A Song of Ice and Fire Roleplaying line developer Joe Carriker has posted the first in a new blog we’re calling "A Blog of Games." In this blog, we take a look at the world of A Song of Ice and Fire through the lens of the hit HBO series A Game of Thrones and the game systems of A Song of Ice and Fire Roleplaying for some ideas on how to incorporate themes and elements of the show into your own SIFRP Chronicles. There may be spoilers for both the books and the show, so be warned!
The set up and…the pitch! Curveball throws hard and pulls no punches. She might have gotten her start on American Hero, but what this ace wants is to be a real hero, and the Committee gives her the chance to finally make a difference. (For Mutants & Masterminds Third Edition.)
DC Adventures: Universe is now available for pre-order in our Green Ronin Online Store and through participating Pre-Order Plus Program retailers. When you pre-order in our online store you’ll be offered the PDF for just $5 during checkout, or if you pre-order at a Pre-Order Plus retailer, you’ll get a coupon code good for the same deal on the PDF in our store. You can, of course, just order the PDF for $20.
DC Adventures: Universe: The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds."
We’re hearing words of approval from a certain really big licensor in California, so it’s time to post a PDF preview of the fourth and final DC Adventures book, Universe! This preview includes the Table of Contents, the Foreword by Marv Wolfman, and the Introduction. Enjoy!
Some heroes look on them with disdain, others use them as essential equalizers. All heroes have to deal with them sooner or later. Guns are the most common type of modern weapon, used by criminals and the authorities opposed to them, by national armies and the agents of criminal masterminds.
The Dragon Age previews for classes continues with a look at the Rogue. Masters of stealth, misdirection, and skilled at delivering punishing blows to unaware and vulnerable opponents, Rogues are deadly with ranged or close combat.
Rogues develop along a few lines in Set 3. Ranged combat and stealthly in-fighting are given new options. For specializations we have the Shadow, Marksman, and Ranger. Shadows are masters of stealth and infiltration. Marksmen use ranged weapons to deliver critical blows from long range using bows or thrown weapons. Rangers are skilled trackers and woodsmen who can even coax the beasts of the wild to fight by their side. Talents include Intrigue and Observation, which make the Rogue a master spy and broker of secrets. Bonus powers such as Slippery make the class difficult to pin down and Perforate and Quick Shot let them find the right weakness or moment to enable a punishing attack.
So that’s the Rogue at a glance. As they cover a fair amount of ground, role-wise, the class has several options. They might not be the frontline powerhouses Warriors are or have the spells and mystic powers of the Mage, but they can bypass obstacles that would confound their allies and appear where needed with a deadly strike or helping hand.
What’s it like to be the celebrity ace daughter of gods? Simoon has some idea, since her parents are none other than Isis and Osiris of Egypt’s Living Gods (albeit living in Las Vegas). She hopes both her birthright and her power to turn into a living sandstorm will make her a star.
Also, last week we forgot to announce here…
Heroes and villains in pulp fiction and early comic books often wielded powers or weapons from "the mysterious East" and the fascination with Asian martial arts (and ninjas, in particular) in the 1980s made various historic Asian weapons a superhero staple. This Guide looks at archaic Asian weapons and those commonly used to supplement unarmed martial arts, along with gadgets employed by ninjas.
Greetings Dragon Age fans, here are previews for the class updates for the upcoming Dragon Age RPG, Set 3. First up, we take a look at the Warrior, followed by the Rogue in our next preview, and finally the Mage in the third. Enjoy!
The Warrior gets some serious upgrades in Set 3. In addition to rules for levels up to 20, there are new specializations and talents which refine and augment the class’ capabilities. Chevaliers, Guardians, and Spirit Warriors are the new specializations. Chevaliers are masters of mounted combat and lances, using their masteryof these skills to add mobility and power. Guardians are skilled protectors and bodyguards of their companions, able to provide defense and punishing counterattacks to those who threaten their charges. Spirit Warriors learn how to channel the energies of the Fade to bolster their attacks, becoming mystically-charged masters of the battlefield. New Talents designed with the discerning warrior in mind include Pole Weapons and Mounted Combat, further expanding ways to really lay the hurt down on foes. In addition, there are bonus powers unlocked between levels 11 and 20. These include Veteran, adding extra damage potential, and Quick Strike, enabling lightning fast follow up attacks. Finally, as readers noting all that talk of lances and pole arms might guess, there’s also a new weapon group for such armaments, and of course examples of the weapons themselves.
That’s the Warrior in Set 3 at a glance. Might not always be as flashy as a shooting flames out of your hands or as sly as sneaking around unseen in the shadows, but high-level warriors in Dragon Age provide a solid, powerful backbone to any group.
Stay tuned for a look at the Rogue soon!
Wow! What an amazing weekend of gaming and browser refreshing. While Chris was down in LA taking part in International Tabletop Day and the rest of us were playing games in Seattle and the other cities we call home, you guys pulled out the stops to get Freeport The City of Adventure for the Pathfinder RPG funded. But you didn’t stop there, oh no—you blew through the stretch goals as well, unlocking the poster map of Freeport, the new Wayne Reynolds cover, and the AGE System Freeport companion. Truly amazing. Thank you all. As Chris wrote, we’re happy and humbled.
We’ve got one (final?) stretch goal left: If you guys get the Kickstarter up above $75,000, we will commit to doing the Advanced Bestiary for Pathfinder (likely as its own Kickstarter). To give you folks something concrete for helping to make that happen, we’ll also do a new 32-page Freeport module that uses monsters created with the new Advanced Bestiary. All backers at Mariner level and up will get a PDF of the adventure for free!
As of this posting, there are six hours left in the Kickstarter, and we’re at $66,882 in pledges. Can we make it? Arrr, mateys—that’s up to you.