sample from Lulu of the 3rd Era Book of Fiends, and it looks great. This will let us get titles like the Book of Fiends back into print and allow the release of books like the Advanced Race Codex in the format they were intended for.
That covers our plans for the classic Green Ronin game lines. Stay tuned for part 2, in which I discuss A Song of Ice and Fire Roleplaying. Winter is indeed coming.
Chris Pramas
January 20, 2009

Freedom’s Most Wanted: In Stores Now

Freedom's Most WantedFreedom’s Most Wanted
Authors: Steve Kenson et al
Product Code: GRR2520
MSRP: $26.95
Format: 128 pages, softback
ISBN-10: 1-934547-08-5
ISBN-13: 978-1-934547-08-3

What are heroes without villains? Unemployed, that’s what! Fortunately, Freedom’s Most Wanted provides heroes with corrupt crimes to solve, dastardly plots to unravel, and sinister super-villainy to defeat. This beautifully illustrated book offers a collection of all new villains for the award-winning Freedom City campaign setting for Mutants & Masterminds. From petty crooks to world-spanning conquerors, Freedom’s Most Wanted will keep your heroes busy and Freedom City’s prisons full, at least until those bad guys escape to plot anew!
This book is now available in stores, as well as in PDF format. Our own Green Ronin Online Store is down for maintenance, but Freedom’s Most Wanted will be available there once it’s back up and running.
Freedom’s Most Wanted has enough villains to keep your heroes busy in the new year.