Mutants & Masterminds Threat Report #43: Dracula (PDF)

Mutants & Masterminds Threat Report #43: Dracula (PDF)From the monsters of legend, it’s the Lord of the Vampires himself… Dracula! Can your heroes overcome the villain and his children of the night, or will they join his bloodthirsty legion of the undead? Lock the doors and windows, get out the crosses and garlic, and prepare—Dracula is here!
Mutants & Masterminds Threat Report #43: Dracula (PDF)

Mutants & Masterminds Threat Report #42: The Eightfold Web (PDF)

Mutants & Masterminds Threat Report #42: The Eightfold Web (PDF)Beware the web of Raknis, the shadowy spider god… the Eightfold Web! Agents of the sinister spider-cult are everywhere, doing their master’s bidding. They may even be amongst those the heroes trust the most. What are the secrets of the mysterious Widow and the Lord of the Spiders, and what are the plans of their master? The Eightfold Web extends everywhere, and heroes are already caught in it! This product is for Mutants & Masterminds Third Edition.

Mutants & Masterminds Threat Report #42: The Eightfold Web (PDF)

Welcome Our New Ronins!

We recently added two new members to the GR staff. Please join us in welcoming our new ronins to the fold. Who are these brave adventurers?
Will Hindmarch is our new Dragon Age Developer. He has been working professionally in the game industry for the last decade. Will is an experienced developer, having run both White Wolf’s Vampire: The Requiem line and Atlas Games’ Feng Shui line. He contributed to our Family Games: The 100 Best book and has done freelance work for companies such as Wizards of the Coast, Pelgrane Press, and Turbine. His first task will be helping us get Dragon Age Set 3 finished, approved, and released.
Rich Redman is coming onboard as Production and Licensing Manager. He spent 13 years working for Wizards of the Coast, starting as a customer service rep in 1994 and ending his tenure as the Assistant Brand Manager for Dungeons & Dragons. His game design work at Wizards includes d20 Modern and Unearthed Arcana. Rich was also a founding member of the The Game Mechanics and wrote Martial Arts Mayhem, which Green Ronin published in 2006. He’ll be helping us with scheduling, project management, and foreign licensing.
We’re excited to have Will and Rich joining our staff and we look forward to their contributions to the Green Ronin saga.

Mutants & Masterminds Threat Report #41: The Looking Glass Gang (Part Two) (PDF)

Mutants & Masterminds Threat Report #41: The Looking Glass Gang, Part Two (PDF)White Rabbit has made more than a few friends since coming to Emerald City… and what friends they are! A girl who can change her size! A man with such useful, tricky hats! A mechanical woman with unbelievable power over time! These three friends complete the Looking Glass Gang and make them capable of such exciting feats! With all of his forces at the ready, do the heroes dare face them down? This product is for Mutants & Masterminds Third Edition.

Mutants & Masterminds Threat Report #41: The Looking Glass Gang, Part Two (PDF)

Mutants & Masterminds Threat Report #40: The Looking Glass Gang (Part One) (PDF)

Mutants & Masterminds Threat Report #40: The Looking Glass Gang, Part One (PDF)If you live in Emerald City, chances are you may see at least three impossible things before breakfast, but the madcap White Rabbit and his crazy friends in the Looking Glass Gang are weird even by E.C. standards. Do the heroes dare to chase them down the rabbit hole, and what will they discover if they do? This product is for Mutants & Masterminds Third Edition.

Mutants & Masterminds Threat Report #40: The Looking Glass Gang, Part One (PDF)

Mutants & Masterminds Gamemaster’s Guide Pre-Order & PDF

Mutants & Masterminds Gamemaster's GuideThe Mutants & Masterminds Gamemaster’s Guide is now available for Pre-Order through our Green Ronin Online Store! The essential resource for Mutants & Masterminds Third Edition gamemasters, this book includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world building tips, and options for modifying the game to suit your group’s play style. The Mutants & Masterminds Gamemaster’s Guide is a must-have resource for new and experienced GMs alike, and the ideal companion volume to the Hero’s Handbook. Of course, it’s also an essential resource for DC Adventures gamemasters, since that game uses the same rules.
Pre-order today and we’ll offer you the PDF version for just $5 during checkout, or you can just buy the PDF.
Pre-Order the Mutants & Masterminds Gamemaster’s Guide
Still not sure? We’ve also got a free PDF preview, taken straight from the pages of the book, and detailing what you’ll find inside.

A Song of Ice and Fire Roleplaying Tablet Edition

SIFRP Tablet EditionWe are now offering a Tablet Edition of A Song of Ice and Fire Roleplaying, optimized for viewing on tablets like the iPad and the Kindle. This PDF contains the complete text of the SIFRP rulebook, updated with fixes for all known errata.
A Song of Ice and Fire Roleplaying Tablet Edition (PDF)