Ronin Round Table: Green Ronin and Retailers

Bill Bodden

Green Ronin loves our retailers.

Before you all yawn and click away, let me explain. Tabletop roleplaying games have been languishing for the last few years. Many stores, when faced with ordering less or going out of business have been cutting back on the category that attracts the least attention. Right now, that category is tabletop roleplaying games.

At Green Ronin, RPGs are our main product lines. We’ve been fortunate to have three very popular licenses—Dragon Age, DC Adventures, and Song of Ice and Fire—that have drawn fan interest and critical claim alike. As satisfying as that may be, neither of those things pay our printing bills directly, so we look for new ways to create revenue. One has already been mentioned at the Ronin Roundtable a couple of weeks ago; we’ve hired Donna Prior as our new Events Manager who will be in charge of getting our games played in stores and at conventions. We’re so sure that if people try our games they’ll like them and want to purchase them to play them regularly that we’re putting money behind it.

Why should we do this? It’s simple: Game stores are the incubators of the gaming world. They inspire customers to try new games, provide gaming space to allow people to meet for gaming sessions, and often are the best way to meet new gaming buddies. Without game stores, it would be much more difficult to reach our audience, and for our audience to find like-minded people with whom to enjoy their favorite pastime. Many gamers have gone on to publish games of their own, including nearly everyone at Green Ronin, so it’s not hard for us to draw a direct connection: without game stores, Green Ronin probably wouldn’t exist.

We want to encourage our fans to support Green Ronin and their local game store by buying products locally if possible. But let’s take it to the next level: don’t just buy our games from your Favorite Local Game Store; buy everything you can from your FLGS. We recognize it isn’t always possible to do this: there are many places in the world where there just aren’t any game stores, or the nearest one is impractical to visit regularly due to distance, lack of transportation or other issues. All we ask is to do what you can to support your Favorite Local Game Store.

If your FLGS doesn’t carry a game you want, ask if they can order it. Maybe they missed hearing about it when it was new. Since so much new product rolls out in any given week, they may only have had one good chance to hear about any given item – we’re all human, and sometimes things slip through the cracks. If you know in advance that you’ll want a new book, ask to pre-order it. This not only ensures that you get the book you want when it comes out, but also helps the store estimate better how many of that book to order, which helps Green Ronin in knowing how many copies we need to print. Having good information like that helps us stay in business by not overprinting or underprinting a product.

If your FLGS can order the game, book, or dice you want, I encourage you to get that item through the store. First, it shows that there is demand for RPGs, and second, it helps educate store staff on products that people are looking for. Stores provide a valuable service by offering the best selection possible for your instant gratification, but sometimes they need a little nudge to bring in more of what people want. Buying from stores whenever possible helps do that, and also helps keep our hobby strong for years to come.

Hobby Games: The 100 Best Going Back in Print

HG100 Pre-Order PlusWe’ve sent our Origins and ENnie Award winning book Hobby Games: The 100 Best back to press! Since it hasn’t been available in printed form for so long, we’re treating it like a brand new book, and have opened up pre-orders. From now until it gets back from the printers, when you pre-order HG100 from our Green Ronin Online Store, we’ll offer you the PDF, mobi, or epub version for just $5 during checkout. Or, if you have a local game or book store that participates in our Green Ronin Pre-Order Plus Program, you can pre-order the book there, and they’ll give you a coupon code for our online store, good for one of the electronic versions of the book for just $5.

Pre-Order Hobby Games: The 100 Best

Wild Cards SCARE Sheet 0: The Committee (Free PDF!)

Wild Cards SCARE Sheet 0: The Committee (Free PDF!)SCARE Sheets, written by John Jos. Miller, with game material and notes by Steve Kenson, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. SCARE Sheets look at the characters of the new generation of Wild Cards books, starting with Inside Straight and continuing through Busted Flush and Suicide Kings.

SCARE is the Special Committee for Ace Resources and Endeavors, a U.S. government agency dealing with wild carders, and the products are formatted as SCARE reports on important ace and joker characters and factions. Each entry gets you a full write-up of a single character or short write-ups of a small group or faction.

The Committee is the United Nations’ answer to the world’s problems—or at the least its answer to the super-powered aces who want to do something about the world’s problems. Of course, the idealistic aces who sign on discover it’s easier to dream about changing things than it is to do it and make it stick. This SCARE Sheet provides a quick overview of the Committee and its ace members.

Of course, Wild Cards was published for the second edition of Mutants & Masterminds, so our first release for SCARE Sheets is a free quick conversion guide to using the sourcebook with the third edition of the game, written by designer Steve Kenson. With this you can bridge editions and generations in the Wild Cards setting!

Wild Cards SCARE Sheet 0: The Committee (Free PDF!)

Ronin Round Table: Aces & Gadgets

In 2013, Green Ronin is launching our two new alternating weekly series for Mutants & Masterminds, what I’ve been working on since Power Profiles wrapped up at the end of last year: Gadget Guides and SCARE Sheets for the Wild Cards setting.

Gadget Guides premiered with Robots, a guide to creating and using mechanical marvels (and menaces) of all kinds in your M&M games, and continues with Utility gadgets, looking at all of the belts, bags, and other containers that seem to hold everything but the kitchen sink for intrepid heroes. After that will be some Guides focusing on different types of weapons and, well… we’ve got a whole lot planned to take us through most of the rest of this year. Got a specific request or something you’d like to see? Let us know over on the Atomic Think Tank!

SCARE Sheets, written by John Jos. Miller, with game material and notes by yours truly, is an expansion to our Wild Cards sourcebook, looking at the epic shared world setting changed forever when an alien virus mutates some of humanity into super-powered aces and twisted and deformed jokers. Of course, Wild Cards was published for the second edition of Mutants & Masterminds, so our first release for SCARE Sheets will be a free quick conversion guide to using the sourcebook with the third edition of the game.

Beyond that, the SCARE Sheets look at the characters of the new generation of Wild Cards books, starting with Insight Straight and continuing through Busted Flush, and Suicide Kings. SCARE is the Special Committee for Ace Resources and Endeavors, a U.S. government agency dealing with wild carders, and the products are formatted as SCARE reports on important ace and joker characters and factions, similar to the AEGIS Threat Reports of our first weekly electronic series. Like Threat Reports, each entry gets you a full write-up of a single character or short write-ups of a small group or faction.

Of course, Wild Cards characters vary considerably in terms of power level compared to the classic four-color Mutants & Masterminds types. Many of the characters in SCARE Sheets are in the PL 6-8 range, although the highest level are PL 10-11 and one PL20! (I’ll let you guess who). I wondered if some of the more unusual characters of the series, like the Amazing Bubbles, Genetrix, Hoodoo Mama, or the Righteous Djinn, would pose serious design challenges in terms of writing them up as M&M characters, but it turned out that the system handled them all quite well. Readers interested in power creation may find some interesting things in the series.

Even if you’re not running M&M set in the world of Wild Cards, the SCARE Sheets offer value in the form of ready-made characters (just like Threat Report) you can "re-skin" for your own series, or just drop into it as-is. While the punk musical sensation Joker Plague probably isn’t playing any venues in Freedom or Emerald City, aces like Jonathan Hive and Curveball wouldn’t be all that unusual there, especially in Silver Storm altered E.C. Even the child soldiers of the People’s Paradise of Africa could be the unfortunate victims of alien or genetic experimentation in a superhero setting, and the Righteous Djinn… well, his power is largely based on what abilities he can steal, so the more powerful your heroes are, the worse of a threat he becomes.

Hope you enjoy both the Gadget Guides and SCARE Sheets. At $1.29 per Guide and just 99 cents per SCARE Sheet, it’s pretty hard to go wrong and easy to pick up something new for your Mutants & Masterminds game. Follow along with us this year and see what aces and gadgets we have up our sleeves—I’ll be looking forward to showing you each Wednesday!

International Tabletop Day

International Table Top Day logoOur friends at Geek & Sundry are launching International Tabletop Day this year. On March 30 gamers all over the world will get together, roll some dice, and have fun with hobby games. We love this idea! Furthermore, we want to encourage folks to get out there and play some Green Ronin games. Whether you are a retail store or a game group, we have some handy resources for you that can help you plan a formal or casual event. If you want to register your event or look for what’s happening in your area, go to International Tabletop Day’s website.

Here are some ideas for Green Ronin games you could run with free PDFs from our websites.

Dragon Age

We have a Dragon Age Quickstart PDF that includes enough rules to play, pre-generated characters, and a short adventure. Another option is the adventure A Bann Too Many in the Dragon Age GM’s Kit.

A Song of Ice and Fire Roleplaying (SIFRP)

Game of Thrones fans will enjoy the SIFRP Quickstart. It too has the basic rules of play, pre-generated characters, and a short adventure. The adventure The Wedding Knight from the SIFRP Narrator’s Kit is also a good choice.

DC Adventures

If you are looking for a good short demo, check out the DC Adventures Quickstart: Batman vs. Bane. It’s a punch up between these famous adversaries and an easy introduction to the Mutants & Masterminds rules that power DC Adventures.

Mutants & Masterminds

For a taste of Mutants & Masterminds itself, you can download the adventure The Silver Storm, the Prologue to our Emerald City Knights adventure series. You can also grab the Sentinels, a ready to go super team.

Freeport

As you are no doubt aware, we are running a Kickstarter for a new edition of Freeport: The City of Adventure. That book is for the Pathfinder rules, but if you want to run the module that started it all, you can get the True20 version of Death of Freeport for free and the download the True Quickstart rules!

Walk the Plank

OK, it’s not free, but if you want a break between your RPG sessions, we’ve put Walk the Plank on sale for $9.95. This is a quick and fun trick taking game with a pirate theme. So easy you can play it with your grandma and yes, this has been field tested with actual grandmas!

Mutants & Masterminds Gadget Guide: Utility

Mutants & Masterminds Gadget Guide: UtilityThe ubiquitous “utility belt” can be the hero’s best friend, but a player’s worst nightmare, when it comes to stocking all of those various pockets and pouches with just the right equipment for every occasion. This Gadget Guide looks at options for utility belts (and bags, bandoliers, and containers of all sorts) and the things you carry in them so your hero is never caught unprepared!

Mutants & Masterminds Gadget Guide: Utility

Emerald City Comic Con 2013

After some booth shuffling, we have dug in at Booth 3003 on the Gaming Floor (TCC Level 3) at Emerald City Comic Con, and we’re not moving again until the show is over or our Kickstarter is funded. Oh, look right there! A Kickstarter widget!

If you’re in or near Seattle, come by and see us at the booth, chat about upcoming products, and pick up the ones you’ve missed, like maybe Walk the Plank. We’re right next to Paul and Storm, who as far as we know have never denied that they plan on backing Freeport: The City of Adventure for the Pathfinder RPG on Kickstarter.

Ronin Round Table: The Great Hero Poll

While some of us have been working hard to get our second Kickstarter campaign going (Freeport: The City of Adventure for the Pathfinder RPG in case you weren’t sure), other Ronin have been working away on the result of our first Kickstarter campaign. Today we have some data to share about the Mutants & Masterminds characters that will appear that book:

One of the stretch goals for the Mutants & Masterminds 10 Year Anniversary Edition Kickstarter was the inclusion of ten characters from previous editions of the game. The fans quickly funded that particular goal, so then came the fun part—figuring out which characters to include.

Read more