I was chatting online the other day with a GM who is running a Pathfinder Roleplaying Game, when she noted that as much as she liked the look of Freeport: The City of Adventure, she was running a game set in another publisher’s campaign world. She felt that meant that as much as she liked Freeport, she […]
About Owen Stephens
Owen K.C. Stephens is a game designer who has worked on a number of products for Pathfinder, the Star Wars Roleplaying Game, and more. He is our Pathfinder Line Developer when he's not working full-time Developing Pathfinder at Paizo, or running his own company, Rogue Genius Games.
Entries by Owen Stephens
Freeport: City of Adventure is the biggest book Green Ronin has ever produced, and is a huge part of the Freeport Kickstarter we ran. While that Kickstarter still has a few straggling items to be fulfilled (we’re working on the Hero Lab files, the serpentman figure, Return to Freeport, and all the other rewards people […]
Over the next few weeks, print copies of the Advanced Bestiary are finally going to be getting into the hands of first, the Kickstarter backers, and then a wider audience. This is the first major d20 release for Green Ronin in a long time, and has been one of two things that have taken up […]
Hey folks! I’m Owen K.C. Stephens, the newest member of the Green Ronin Staff, and the Pathfinder Developer. I was brought on to (among other things) help see the Pathfinder books for Freeport: City of Adventure and the new Advanced Bestiary through the writing, editing, and development process. I wanted to talk for a bit […]
By Owen K.C. Stephens Hi folks, I’m Owen K.C. Stephens, the new Pathfinder developer here at Green Ronin. I wanted to take a moment to introduce myself, tell you where I am coming from as a gamer and writer, and talk a little bit about our immediate Pathfinder plans.