If you missed out on backing the Kickstarter campaign for Blue Rose: The AGE RPG of Romantic Fantasy, you can now pre-order the book through BackerKit or our Green Ronin Online Store. When you pre-order the book, we’ll offer you the PDF for just $5, to download and read right away! If you want to support your local retailer, have them ask us about our Green Ronin Pre-Order Plus program, through which they can offer their customers the same $5 PDF deal for pre-ordering through them.
New Year’s Message 2017
Welcome to the new year, my friends and fellow gamers! Here at Green Ronin we have been rousing ourselves from our holiday torpor and getting ramped up for 2017. As long time fans know, I traditionally write a message in January to discuss what we have coming up in the new year. And that is true but I’m going to do it a little differently this year. Today I will talk about what we have coming your way through the Spring, then in June I will do a second one of these that covers the rest of the year. So let’s get to it!
In December Crystal Frasier came onboard as our new Mutants & Masterminds developer. She introduced herself in a previous Ronin Round Table, which you can read here if you’d like to learn more about her. We are confident that Mutants & Masterminds is in great hands with Crystal.
Today I’d like to welcome another new Ronin to the ranks: Malcolm Sheppard. He is a 17 year veteran of the game industry who has done a boatload of work for White Wolf and Onyx Path, amongst others. Malcolm will be doing design and development work for us on a variety of lines. You can think of him as a sort of developer-at-large. He’ll be working on Adventure Game Engine (AGE) games for sure, as well as some other projects you’ll hear more about later. Please help me welcome Malcolm to Team Ronin!
We are kicking off the year with a major release for Mutants & Masterminds: the Atlas of Earth-Prime. You’ve seen parts of this setting before in Emerald City, the Cosmic Handbook, Hero High, and many other Mutants & Masterminds books, but now Earth-Prime is getting full campaign setting treatment. The Atlas of Earth-Prime releases in just two weeks. You can still get in on the pre-order now if you are quick about it.
In the Spring we’ll be following that up with Freedom City. This was the original campaign setting for the Mutants & Masterminds RPG going back to 2003. The new book brings Freedom City fully into Third Edition, and creates a triumvirate of super power with Emerald City and the Atlas of Earth-Prime!
The big Adventure Game Engine excitement for the first half of the year is the release of Blue Rose, our RPG of Romantic Fantasy, in February. Blue Rose was our most successful Kickstarter to date, and we’re delighted to get this book out to backers and then released to the general public. The BackerKit went live over the weekend. While we typically do pre-orders through our online store, with Blue Rose we’re trying out BackerKit for that. If you didn’t back the Kickstarter, you can pre-order now at this link . You’ll note some follow up releases on the BackerKit page. We’re making Blue Rose dice with Q Workshop, Blue Rose conviction Tokens with Campaign Coins, and then an adventure anthology called Six of Swords. Those should all come out in the Spring.
For Fantasy AGE itself we’ve got Titansgrave: The World of Valkana coming in the Spring. This is a full campaign setting book that greatly expands the information in Titansgrave: Ashes of Valkana. A lot of stuff that was only hinted at in the show will be revealed in Titansgrave: The World of Valkana!
In other Fantasy AGE news, we’ll be creating a community content program for the game in conjunction with OneBookShelf (the parent company of RPGNow and DriveThruRPG). People have been asking us if they can publish Fantasy AGE content since the game came out and soon that will be possible. OneBookShelf already runs several of these programs, for games like D&D and the Cypher System. Ours will be similar to these but not identical. For starters the products you can do will be limited to settings and adventures because that is the support Fantasy AGE needs most right now. There will be more info about the program and how it all works when we launch it. That should happen in a couple of months.
Our big Pathfinder release this Spring is the Freeport Bestiary. The City of Adventure hasn’t had a monster book since Creatures of Freeport in 2004. The Freeport Bestiary brings together the setting’s many monsters and a bunch of new ones in a beautiful full color hardback. Meanwhile, the Return to Freeport adventure series continues. We’ve released three of these PDFs so far. The remaining three will follow over the next few months and then we’ll collect them all together for a printed book in June.
You may recall that we worked with Wizards of the Coast to create two D&D books: Out of the Abyss and the Sword Coast Adventurer’s Guide. Now we’re following those up with D&D books of our own. The first is Book of the Righteous, which presents a fully detailed mythology and pantheon you can use in your campaigns. The original edition of Book of the Righteous was our most critically-acclaimed book in the d20 era. We did a Kickstarter for a new 5E version last year and it should be out in May. As with Blue Rose, Book of the Righteous will have a general release after books ship to Kickstarter backers.
I’m going to make an exception and discuss one Summer release because I know I’d get pilloried if I didn’t mention it. Of course I’m talking about Critical Role! We had originally intended to release this in the Spring but we’ve scheduled it for Gen Con instead. This is Gen Con’s 50th anniversary (and my 28th Gen Con!). We wanted a big marquee release for the show and the Critical Role: Tal’Dorei Campaign Setting book is a perfect fit. We want to make this a real event and hope to have the cast out to Gen Con again.
Towards the end of last year we released Love 2 Hate: Politics, the first expansion for the game. We are following that up in April with Love 2 Hate: Comics. Both expansions have 108 cards. You can mix them in with the core game, or play with them on their own for a more themed experience.
Dragon Age and SIFRP
We have Dragon Age and A Song of Ice and Fire Roleplaying books in development but licensed game lines require approvals and how long those take can vary quite a bit. It could be one week or three months depending. So don’t worry, books are coming. We’ve just decided to wait until everything is approved before we make formal announcements about their release.
We have a variety of PDF releases planned to support our various lines. We have more Fantasy AGE Encounters and short Titansgrave adventures coming for Fantasy AGE, as well as the Short Cuts series for Pathfinder. We’ll also be continuing our series of Chronicle System PDFs, which provide non-canon rules support for A Song of Ice and Fire Roleplaying. In the past year we’ve released rules for magic (Chronicle of Sorcery) and gunpowder/firearms (Spark to Powder), for example.
As a company Gen Con is, of course, our biggest show. Last year we had a room dedicated to Green Ronin games for the whole convention and that was great. We’re doing it again this year, so if you’d like to run games for us please contact Donna. If you run enough games, we’ll cover your badge and even subsidize your hotel room.
Donna and Barry also run OrcaCon in Everett, WA (just north of Seattle). OrcaCon is happening this coming weekend, so come on out if you’re in the area. It’s the unofficial Green Ronin convention and most of our staff will be there. We’ve got folks running games and giving seminars, though personally I just want to play some games this year!
Green Ronin is once again a sponsor of the JoCo Cruise and Nicole and I will be on onboard. Haven’t heard of the JoCo Cruise? Well, imagine a convention on a ship and you’ve got a pretty good idea, except it also includes music, comedy, and more. If it’s nerdy, it’s probably happening on the ship! There are still cabins available (the cruise is in March) and this year we have the entire ship to ourselves. Should be a great time.
We’ll also be attending various trade shows, like GTS, the Alliance Open House, and the ACD Gamesday. If you are a game retailer, come see us!
More to Come!
So that’s what we have coming the first half of the year. We also have some exciting news to share in the coming months. We’ll be announcing soon a new card game we’re bringing to Kickstarter in April and a new campaign setting for D&D 5E. We’ve licensed a comic book for RPG treatment. We’ve also got another AGE game in development, as well as Ork, Second Edition. Following us on Twitter (we’re @GreenRoninPub) is probably the best way to keep up with our announcements or just bookmark our website.
This is Green Ronin’s 17th year in business. Thank you for your continued support over the years. I started the company as a side project and it’s become so much more than that thanks to you. Come back in June when I reveal our Summer and Winter plans. Until then, game on!
The much-anticipated new edition of Blue Rose Romantic Fantasy Roleplaying is wrapping up in production, soon to go off to print, with the final PDF edition released to Kickstarter backers, and then available with pre-orders of the book. On the design and development side, we’ve moved well past the core book for the game and into some supporting products, including a Narrator’s Kit with sturdy reference screen and pre-generated heroes to get you playing quickly and easily and something every tabletop roleplaying game can use, namely adventures!
Six of Swords is a forthcoming anthology of adventures for Blue Rose. As the name suggests, the book will contain six different adventures set in the world of Aldea, suitable for different levels of characters, and intended for Narrators to use as inspiration and resources for creating their own Blue Rose adventures as well. Authors Jaym Gates, Steven Jones, Kira Magrann, Alejandro Melchor, Malcolm Shepherd, and Rebecca Wise each present a tale where your heroes can make a difference.
The anthology includes ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats to the Kingdom of the Blue Rose, and tragic quests where heroes are called upon to make the right choices. As the initial cover concept sketches by artist Nen Chang show, the adventurers are expected to delve into some dangerous and inhospitable places, like the depths of the Veran Marsh, in pursuit of their goals.
Six of Swords is finishing up in development and editing and moving on to production and layout right after the main Blue Rose book and the Narrator’s Kit are complete. We’re looking forward to bringing you stories of adventure in the world of Aldea for you and your players to tell and enjoy.
While working on the outline for Titansgrave: World of Valkana, I’d finally hammered down (with an incredible degree of aid from Ryan Wheaton) the various political structures, historical weirdnesses, and generally rich tapestry of the setting’s major landmass.
Then, I turned my attention to some of the cool stuff that the PCs can and should have access to as heroes in Valkana. Naturally, thought turns to the heroes of the Titansgrave: Ashes of Valkana webseries from Geek & Sundry. In particular, Lemley’s cybernetic arm which, among other things, houses Dr. Lobotomy.
Cybernetics can get problematic in game design sometimes. Obviously, a game that includes them must include a way for player characters to have them – it’s half the fun! But designing cybernetics as pieces of equipment with all sorts of great bonuses usually ends up with characters who are as close to full-body-upgrades as they can get, ending up with groups of nearly complete-replacement cyborgs instead of plucky heroes with a piece of chrome or two.
To some degree, that’s a natural outgrowth of character advancement and equipment rules: player characters want effective characters, and when cybernetics all provide benefits of some sort, the more cybernetics your character has, the better they are. Read more
Today (along with a new Humble RPG Book Bundle) we are pleased to present two new PDFs–one villain for Mutants & Masterminds and an encounter for the Fantasy AGE RPG.
Rogues Gallery: The Dealer
Once a small-time crook, the man now known as the Dealer has spent his life bringing misfortune to others to stave off a supposed family curse! When he cheated his way into some winnings, he used them to become a super-villain to see what would happen with his curse if he could really spread his bad luck around!
Fantasy AGE Encounters: Drive for Justice
Our heroes are asked by a local sheriff to prove the innocence of an accused knight. Can they save him before it’s too late? Drive for Justice is a Fantasy AGE RPG adventure for heroes of levels 1-3.
Hey folks, Jack here. So in coming months we’ll be delving further into various setting elements for Fantasy AGE. While the game is consciously designed to be used in a variety of fantasy setting and campaigns, we at Green Ronin are working to build and develop our own unique world for the game. You can see some of this in the fiction and concepts we have introduced to date in products like Fantasy AGE Encounters and the Bestiary. While you don’t ever need to use our setting materials to have fun with Fantasy AGE and use it in your own games, we do recognize that building such a setting is useful for many customers, as well as for us internally.
One thing we haven’t detailed yet though are any of our iconic characters. We don’t have big metaplot-heavy characters in Fantasy AGE, but we do have some PC-like heroes who feature into some of our art throughout the books. Chief among them are the three class examples, a trio of characters who also show up on our covers of the core book and Bestiary. Who are these folks? Well, I’m glad you asked…
We begin with Aza, seen as the brave warrior woman more than willing to tackle ogres, ghouls, and other threats for the right cause or the right price. Here she is presented as a level 5 character. Read more
If you are a publisher, you of course want people to have the opportunity to play your games at GenCon. You can run demos at your booth but the exhibit hall is no place for long form RPG adventures (it’s super loud and booth space is limited). Those are better handled as scheduled events. Finding good and reliable game masters for your RPGs can be challenging though. In past years we’ve had mixed success with our GenCon events. What I really wanted was a dedicated area filled with Green Ronin games. To get that, you have to have a certain number of events. Coordinating that is a job in itself.
Enter Donna Prior, Green Ronin’s events manager. I told her what I wanted and wow, did she deliver. We had over 90 scheduled events this year and GenCon gave us a dedicated room for them on the second floor of the convention center. Going into that room and seeing tables full of gamers playing Fantasy AGE, Dragon Age, Mutants & Masterminds, and A Song of Ice and Fire Roleplaying was amazing. Read more
We are pleased to open up pre-ordering for the Fantasy AGE Bestiary. As with all our Green Ronin Pre-Order Plus products, when you pre-order the print book through our Green Ronin Online Store or through a participating Pre-Order Plus retailer, you’ll be able to get the PDF for just $5.
What does every fantasy RPG campaign need? Monsters! Monsters! Monsters! The Fantasy AGE Bestiary gives Game Masters a plethora of new foes to challenge their players, from classics like the basilisk and minotaur to new monsters like the eldritch crown and shard lord. Each creature is fully detailed, with background information, adventure hooks, game stats, and variants. This beautiful, full-color hardback is the first sourcebook for the Fantasy AGE RPG and an indispensable resource for Game Masters.
Like to try before you buy? Check out this free PDF preview of the Gatorkin.
(Or buy the PDF for $16.95, if you prefer pixels to paper.)
Welcome! No, we haven’t accidentally reposted a previous Ronin Roundtable. This week we return to the development of the new edition of Blue Rose Romantic Fantasy Roleplaying for the AGE (Adventure Game Engine) System rules, following our successful Kickstarter for the game.
Blue Rose is through editing and now in production and layout, with Production Manager Hal Mangold hard at work both on laying out the book and assigning art to various artists to bring new visions of the world of Aldea to life. You can see a small sample of Hal’s design magic in the updated logo to grace the game’s cover above the fantastic new painting by artist Stephanie Pui-Min Law.
In addition to art, we’re working with cartographer Phillip Lienau, who provided the maps for the first edition of Blue Rose (as well as the comprehensive map of Freedom City for Mutants & Masterminds) to update his work for the new edition, particularly for the two-sided poster map for inclusion in the book. We’re eager to be able to present Phillip’s work in full color this time.
In terms of production, the new edition of Blue Rose is going to be sizeable: easily 300 pages (at Green Ronin, we like big books and we cannot lie), not quite as massive as the complete Dragon Age Core Rulebook, but easily the size of the Game of Thrones edition of A Song of Ice and Fire Roleplaying as a beautiful full-color hardcover book.
Meanwhile, in addition to working with Hal on copyfitting and layout matters, I am working on the collection of pre-generated Blue Rose heroes for the Narrator’s Screen booklet, offering a representative cross-section of novice characters, complete with backgrounds and customization options, usable for quick-start play and great for demo adventures and convention games to introduce new players to Blue Rose and the AGE System
Speaking of adventures, I’m also developing the first drafts of a number of short Blue Rose adventures by an exciting collection of authors, including Jaym Gates, Elsa S. Henry, Steven Jones, Kira Magrann, Alejandro Melchor, and Rebecca Wise. We intend to release these adventures as short, stand-alone PDF products and to collect them into a print edition to provide Blue Rose Narrators and players with a wealth of opportunities to tell stories in the world of Aldea.
As you can see, that’s a lot of Blue Rose in the works! We’ll keep you updated as things progress, perhaps with some additional previews and looks “behind the curtain” as the book finishes production and gets ready for pre-order and PDF release. Naturally, our Kickstarter backers will have the first look at anything new that comes along, but we’re looking forward to making the new edition of Blue Rose available to everyone!
Today we present the second installment of Fantasy AGE Encounters, our monthly series of PDFs for the Fantasy AGE RPG. Fantasy AGE Encounters are short “side quests” that can be used as-is or expanded into longer adventures.
Menace from the Mines: Traveling through a mountainous region, our heroes seek shelter from a storm in a seemingly-abandoned mining town. But something stirs beneath the earth, and it’s all they can do to survive!
Menace from the Mines is appropriate for Fantasy AGE heroes of levels 5-8.
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