Assault on the Aerie

Modern AGE Missions: Assault on the Aerie!

This week sees the release of Assault on the Aerie, the adventure I wrote for the Modern AGE Missions series. The brief was to write a “high-level” adventure, and Assault is recommended for Modern AGE characters of 13th to 15th level. But what does “a high-level adventure” mean in the context of the action-adventure style of Modern AGE? We took some time to look at that, with an initial section in the adventure on handling high-level challenges in the game. In particular, how to adjust test difficulties, advanced tests, and adversaries, as well as taking into account improved Health levels and resources for player characters. The TL;DR version is that you can throw a lot more at a high-level Modern AGE character! They can take some punishment before they’re taken out of the game, and Game Masters should treat them as such.

Assault on the Aerie is also a highly modular adventure: The focus is on the eponymous “aerie,” a high-altitude lair located atop a sheer rocky outcropping that takes some dangerous climbing, flying, or paragliding to approach, and the same to escape! Exactly what the heroes are there to find and do, and exactly who is there to oppose them, is up to the GM and the type of adventure they want to run. We offer five pre-made options or paths you can use, with adjustments to the adventure for each, and they range from paramilitary techno-thriller to urban fantasy, alien invasion, and even stranger. The self-contained nature of the Assault on the Aerie makes it an excellent one-shot adventure for anyone curious to see how high-level Modern AGE plays, or to run on a live-stream or at a convention table.

Even without the kaleidoscopic adventure options, Assault on the Aerie is useful for the location itself: An abandoned monastery on a high outcropping in the middle of nowhere, usable as a lair, base, hideout, or even ruin to explore (with a few adjustments). The adventure contains a map of the Aerie and all of the game information you need to know about its features and the challenges of reaching it, making it a place you can drop into your own AGE System games with ease—or any RPG system, really. (For example, the Aerie would make any Mutants & Masterminds supervillain an excellent lair.)

Modern AGE Missions: Assault on the Aerie is also available at DrivethruRPG!

The Expanse comes to Foundry VTT!

Introduction

Earlier this year, there was a Ronin Round Table that introduced the VTT team. Since then, we’ve had the release of the Mutants & Masterminds 3e sheet on Roll 20 along with various Danger Zones and the Condition Cards. We have revisited Freeport with the 5e content, also on Roll 20. Ahpook and Jonesy were the driving forces behind those projects respectively. After some discussion, Troy felt that we were in a good position for an update, so Charlotte spoke the 4 magic words.

The Expanse on Foundry VTT!

Current Status

We are happy to report that all systems are within optimal operating parameters, and we are go for launch for The Expanse system for The Foundry VTT!

During development, we made a strong effort to maintain a balance between gameplay and automation. It was our intent from the very beginning to not turn everything into a function of the system where the game can play itself with a click of a button, but rather maintain the feel of playing The Expanse at the table, just virtually.

What does that mean in a practical sense? As players, your rolls will be calculated step by step so the GM can provide information as needed. Rolls have the option to have modifiers, and/or additional dice added to the roll. Each character sheet has automated rolls for abilities, attack to hits, damage rolls, and income rolls. GMs have the added feature in NPCs to roll both the attack and damage rolls at the same time, to make their rolls a bit easier. Conditions have some functionality to them besides just being a checkbox. Some conditions are linked to attributes or other conditions to help make tracking easier. There are many other features that are implemented, and we can’t wait to get feedback from everyone once the system becomes available.

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Timing

The release of The Expanse system, and The Expanse Quickstart module will be the first products available on The Foundry VTT, with core book, Abzu’s Bounty, and other adventuress scheduled for a later date.

How can people engage?

If you’re ready to start a life of adventure outside of the gravity well, You can find The Expanse system and Quickstart ready for download on the Foundry VTT system and module installer, and then come join us on the GRAAD server!


Charlotte is the tabletop dilettante, dabbling in all things tabletop roleplaying. From running communities in TTRPG spaces, games in her free time, and creating content for VTT’s, she’s doing it all. You can find her and her various projects on Discord: https://discord.gg/MJQQd6H or Twitter: https://twitter.com/foxfyre22

Beyond the Ring

<Incoming transmission.>

Beyond the Ring for the Expanse RPG! COMING SOON!

(Cover is not final)

It’s been a long haul, but we’re getting close to sending Beyond the Ring to print. This sourcebook advances The Expanse timeline, taking us to Ring space and the 1000 worlds beyond the rings. This book joins Abzu’s Bounty and Ships of the Expanse as the third major release for The Expanse RPG. While this book focuses primarily on material for GMs it contains a wealth of background material that could be useful to players and of interest to fans of The Expanse novels.

 

Beyond the Ring contains exactly what its name implies―a detailed guide to everything beyond the Sol Ring and much, much more. Besides pages of descriptions and data for new worlds, Ring space, and Medina Station, you’ll find rules for creating your own planets and systems. You’ll also find rules for an entirely new way of playing The Expanse by creating and managing your own colonies.

Before I ramble on too much, I’ll let the book speak for itself with a high-end overview:

Chapter 1: After Venus

This chapter pushes the timeline forward into the months and years after Eros crashes into Venus and launches what becomes the Ring gate at the solar system’s edge. You’ll find details on the Ring, the Ring Space, the Control Station, as well as how each of the factions (Earth, Mars, and the Belt) respond to this new reality.

Chapter 2: Medina Station

Everything you ever wanted to know about Medina Station! You’ll find plenty of details on the history, politics, and layout of the station and a lot of story seeds for running campaigns set on Medina. As a side note, the (upcoming) PDF adventure, Secrets of Lemuria is primarily set on Medina.

Chapter 3: Worlds Beyond

This chapter is split into two sections: Featured Worlds and New Worlds. The Featured Worlds section gives a brief overview of systems described in the novels. New Worlds opens up over twenty brand new worlds, which includes system data, information on the biosphere, alien artifacts, and story hooks for each.

Chapter 4: Colonies

Here, you’ll find new rules everything you need to know about creating and managing your own colonies.

Chapter 5: System and World Creation

Finally, create your own systems and worlds for characters to discover. Either roll randomly or choose from a wide variety of possibilities.

That’s Beyond the Ring in a nutshell. Look for future transmissions where I dig deeper into the colony creation and system creation rules systems and explore some of the new worlds in greater detail.

Over and out!

<Transmission ends.>

 

December Sale for Christmas

You may have heard recently that we are running a sale for the holidays, during the actual month of December!

Several of us here at Green Ronin have chosen our favorite games, which you can purchase on sale during the month of December. Stay tuned here and to our social media pages to see what other books will be selected next!

Templar is our logistics wizard and customer hero. Here’s why he chose Blue Rose: “That the players exist in a world that’s not on the brink of collapse or failure. It’s a refreshing change to start from a point of optimism.” Click HERE to go directly to the sale!

Christmas In December Sale
If you’re curious about Blue Rose and the world of Aldea, you can check out the Quickstart PDF for FREE! And if you like the looks of it, be sure to come back before the December Sale is over. Here’s what developer Joseph Carriker had to say about it.