Mutants & Masterminds Gadget Guide: Biotech (PDF)

Mutants & Masterminds Gadget Guide: BiotechMedical science has long sought ways to cure, heal, and improve the human condition, but the knowledge to heal also comes with the knowledge to harm, and the science of improving life can also twist it in a variety of ways. Biotech looks at biological technology, from cloning and genetic engineering to biometrics, forensics, bio-modification, biological equipment, and biochemicals.

Mutants & Masterminds Gadget Guide: Biotech

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy 2e, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Pathfinder, and Critical Role (5e). He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking.