For a while, I wrestled with the ways I could handle canon in my home Dragon Age RPG campaign.
Canon, of course, refers to the works of an author or setting that are counted as authentic lore—the books, stories, games, and more that interact officially and are regarded as What Really Happened. For a vast world like Thedas, that exists across multiple media under the Dragon Age banner, canon is both important to track for verisimilitude and sometimes intentionally blurry, imprecise, or even unreliable. At the risk of spoiling certain Dragon Age stories, for example, characters who are declared dead in earlier works may turn out to have stories left to tell in later works. Just because something is canonical doesn’t mean it won’t have twists and surprises.