Atlas of Earth-Prime: South Asia (PDF)

Atlas of Earth-Prime: South Asia (PDF)

Atlas of Earth-Prime: South Asia (PDF)

We’re starting off 2016 with a new Atlas of Earth-Prime issue.

The Atlas of Earth-Prime visits South Asia where we visit the strange Temporal Tunnels and the Monks of the Fourth Age who serve as its guardians. Next we’re introduced to the monkey-trickster Hanuman who enjoys sowing chaos. Duiyu Lieren is a patriotic Communist hero and sorcerer who hunts down superbeings on the run from China’s government. Bandhana City, India introduces us to Instant Karma, a team of superheroes who stand against the Indian underworld. In Nepal, the time-controlling Oathkeeper searches for a mysterious being known as the Oathbreaker, and we get more information about the Rakshasa as well as the mysterious Third Eye and his Lighthouse base.

Visit South Asia (on your gaming table) today!

Happy Holidays from Green Ronin!

Happy Holidays from Green Ronin!

Happy Holidays from Green Ronin!

We are “shutting down” our virtual office for the holidays, to hang out with family and friends around dining and gaming tables, catch up on video game time, read books, and watch and re-watch favorite movies both old and new.

If you order a physical product through our online store between now and the New Year, it will still be shipped by our superheroic warehouse workers, although there’s a possibility things could take a bit longer to reach you.

Whatever you do or don’t celebrate, we wish you happiness, good health, and lucky dice. We will see you in 2016, for another awesome year. (And may the Force be with you!)

Rogues Gallery: The Myrmidon (PDF)

Rogues Gallery: The Myrmidon (PDF)

Rogues Gallery: The Myrmidon (PDF)

Today we have for you a new Rogues Gallery issue, The Myrmidon.

Possessing the same vaunted invulnerability as the Greek hero Achilles, the Myrmidon is an archaeologist from the early 20th century who, after gaining his powers, was locked away in another dimension. Now he’s been rescued by a powerful benefactor and has been forced to pledge his service to her cause … but that doesn’t mean he can’t use his abilities to recover rare and valuable artifacts for himself!

Get the Myrmidon today—just $1.95!

Ronin Round Table: GaymerX (GX3)

Steve's Icons players

Steve’s Icons players

As I write this, members of Team Ronin (Joseph Carriker, Donna Prior, and I) are finishing up the weekend in San Jose, CA, at GaymerX (or GX3). It’s our first time at the insurgent game convention, initially funded on Kickstarter to provide a dedicated space for LGBTQ gamers to do what we do: get together, geek out, and play games. It has since expanded to encompass this year’s theme, “Everyone Games,” welcoming all gamers to the table.

It has been a terrific con. I ran two games for the tabletop program: In “Shadows of the Singer and the Star,” for Blue Rose, a small group of Aldin envoys of the Sovereign’s Finest investigated the disappearance of two young men from a town and uncovers a far greater threat.

Donna's Titansgrave players

Donna’s Titansgrave players

In “Whatever Happened to Stonewall?” for Icons Superpowered Roleplaying, a team of randomly generated heroes (Lineage, Heavyweight, Insectoid, Insight, and Mantis) helped save the legendary lesbian hero Stonewall from the armored Invictus and protect some of New York City’s queer monuments from his destroyer robots. Both groups of players were enthusiastic and really threw themselves into the games.

It was my second time running Blue Rose using the Adventure Game Engine rules system at a convention, and it underlined just how well the system will work in the forthcoming edition. There were also games of Titansgrave and A Song of Ice and Fire Roleplaying on-offer from Donna and Joe, along with a room of Pathfinder and Dungeons & Dragons tables.

Queer as a Three-Sided Die panel

Queer as a Three-Sided Die panel

GaymerX offered a robust panel and seminar selection. We were able to bring the popular “Queer as a Three-Sided Die” panel we started at GenCon a few years ago to this con, where it found an enthusiastic audience. “Queer Divinities” talked about real world and fantasy mythology and theology and even got quoted in online coverage of the con. Sunday morning, Joe Carriker, Paizo’s Wes Schneider, and I ran a three-hour workshop on game-mastering skills, tips, and techniques, covering a wide range of topics, fielding questions, and sharing experiences along with our audience. The time flew by! GaymerX has a YouTube channel where they plan to share recordings of many of the seminars and panels.

Tim Mottishaw runs Star Wars for the game guests

Tim Mottishaw runs Star Wars for the game guests

Of course, the con wasn’t all about work. Our host, tabletop coordinator Tim Mottishaw, treated us to a game of Fantasy Flight’s Star Wars: Force & Destiny RPG and there were parties galore, from a VIP get-together to the cosplay prom and a drag show. By all reports, tabletop events and offerings did well at GaymerX. I certainly hope so, as I’d like to see them continue to grow and remain part of the vibrant, inclusive, fun-loving, creative community where everyone has a place at the table.

Looking forward to plans for next year’s GaymerX!

Two New PDFs: Elzaya and East Asia

We have two new PDFs for you this week, one Rogues Gallery entry and one for Atlas of Earth-Prime, for Mutants & Masterminds.

Rogues Gallery: Elzaya, Queen-Empress of the Infraverse

Rogues Gallery: Elzaya, Queen-Empress of the Infraverse

Rogues Gallery: Elzaya, Queen-Empress of the Infraverse

Elzaya is the leader of the Seventeen Worlds, a portion of the Infraverse. She and her forces have come to Earth-Prime to get revenge for war crimes against her people from the unlikeliest of sources. Can your players figure out what’s really going on while facing off against a full-scale invasion?

Get Elzaya today—just $1.95!


Atlas of Earth-Prime: East Asia

Atlas of Earth-Prime: East Asia

Atlas of Earth-Prime: East Asia

The star of China rises on the world socioeconomic stage, but what is the strange secret of China’s apparently burgeoning superhuman population and why are so many of these nascent superhumans seen only once to twice, and then never again? Learn about the Sprinter, latest of Japan’s fad of “fan vigilantes” and of the dangers of nearby Kaiju Island. Who are the mysterious costumed Koreans Ying and Yang and which Korea do they call home? Heroes can deal with Southeast Asian pirates, vengeful ghosts, and the arcane powers of the mysterious Ophidian Magus of Angkor Wat.

Visit East Asia today–only $3.95

Rogues Gallery: The Candy Crew (PDF)

Rogues Gallery: The Candy Crew (PDF)

Rogues Gallery: The Candy Crew (PDF)

Today we have for you a new Rogues Gallery issue, The Candy Crew.

The original Candy Crew dates back to the late 1960s. A crazy bunch of candy-themed thieves and robbers constantly thwarted by the Freedom League. The current incarnation still has the silly theme, but are much more serious about their crimes. The Candy Czar wants respect and he’s going to get it with the help of Gobstopper, Gumball Rally, Cinnamon Styx, Wicked Licorice, and the Choco-Nut Golem!

Get the Candy Crew today—just $2.95!

Ronin Round Table: Launching a New Game…in the Golden Age!

MMGoldenAge62-Velasquez

As the Mutants & Masterminds developer, the gaming groups I play with are often treated to sessions of M&M, either to try out some rules or to enjoy some super-hero action. Recently, one of our ongoing non-M&M games was growing a bit long in the tooth and the players asked for something new. After exchanging a few emails and offering up some possible game ideas, we decided on a new M&M series. And surprise, surprise, they thought a Golden Age/WWII-era game sounded interesting. Another surprise, they thought playing a PL6 game might be interesting!

I’ve been thinking about PL6 super-hero games for a while now–not agents, superheroes–so I was pretty excited to get the chance to test how effective characters at that power level would be. I like the idea of lower-powered characters because opponents like thugs, gangsters, and the police are much more of a challenge. Or in this case, opponents like members of the American Bund, Fifth Columnists, and Nazi soldiers.

Once we’d settled on the Golden Age, I started doing some research and looking through source material to come up with some ideas. The first things I grabbed were my various super-heroic RPG books, including M&M 2nd edition’s Golden Age, but I also grabbed a couple of old (now very old) Champions Golden Age sourcebooks. I looked though the timelines of both to find events I thought might be interesting to feature in game sessions, coupled that with online research to figure out exactly what was going on generally in the war and finally to settle on the date I wanted to start the game: July, 1941.

I chose a date before the start of the United States’ involvement in the war because I wanted to have time to get the team together and show what life was like before the U.S. got involved. It also allowed the players to set up their characters’ lives however they wanted without needing to worry about the draft or other wartime conflicts.

During character creation, one of the players mentioned that he’d like to have this game move through generations of heroes. The same player also mentioned he liked the idea of going into outer space. With that in mind, I wanted to set up the series so it could hopefully move through multiple decades as well as into outer space. I still don’t have a 100% solid idea of what will end up happening down the line, but I know the heroes will be dealing with aliens and and I hope to have them create their own “legacy” heroes for adventures in the 1950s, ‘60s, ‘80s, and maybe the modern day.

Already in the first couple of sessions I’ve introduced a very active Bund chapter, super-powered Nazi agents, and hints of alien involvement (which the PCs picked up on immediately). Because the characters weren’t previously very well known heroes and didn’t know each other, I got them together by telling them they’d each received a note (in their secret identities) that directed them to meet with some others on top of a building in Freedom City. They all showed up, concerned it might be a trap and confused about who else they were meeting. That initial encounter immediately led to an encounter with the Bund and their Nazi contacts, which in turn led them to the Nazi’s hideout and the strange technology they possessed, including some “eisentruppen” (iron troopers/soldiers) and something they think is a partially-assembled portal.

After that encounter, their mysterious letter writer, who introduced himself as Augustus Cross, rolled up in his wheelchair, accompanied by his daughter Amelia. It turns out he’s precognitive and knew the heroes were needed to put right things that had started to go wrong in the timeline. He’s dying, but he’s written down his visions, which will be provided to the heroes even after he dies.

Not only did Cross allow me to get the heroes together, his letters allow me to direct the heroes to other adventures, but the “time” aspect of things let me introduce the idea that more than just the heroes’ time period is important to what’s going on. That, along with the alien technology, the Nazis, and the oncoming war, gives me a lot of different threads to work with when coming up with story ideas.

This is a pretty good example of the way I build a superhero series: talk to the players, come up with a setting, do some research, look at the characters, find out what the players want, create some far-reaching ideas, string them together into a web I can hang stories on, then introduce as many of those ideas early on, so the players and characters know what to expect in the future.

I’d love to hear about how you come up with ideas for your M&M series over on our forum, the Atomic Think Tank.

As an aside, I’m a huge fan of hearing about the characters people play in games, so I wanted to provide a list of the heroes in this game, in case you’re interested.

The Basilisk. A rich playboy and amatuer archaeologist who found a scroll that opened his mind, which somehow allows him to subconsciously read thoughts, so he can predict movements, avoid blows, and incapacitate nearby foes with psychic feedback.

Nemean. An investigative reporter of Greek heritage. She’s the current possessor of a ring made from the remnants of the Nemean Lion. It grants her great strength and invulnerability.

Professor Power. A scientist who was crippled in an explosion, but rebuilt using his own technology. He has a clockwork leg and an arm that can fire knockout darts or deliver a powerful jolt of electricity, and wears a force field belt, and jet pack.

The Sagebrush Kid. A gunfighter from the Old West, who encountered some supernatural things in the past, died, and came back. Now apparently immortal and with recuperative abilities, he does what he can to protect others with his six-guns and lasso.

Winged Hussar. A Polish pilot shot down in the war against Germany, but saved by the ghost of an ancestor. He can become ghostlike, raise mists to cloud an area, fly, wields a saber and pistol.

Blackest Friday DC Sale

Blackest Friday Sale

DC Adventures Blackest Friday Sale

 

For a limited time, you can order each of the DC Adventures hardback books for just $19.95 apiece, or get all four together for $60!

Two New PDFs: The Sportsman and Russia & Central Asia

We have two new PDFs for you this week, one Rogues Gallery entry and one for Atlas of Earth-Prime, for Mutants & Masterminds.

Rogues Gallery: The Sportsman (PDF)

Rogues Gallery: The Sportsman (PDF)

Rogues Gallery: The Sportsman

Trained from birth by his criminal parents, the original Sportsman and Princess Poison, the modern-day Sportsman is dedicated to living up to his parents’ high standards for villainy. Armed with sports-themed weapons and capable of great violence when provoked, the Sportsman is no joke.

Includes Hero Lab files for both the modern Sportsman and his father, the original Sportsman, and for his mother, Princess Poison.

Get The Sportsman today—just $1.95!


Atlas of Earth-Prime: Russia & Central Asia

Atlas of Earth-Prime: Russia & Central Asia

Atlas of Earth-Prime: Russia and Central Asia

The former Soviet Union once dominated Eastern Europe and central Asia. Elements of its influence are still felt there on Earth-Prime, from ancient figures out of myth like the witch-hag Baba Yaga to the effects of Chernobyl and the shadowy UnterKremlim. Heroes can work with Bogatyr, the greatest hero of Russia, or battle against foes like the Four Horsemen, deadly leftovers from secret Soviet super-soldier programs, while wondering who the mysterious hacker known as Delphi works for, and what her agenda might be.

Includes Hero Lab files for Baba Yaga, Bogatyr II, Delphi, Horseman Super Soldier, Oculus, Pozhiratel, Rasputin, and Volkadav.

Visit Russia and Central Asia today–only $3.95

Rogues Gallery: The House of Usher

Rogues Gallery: The House of Usher (PDF)

Rogues Gallery: The House of Usher (PDF)

The original Raven caused the fall of the House of Usher in the 1960s. Now, the house has risen again—in the form of wholly corrupt and evil teenagers, all of whom are out to make their house and their name great again. Each member has their area of expertise and together they’re planning to make Freedom City pay!

Get The House of Usher today—just $2.95!