Ronin Roundtable: Wim (Fantasy AGE iconics 2)

Hey Fantasy AGE fans, Jack again. Some time ago we introduced you to Aza, our iconic warrior as featured on various images and in our warrior entry in the Fantasy AGE Core Rulebook. This time we’re turning to the mystical side of things and taking a look at Wim, our mage.

 

Meet Wim

Pale-skinned, well-dressed, and bearded, Wim Iakabal fits many people’s idea of a wealthy dwarven merchant or scholar. The scion from a family of famed academics, Wim studied classic architecture and engineering at several esteemed universities until his natural aptitude for the mystic arts was discovered. Enrolling in the elite King’s College of Magicians (see Fantasy AGE Bestiary, p. 50), he excelled in his studies.

Unlike his many cousins and siblings, Wim was ultimately not content to merely study in the safety of the library or laboratory. In his fortieth year of study, he left the university seeking more dynamic and exciting opportunities. As an expert in ancient structures, complex machinery, and magic he found his particular eclectic skillset was in high demand on various expeditions to explore lost tombs, ruined cities, and ancient temples.  Nearly dying on an early expedition to a trapped temple rumored to hold vast treasures, he was rescued by and fell in with his current companions and has been traveling with them ever since.

Wim tends to spend a lot of time thinking, theorizing, and planning. In fact, his companions often tell him he thinks “too much”, especially since it is their skills in battle that must save him when his magical talents fail to protect him from his own curiosity and tendency to distraction.  However, his knowledge often comes in handy in a variety of situations, as does his quick wit. Wim is surprisingly hardy for a scholar, a fact owed to a realization of the importance of physical fitness and his dwarven constitution.  He isn’t much in a stand-up fight, but can use his magic to great effect in battle.  He is rarely without his magical Staff of Channeling, a souvenir from an early adventure.  He’s been considering taking up explosives, but so far his companions have convinced him that’s probably more trouble than its worth…

 

Wim

Dwarf Student Mage, Level 5

Abilities (Focuses)

1 Accuracy (Arcane Blast)

2 Communication

4 Constitution (Running)

3 Dexterity (Traps)

0 Fighting

4 Intelligence (Arcane Lore, Engineering, Evaluation, Historical Lore, Lightning Arcana, Research)

1 Perception

0 Strength

4 Willpower

Speed          Health         Defense        Armor Rating

11                     52                        13                          0    

Weapon                 Attack Roll           Damage

Arcane Blast            +3                           1d6+4

Staff                        +1                            1d6+1

Unarmed                  +1                            1d3

Special Qualities

Favored Stunts: Skillful Casting (2 MP), Magic Shield (3 SP), Split Spell (4 SP), and That Makes Me Wonder (3 SP)

Specialization: Arcane Scholar (Novice)

Class and Race Powers: Arcane Blast, Arcane Focus, Darksight

Arcana: Healing (Novice), Lightning (Journeyman), Power (Novice)

Spellpower: 14 (16 for Lightning Arcana)     Magic Points: 50

Spells: Arcane Awareness, Jolt, Healing Touch, Revival, Shock Blast, Spell Ward

Talents: Lore (Journeyman)

Weapons Group: Brawling, Staves

Equipment: Staff of Channeling (Take a minor Activate Action to reduce the MP cost of the next spell you cast by 2 and grant a -1 SP to any spell stunts), spyglass, compass, books and notes on various theories and discoveries.

Fantasy AGE Encounters: Ancient Shadows (PDF)

Fantasy AGE Encounters: Ancient Shadows (PDF)

Fantasy AGE Encounters: Ancient Shadows (PDF)

We’ve got a new Fantasy AGE Encounter for you today, for just $2.95!

Ancient Shadows: The village of Crows Crossing lies near a site of ancient ruins and standing stones. Someone has explored where they should not have, and the heroes must decide what to do, lest something terrible be unleashed upon the world.

Ancient Shadows is a Fantasy AGE RPG adventure for heroes of levels 5-8.

Fantasy AGE Encounters are short “side quests” that can be used as is or expanded into longer adventures.

New Character Options in Valkana (pt 1)

The forthcoming Titansgrave: World of Valkana setting book has lots and lots of the sort of setting detail one expects from an expansive world book. Details on settlements, geography, culture, and history all about, sprinkled liberally with inspiration for years worth of gaming in this world.

 

But one of the challenges of any good setting book is to provide new and interesting traits and resources to player characters. The goal is always to provide new material that isn’t just fun but also highlights the setting quite distinctly. They should be materials that feel like a part of the setting come alive, because they are directly relevant to the player characters.

 

In this week’s RRT discussing these new options, we’re going to look at some of the detail on the races in this setting book. Here is some of the new material available in Titansgrave: World of Valkana.

Races

Though Valkana’s setting uses the core races presented in the Fantasy AGE Core Rulebook, this sourcebook casts a closer eye on them, examining them by their cultures and history as well. Those races capable of crossbreeding with others in the world of Valkana are included in this description. Some of the races even include strange offshoots with distinct differences from their main kin. These subraces – called the nhazera – are detailed as well, including entirely new Benefits charts to reflect their differing lifestyles, cultures, and temperaments.

 

Below, we include a sample sidebar detailing those characters who are born of the mixing of dwarven blood with other races.

 

 

Mixed Race Dwarves

Dwarves rarely breed with those outside their own race, though this is mainly due to societal pressures of the past. These days, dwarves and humans produce handsome, hearty offspring named rockborn. Dwarf and gnome artificers treasure the fey gnome-dwarf children known as daylins. Rumors hold of dwarves mating with elves, orcs, and halflings, but their offspring always resembles one parent’s race, or the other.