Ronin Round Table: Mecha vs. Kaiju

by Chris Pramas

mecha-vs-kaiju-200.jpgLast night I went to a midnight show of Pacific Rim with Ronins Nicole Lindroos, Marc Schmalz, and Intern Kate, along with Stan! of Super Genius Games and our pal Vinny. If you grew up on Godzilla and Gundam, you’re going to love this movie. We all had a blast and as gamers, our thoughts naturally turned to the age old question: how do you game that?

We just published a new Gadget Guide PDF this week called Mecha. If you are a Mutants & Masterminds fan, it’s a great place to start. There’s another way to game Pacific Rim farther back in our history though! In 2005 we ran a setting search for our True20 Adventure Roleplaying game. Other companies pitched us settings and the best four were included in the hardback core rulebook. Jonathan Wright and his company Big Finger Games pitched us a setting called Mecha vs. Kaiju. I remember opening up the pitch package and reading the title to Nicole. I said, "I think we have a contender!" because I immediately loved the concept. It was well executed too, so when we picked the four winners, Mecha vs. Kaiju was on the list. It was published in the 2006 edition of True20 Adventure Roleplaying.

When we were talking after the movie, Nicole suggested that we remind people about Mecha vs. Kaiju. Surely we weren’t the only ones who were going to think about gaming Pacific Rim or something like it in the wake of the movie. So we’ve decided to put the PDF of the 2006 edition of True20 on sale again for only $5. It also includes the settings Caliphate Nights by Paradigm Concepts, Lux Aeternum by BlackWyrm Games, and Borrowed Time by Golden Elm Media.

You should note that we later did a Revised Edition of the True20 core rulebook that replaced the setting search winners with the contents of the True20 Companion. It’s the original 2006 edition we’re putting on sale though.

If you already have True20 and you want some sweet giant robot vs. giant monster action, Big Finger Games later expanded out Mecha vs. Kaiju to a full sized book. You can find that here.

I think the reason Mecha vs. Kaiju grabbed me right away goes back to my childhood. When I was a kid, we had a black and white TV and cable was years away. One of the UHF channels in the Boston area was Channel 56 and they ran something called the Creature Double Feature each week. I saw a lot of Japanese monster movies despite the shitty reception we got. They ran kung fu movies too, so my later love of Hong Kong action cinema has roots there as well. In the early 80s, we first started seeing anime on American TV. I used to watch a show called Force Five, which was actually five different Japanese shows under one banner. Several of those featured giant robots and I was in. No surprise I ended up playing a lot of BattleTech in college.

So strap into your mecha, pick M&M or True20, and defend the Earth from giant monsters! Green Ronin super robot power…gooooooo!

Mutants & Masterminds Gadget Guide: Mecha

Mutants & Masterminds Gadget Guide: MechaGiant robots are a staple of the superhero genre, from the minions of supervillains to superheroes in their own right. Gadget Guide: Mecha looks at larger, particularly pilotable, robots and how to create and use them in Mutants & Masterminds.

Mutants & Masterminds Gadget Guide: Mecha

A Blog of Games : Season 3, Episode 9: The Red Wedding

This week in A Blog of Games, we continue to explore Westerosi weddings, and learn why wedding planners with the last name "Martin" might be seeing a drop in business. Inspired by Episode 9 of Season 3, A Game of Thrones. SPOILER ALERT: Spoilers ahead. Proceed with caution.

A Blog of Games : Season 3, Episode 9: "The Red Wedding"

Pre-Order: M&M Deluxe Hero’s Handbook

Pre-Order Power ProfilesNow that we’ve worked out a few technical issues with our new store software, you can now pre-order the Deluxe Hero’s Handbook for Mutants & Masterminds!

When you pre-order the Deluxe Hero’s Handbook hardback through our Green Ronin Online Store, we’ll offer you the PDF version for just $5, and you can download it today! This offer is also available through participating GR Pre-Order Plus retailers.

The Deluxe Hero’s Handbook is the revised and expanded core rulebook of the game’s Third Edition and it gives you everything you need to have your own super-heroic adventures:

  • A flexible and powerful system for creating the hero that you want to play.
    A huge variety of super powers, skills, and advantages to choose from and customize.
  • A core system that emphasizes action and uses only a single 20-sided die.
    Integrated rules for gadgets, vehicles, and headquarters.
  • Ready-to-play archetypes and a Quickstart Character Generator if you want to get to the action even faster.
  • Advice for Gamemasters on creating and running your own adventure series.
  • Introductions to Mutants & MasterMinds premier settings, Emerald City and Freedom City.
  • Two brand new adventures, Ghost Town by Seth Johnson and Time of the Apes by Christopher McGlothlin.

So what are you waiting for? Choose your powers. Put on your mask. Fight the forces of evil and… Save the world!

Wild Cards SCARE Sheet 8: Earth Witch (PDF)

Wild Cards SCARE Sheet 8: Earth WitchThe eighth Wild Cards SCARE Sheet PDF is now available for sale in our Green Ronin Online Store, for just 99 cents!

In her native Aztec, New Mexico, they called Ana Cortez La Brujita de la Tierra, the "Earth Witch." She initially thought her earth-moving power was only good for digging ditches, but soon learned from the Committee that she could do so much more with it. (For Mutants & Masterminds Third Edition.)

Wild Cards SCARE Sheet 8: Earth Witch (PDF)