There are times when it would be easier to not see the world from the point of view of a gamer and game-designer. Why? Because once you make the language and process of narrative game design a significant part of your vocabulary, it can be difficult to see things without those "game design glasses" on.
About Steve Kenson
Steve Kenson has been an RPG author and designer since 1995 and has worked on numerous book and games, including Mutants & Masterminds, Freedom City, and Blue Rose for Green Ronin Publishing. He has written nine RPG tie-in novels and also runs his own imprint, Ad Infinitum Adventures, which publishes material for Icons Superpowered Roleplaying. Steve maintains a website and blog at www.stevekenson.com.
Entries by Steve Kenson
I’ve been asked in interviews just how much of the Freedom City setting for Mutants & Masterminds is my "home" game setting. Surprising to many, the answer is "not much at all." I based fairly little of Freedom City on my own superhero games, partly because the setting started out as a project to create […]
Gamers can’t what? Not, not "gamers cannot," gamers’ cant, the unique jargon and terminology that develops amongst gamers and gaming groups. You know, the way you know somebody you’ve just met is a gamer when they slip, laugh, and say "Missed my Dex roll!" Then there are the specific "dialects" of gamers’ cant that develop […]
Advances in technology are always changing the process of publishing, from the advent of desktop publishing to the development of electronic publishing, print-on-demand, tablets, and fundraisers like Kickstarter. We at Green Ronin work to keep up on the latest innovations and how they can help us to bring you new products in new ways. One […]
My first experience with mutants in an RPG wasn’t a superhero game (except by the broadest possible stretch of the term). No, my first gaming mutants were the inhabitants of the ruins of TSR’s Gamma World. I happened upon the grey boxed set of the first edition of the game in a local Hallmark store […]
“What’s it like working in the RPG industry?” This is a common question. It’s also one that’s difficult to answer, since the experience of “the industry” varies from company to company and working for Green Ronin is different (one imagines) from working for Wizards of the Coast, Paizo Publishing, Steve Jackson Games, or any number […]
Welcome back to the Ronin Round Table! My name’s Steve Kenson and my official title at Green Ronin (in as much as we have them) is “Designer.” What does that mean? Well, I initially started out working for Green Ronin as a freelance author, writing d20 System books like The Shaman’s Handbook. After I designed […]