Happy Holidays From Green Ronin!

Happy Holidays From Green Ronin!

It’s that time of year once again, when all of us at Green Ronin take a break to spend time with our families, friends, and pets (not necessarily in that order). We will be busy sleeping in, cooking, playing games, reading books, streaming shows, and making music, and maybe one or two of us might even try going outside! We sincerely wish you all the best in everything.

Green Ronin will be closed for the holidays until January 2nd. We will see you in 2018, after our personal batteries recharge.

(Little Ronin image by Ramsey Hong.)

Ronin Roundtable: Welcome to Freedom City!

Whether visiting for the history and nightlife, or moving to Freedom City for its thriving tech or construction industries, you’ve made the right decision to embrace the city of heroes! And now Freedom City is easier to visit with the print edition of Freedom City 3rd Edition making its way to retailers.

Take a peek at the Visitors’ Guide to Freedom City to get a glimpse of how Freedonians see themselves… Or at least how Mayor Summers’ assistant, Ed, sees the city…

Dragon Age Core Rulebook Available

Dragon Age Core Rulebook

Dragon Age Core Rulebook

Our enchanters finished up a fresh printing of the Dragon Age RPG Core Rulebook, and we’ve received word the caravan has safely made its way to our warehouse. The book is available again in our Green Ronin Online Store, and restocking orders from retail stores should be going out soon.

Ronin Roundtable: Charting the Expanse

As you may well have heard by now, Green Ronin Publishing has licensed The Expanse science fiction novels by James S.A. Corey to produce The Expanse Roleplaying Game, an AGE System game set in the world of the popular series (the seventh novel, Persepolis Rising, was released on December 5th, in fact). The Expanse is one of a number of different AGE System products we’re working on, including Modern AGE, the modern action-adventure equivalent of our Fantasy AGE rulebook, and Lazarus, based on the comic book series created by Greg Rucka and Michael Lark (soon to become a television series as well). Just how are we handling The Expanse in relation to what has come before with the AGE System and what is currently in the works?

Green Ronin to Produce The Expanse RPG

First and foremost, The Expanse is a stand-alone game. It will share a common system with other games, making it easy for AGE System veterans to pick it up. The core book will be self-contained and all that you need to get started playing your Expanse series, much the same way Blue Rose is a stand-alone game, even while it shares systems in common with Fantasy AGE.

Second, while The Expanse uses most of the common elements of the AGE System, our design philosophy has always been to tailor the system to suit the setting and story rather than the other way around, so the game will feature elements particular to The Expanse novels, setting, and style, such as replacing the Health score with a Fortune score, measuring more of a character’s luck in terms of staying alive in a fight or other dangerous situation. A twist on Fortune is you can spend it on things other than damage, but you run the risk of not having as much of it when you’re attacked or encounter other hazards. Likewise, the spending of Fortune affects “the Churn,” an in-game measure of how perilous and complicated things are: Eventually, the Churn can boil over and—as fans of The Expanse novels know—things can get really complicated really fast.

Third and final for this preview, The Expanse core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes in the future. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series. Plus it allows you (and us) to follow along with the series as major events continue to unfold. You can play in parallel to the events of the novels (it’s a big universe, after all, with a lot going on) or put your own characters into the roles of the crew of the Rocinante in some of the later stories of the series.

We’re still in the early stages of development, working with initial drafts of the text for The Expanse core book, so we’ll have more previews and news for you as things develop. For now, our goal is to ensure your own stories in The Expanse are exciting, fast-paced, and character-driven, with plenty of complications and a universe where even the sky isn’t a limit for very long.

Ronin Roundtable: Charitable Giving in 2017

Earlier this year we made a commitment to take a more structured approach to our charitable giving. Since then we’ve run a series of sales in our online store to benefit various charities. We have supported causes like environmental protection and immigrant rights, raised money for hurricane relief after a terrible storm season, and stood up for science and the scientific method (something whose need beggars belief in the 21st century). I’d now like to report the results.

In general, we ran fewer sales than we anticipated but ran each one for longer, so the donation would be meaningful. We rounded up in all cases to kick in a bit more and give each donation a nice round number.

Union of Concerned Scientists: $350

National Immigrant Justice Center: $400

Natural Resources Defense Council: $930

Houston Food Bank: $500

Houston Humane Society: $500

Hurricane Maria Community Relief & Recovery Fund: $600

We’ve also been involved in other charitable events throughout the year. Chris Pramas ran a special Blue Rose adventure on Hyper RPG’s 48 Hour Charity Drive for the Halo Foundation and their work helping at-risk and homeless children. He was also a special guest at the Worldbuilders fundraiser on the JoCo Cruise. We donated books to the Extra Life Nerds for their charity stream last month. We participated in a Bundle of Holding to benefit Reading Is Fundamental.

As this year ends things seem even darker than they did in 2016. It can all feel overwhelming and as if there’s little we can do as individuals. More and more often, empathy is portrayed as weakness, bullying as strength. It is our empathy that makes us human, that makes us strive to make the world a better place, not only through our words, but through our actions. We will continue our efforts at charitable giving in 2018 and beyond and we hope you will support us. Today we are launching a new sale to benefit the Trevor Project, a charity that provides crisis intervention and suicide prevention for LGBTQ youth. We are putting the Blue Rose RPG on sale for $40, and $10 of each sale will go to the Trevor Project.

 

Thanks for your continued support and may 2018 be a better year for us all.