Visit Green Ronin at Booth 101, Gen Con Indy 2022

Gen Con Indy 2022

The Green Ronin Convention Crew reports from Indianapolis that Gen Con is going well! Alex and Jonesy are running sold-out games, and some products are already sold out as well. Here is a view, care of Disembodied Troy, of what’s for sale at Booth 101. Here’s a view from inside the dealer hall at Gen […]

The Guide to Starhaven for Mutants & Masterminds

A Haven in the Stars

It’s all Alex Thomas’s fault. We said so on Mutants & Masterminds Monday. Alex wanted to run a streaming game for Team M&M and asked “so what else do we know about this Starhaven place mentioned in The Cosmic Handbook?” To which Crystal Fraiser and I said, “Nothing.” The paragraph or so of info about […]

Gen Con ®

Gen Con Events!

Hello heroes! We are running some events at Gen Con this year! We are so excited for the chance to play with all of you. To help you find us, I have compiled this rough schedule of our events so you can come play with us at the con. I know our events are sold […]

Modern AGE, Four Years On: Modern Adventures

In my last two articles I talked about where the Modern AGE line currently stands with its core, setting-agnostic books, used to customize the game as you please, and its published settings, from sketches to two full-blown game settings: The World of Lazarus and Threefold. However, I ran long on the second article and didn’t […]

Modern AGE, Four Years On: Our Modern Worlds

In my last article, I talked about the state of the Modern AGE line as we move into its fifth year. I started out by dividing the line into two loose categories and exploring the first, of “core” book releases. While Modern AGE is completely playable with the Modern AGE Basic Rulebook, the other releases […]

Modern AGE, Four Years On: The Creative Core

Modern AGE is four years old! It was released back in June 2018, ahead of its formal debut at Gencon of that year. Building on the ideas of Fantasy AGE, Modern AGE was designed to work within the 200+ year span of the “modern era,” up to the near future. This was a bigger challenge […]

Six of Cups for Blue Rose AGE: The Storm of the Century and Other Stories

Six of Cups is Blue Rose’s second anthology of adventures (the first was, of course, Six of Swords). Of course, at center, this book is about providing a set of interesting, self-contained adventures for Blue Rose campaigns. Perhaps your group will play Sovereign’s Finest, traveling the lands, playing through all of these. Or, one or […]

Location, Location, Location

Add at least two dozen “locations” to that and you start to get the concept and usefulness of Danger Zones for the Mutants & Masterminds Superhero RPG. The sourcebook, a compilation and expansion of our long-running series of PDF products, takes a look at an oft-neglected element of superhero adventure creation. You guessed it: location. […]

The Twilight Accord Patreon: Paying It Forward for Pride

In May, Green Ronin Publishing launched its Patreon for Twilight Accord: The Fallen City, a 5e fantasy setting and campaign that centers the experiences of LGBTQ+ heroes and community in that setting. A collaboration between tabletop industry veterans Steve Kenson and Joseph D Carriker Jr., the Patreon is intended to build a collaborative community of […]

Straight Talk About Twilight Accord

So, you may have heard or read about the new Twilight Accord Patreon launched last month to develop a queer-focused 5e fantasy setting and campaign. Given that the majority of the tabletop RPG audience is likely straight (although I’d like to see some proper demographic research, myself) I figured it was a good idea to […]

Visit Green Roinin at Origins Game Fair 2022, booth 316!

Play M&M with One of the Developers at Origins!

Hello heroes! Origins event registration is currently open and I am deep in final preparation for my events at the con. I wanted to share my schedule here in case any members of our Green Ronin community wanted to share a table with me in June. I’m running a ton of M&M events spanning Earth-Prime, […]

Building Better Benefits

Hello heroes! I hope you’re having a great day out there in gamer land. Today I want to talk about one of my favorite advantages in Mutants & Masterminds. It’s an advantage that doesn’t immediately pop off the page during character creation, but it is perhaps the most flexible advantage. One that I find offers […]

The Twilight Accord

The guards shifted nervously, coughing a bit, breath fogging in the chill night air. They were all a bit uneasy, and with good reason. One glanced again at the wood piled and arranged in the courtyard, and thought about the hours until dawn. “Some of them are little more than children,” he announced aloud to […]

Secrets of Lemuria

<incoming transmission>   <handshake accepted… decryption protocol required>   <decryption completed>   “It’s been a long journey to the Ring gate and your final destination: Medina Station. Some weeks ago, you were all hired by an independent journalist, Sangra Velazquez, to escort him to a meeting on Medina with explorer/scientist Dr. Carly Toor. Sangra has […]

Neon Shadows

TL;DR – So can I use Cyberpunk Slice with Modern AGE to (ahem) run an urban fantasy cyberpunk game? YES! Grab both books (and maybe Modern AGE Companion while you’re at it) and you’ll rock it! With the release of Cyberpunk Slice for Modern AGE, AGE System players have a new resource for creating campaigns […]

A Slice of Cyberpunk Temptation, Coming for Modern AGE

Cyberpunk is one of the most popular genres in roleplaying games. Sitting as it does between the modern era and classic spaceships and aliens SF (though some cyberpunk, such as Schismatrix and Altered Carbon, incorporate those elements too), it’s a natural fit for Modern AGE. I was hesitant to add cyberpunk to Modern AGE because […]

Back Into The Expanse: Worlds and Systems

Some of you may have seen the recent actual play of Cthulhu Awakens that I ran in conjunction with the Kickstarter. I really enjoyed running the game, but after that brief foray into the realms of eldritch horror, I’m excited to say that it’s time for me to get back to The Expanse! During my […]

Beyond the Ring: Available Now

The ring gates have opened up opportunities on 1300 worlds for scientists, adventurers, explorers, and colonists. Royal Charter Energy is seeking brave and bold individuals of many diverse backgrounds for colony and mining operations beyond the rings. Be the first to set foot on a new world. Make new discoveries. Explore. RCE is currently hiring […]

Eldritch Texts in Cthulhu Awakens

  As we noted in our update about powers and eldritch workings, anyone can “cast a spell” in Cthulhu Awakens as long as they have a text to work from that contains the proper instructions rendered in a language they can understand. This of course leads us to the question of what these references are, […]

Eldritch Workings and the Powers of Cthulhu Awakens

  Cthulhu Awakens provides three options for characters seeking extraordinary powers. First, the Inhuman Legacy talent represents individuals who discover they’ve inherited certain strange characteristics. They might be related to ghouls, Deep Ones, or some other weird lineage. Second, some humans and other entities possess psychic disciplines, giving them the ability to alter other minds […]

Secret History in Cthulhu Awakens

In expanding the source material to cover the Weird Century, Cthulhu Awakens presents a world with a secret history, where the Mythos is never acknowledged in public life, but still represents a pervasive, dangerous influence. This kind of thing isn’t at all unusual for horror and urban fantasy—it’s hard to keep the world recognizable and […]

The Weird Century

The key setting concept of Cthulhu Awakens is the Weird Century, a rough period from the 1920s to the present characterized by rising Mythos activity. Isolated cults such as the Esoteric Order of Dagon become worldwide movements powered by advances in technology and global integration. Conspiracies attain greater sophistication and infiltrate governments, and governments themselves […]

Bonds: An AGE Mechanic Evolved

If you’re familiar with Blue Rose or Modern AGE, you’ve come across Relationships: a system that provides mechanical benefits based on your character’s powerful feelings for another person, whether it’s love, friendship, professional admiration—or deadly enmity. Relationships form the seeds of Bonds, a generalized mechanic used in Cthulhu Awakens that among other things, is used […]

Alienation: A Mind Adapted to the Unknown

Contrary to popular belief, encountering Mythos entities, reading texts that convincingly upend the supposed laws of reality, confronting the dark miracles of sorcery, or witnessing the dark miracles of alien gods do not drive you mad—at least, not in the conventional sense. “Madness” is used as a casual term for mental illness, a phenomenon that […]

Cthulhu Awakens Game Master’s Kit!

This morning we are pleased to announce that we will be making a Game Master’s Kit for Cthulhu Awakens! The Cthulhu Awakens Game Master’s Kit is a collection of resources that help you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master’s screen that displays stunts and other essential Cthulhu Awakens information at a glance–and it keeps […]

The Cthulhu Awakens Menagerie

Cthulhu Awakens is a game of fear and weirdness, and that includes the people you meet, from mortal conspirators to otherworldly monsters. I thought folks might like to see all the listings with full game statistics provided in Chapter 9 of the book. Mundane Creatures: Entries that might exist even in a world without the […]

Cthulhu Awakens With Modern AGE

As part of the AGE System family of games, Cthulhu Awakens is substantially compatible with Modern AGE, our multi-genre modern era RPG. In fact, Cthulhu Awakens was originally designed as a Modern AGE supplement, but eventually merited being broken out into a dedicated game. Nevertheless, the two games are similar enough that we’ve offered Modern AGE books as part of the campaign, because it’s […]

The Expanse Meets Cthulhu Awakens!

The Kickstarter for Cthulhu Awakens, which brings cosmic horror from the unimaginable past, through the 1920s, and into the 21st Century, is now live! Both The Expanse RPG and Cthulhu Awakens are powered by AGE: the Adventure Game Engine, which opens new realms of possibility for both universes. The stars have truly aligned…. Part of the appeal of The Expanse are the elements of horror carefully […]

Weirdness Overflowing: Cults of the Mythos

  As mentioned in our last update on the subject, Weirdness Overflowing is a PDF supplement that grows with the campaign, adding new chapters as we go. The first chapter, which qualified backers will be receiving, since we have unlocked the first Weirdness Overflowing stretch goal, is Cults of the Mythos. This is exactly the kind of thing suited for an […]

The Gregarian – Cthulhu Awakens Entity Preview

When insects and worms feast on the remains of certain psychics, sorcerers, and certain strong-willed individuals, they sometimes copy the residue of that individual’s personality, and a Gregarian is born. These flesh-eaters develop a collective will, and even acquire some of the deceased’s knowledge. Here are the Cthulhu Awakens statistics for these entities. Gregarian Abilities […]

Blue Rose Meets Cthulhu Awakens!

What does Cthulhu Awakens have to offer players and Narrators of Blue Rose? A great deal, as it turns out, even if you don’t want Outer Gods and Great Old Ones threatening the world of Aldea. Let’s look at some of the possibilities: Bonds While Blue Rose has Relationships, Cthulhu Awakens has Bonds, a development […]

Added Ancestries for the Blue Rose Adventurer’s Guide

Other Fantasy Folk for Aldea The Blue Rose Adventurer’s Guide describes the romantic fantasy world of Aldea for Fifth Edition fantasy roleplaying. Aldea is a bit different from some fantasy settings, including the ancestry of its people: the Adventurer’s Guide describes the humans, night people, sea-folk, vata, and the rhydan (psychic awakened animals) of the […]

5E Jamboree!

Mix-and-Match Green Ronin’s 5e Fantasy Offerings Green Ronin publishes a lot of games. It figures: We’re gamers, and we like a lot of games! We also publish material for a number of different game systems. While the Adventure Gaming Engine (AGE) System sees a lot of use these days, and is as close as we […]

Cthulhu Awakens: On Kickstarter Now

Press Release: Cthulhu Awakens Kickstarter is Live!

FOR IMMEDIATE RELEASE 02/15/2022 The Cthulhu Awakens RPG Kickstarter is Now Live!   Seattle, WA: Green Ronin Publishing is pleased to announce that the Cthulhu Awakens RPG Kickstarter, first revealed last month, launched today and its campaign will be live until March 23. Cthulhu Awakens is a complete roleplaying game where a diverse set of […]

Running a Shared Universe: Road Maps and Sandboxes

Hello heroes! I hope the multiverse is treating you well today. As some of you may know, in addition to working on Mutants & Masterminds here at Green Ronin, I run my own streaming network The Untold Stories Project. USP is something I started a couple of years ago with some friends of mine who […]

Mutants & Masterminds Deluxe Gamemaster's Guide

Synopsis Based One Shot Design

Hello heroes! Hope you’re having a great day out there in gamer land. As you may know, event submission is open for a few major conventions happening later this year, so I imagine quite a few of you are starting to put together the wonderful games you’re going to run this summer. I got my […]

The Cthulhu Awakens FAQ, Version 0.5

As we recently announced, we’re making a new standalone AGE System game, Cthulhu Awakens, which will start crowdfunding over at Kickstarter on February 15, 2022. Go here to sign up for alerts. But one of the challenges of the press release format is that we have just a page to present a mixture of high […]

Green Ronin Publishing Announces Cthulhu Awakens RPG Kickstarter

FOR IMMEDIATE RELEASE 01/19/2022 Green Ronin Publishing Announces Cthulhu Awakens RPG Kickstarter Seattle, WA: Green Ronin Publishing is proud to announce that its latest AGE System roleplaying game, Cthulhu Awakens, will begin crowdfunding on Kickstarter on February 15, 2022. Cthulhu Awakens is a complete roleplaying game where a diverse set of protagonists confront the horrors […]

Device vs Equipment

Devising the Difference Between Devices and Equipment Hello heroes! Thank you for popping by the Round Table for one of my posts, grab a snack and settle in. I wanted to take a crack at answering one of the questions I see most often from the M&M community. That question being, “How do you differentiate […]

Bundle of Holding Encore!

The books may have come to their conclusion, but you can keep the story going at your own game table with The Expanse RPG available now for an amazing deal at the Bundle of Holding! Check it out Right Here! In case you missed it when this bundle was previously available at the end of […]

Assault on the Aerie

This week sees the release of Assault on the Aerie, the adventure I wrote for the Modern AGE Missions series. The brief was to write a “high-level” adventure, and Assault is recommended for Modern AGE characters of 13th to 15th level. But what does “a high-level adventure” mean in the context of the action-adventure style […]

The Expanse comes to Foundry VTT!

Introduction Earlier this year, there was a Ronin Round Table that introduced the VTT team. Since then, we’ve had the release of the Mutants & Masterminds 3e sheet on Roll 20 along with various Danger Zones and the Condition Cards. We have revisited Freeport with the 5e content, also on Roll 20. Ahpook and Jonesy […]

Beyond the Ring

<Incoming transmission.> It’s been a long haul, but we’re getting close to sending Beyond the Ring to print. This sourcebook advances The Expanse timeline, taking us to Ring space and the 1000 worlds beyond the rings. This book joins Abzu’s Bounty and Ships of the Expanse as the third major release for The Expanse RPG. […]

December Sale for Christmas

You may have heard recently that we are running a sale for the holidays, during the actual month of December! Several of us here at Green Ronin have chosen our favorite games, which you can purchase on sale during the month of December. Stay tuned here and to our social media pages to see what other books will […]

Rules Tinkering

Folks who know me know that I am a tinkerer when it comes to rules and game design: I love to play around with different ideas for how something can get done in the context of a game, and I have notebooks and digital files full of ideas and random thoughts jotted down about particular […]

Flight 1701: A New Modern AGE Missions Adventure!

A routine flight turns into a challenge to survive and humanity’s first contact with extraterrestrial life, as the plane somehow crashes on another world. The passengers and crew must work together to discover what happened, represent all humans while struggling to communicate with an alien people, and figure out a way to get back home. […]

Order in the Court! Danger Zones: Courthouse Now Available!

While superheroes are often involved in stopping crimes and capturing criminals, how many times have the heroes in your Mutants & Masterminds had to show up in front of a court? The latest release in our Danger Zones series, the Courthouse, raises just that question and provides plenty of resources for the answers.   As […]

Weapons and Tech in the Expanse RPG

“The Expanse RPG is designed to tell stories in the universe of The Expanse novels, not to be a tactical simulator.” I can’t count how many times I’ve written or uttered this phrase since becoming the line developer.  It’s the best answer I can give when people ask why The Expanse RPG doesn’t have a […]

IT CAME FROM THE INTERNET! VTT material on Roll20!

Today we have a special guest post by none other than Ahpook from the Green Ronin VTT Team! Lightning flashes and thunder crashes! Inside the VTT Lab at Green Ronin HQ, something moves… “It’s alive! Alive I tell you! ALIVE!” Happy October everyone! I have a Halloween miracle to share with you all. There once […]

Player or GM, the Modern AGE Mastery Guide is Here for You

I’m so pleased to announce that the Modern AGE Mastery Guide has gone to press, which means you can preorder the print version, get the PDF now as a $5 add-on with your preorder, or get the PDF on its own in our webstore or at DriveThruRPG. In case you’re curious, we’ve chosen a printer […]

Fantasy AGE Core Rulebook

Fantasy AGE Core Rulebook Cover Reveal

As Fantasy AGE fans know, we’ve been working on a Core Rulebook for the game for a while now. We decided it was time to bring together Fantasy AGE and Freeport, our signature fantasy city since 2000. More than that, we’ll be exploring many new lands in the world of Freeport through a setting concept […]

The AGE of Wonderful (and Misfit) Toys

So, backstage, we developers have been talking about the different properties of AGE as a system, and how they might be tweaked, expanded, streamlined, and generally fooled around with. This is a conversation that builds up when it interests us, or when various projects demand it, and it’s responsible for a lot of the work […]

Old Games Never Die: True20 Revised Rulebook available for Print On Demand

I’m certainly dating myself, but long ago, I loved to haunt the aisles of the games auction at Gen Con and to visit shops that had older and out-of-print games. It was how I got to see products that pre-dated my entry into the tabletop gaming hobby, or that I missed somewhere along the way. […]

Gen Con Report 2021

Another Gen Con is in the books, and what an unusual Gen Con it was, in many regards. As folks may know, this year Gen Con held a “hybrid” event, consisting of online and “pop-up” Gen Con events hosted by local game stores, in addition to the traditional in-person event at the convention center in […]

Book Mashup: Apocalypse Freeport

Andrzej was getting tired. He swept his greatsword in a figure 8, pausing to lean slightly to let a crossbow bolt pass him by and bury itself in the shooter’s friend, coming up the other side. He hated killing but the briefing said these people, filthy doublets, poor dentistry, and all, might destroy several universes. […]

Book Mashup: Vaporwave Rose, Part 2

Last time around I started this mashup between Modern AGE and Blue Rose without knowing how much I’d get into it. 90s cartoon romantic fantasy! The setup was so alluring I threw about a thousand words at it, so I had to break it up. Here’s the second part, but let’s go over the essentials […]

Book Mashup: Vaporwave Rose, Part 1

I really enjoyed writing Lost Ilium the other week. I didn’t know if the mashups were going to be a series, but I left room for it. Past Me was pretty smart it seems because I quickly came up with another idea. This time, we’re going to combine Blue Rose, Modern AGE, and cartoons from […]

Dive Into the Aquarium for M&M

The release of Danger Zones: Aquarium is a bit of time travel on our side of things, because Aquarium was actually the first of the Danger Zones written, used as an example of how to set-up and write about the other locations planned for the series. It didn’t end up being the first one released, […]

When the Developer Plays: More Miscellany, Rules and Talents!

Last time I talked about playing Modern AGE using the Threefold setting—and I mean, playing a character, not running a game, which you don’t see developers write about much—I started getting into a grab bag of insights. This time around though, we’ll be talking about how we’ve worked with Modern AGE and its supplemental rules […]

Book Mashup: Lost Ilium

So, I was going to talk a little more about my Threefold setting Modern AGE campaign, but, uh, I didn’t feel like it. Instead, I got a sudden notion to take a few different things I worked on and combine them. I’m going to call this Book Mashup, because these are books, and you can […]

Keeping the Creative Panic at Bay (A Ronin Roundtable Guest Post by ’Nathan Burgoine)

One thing about being a writer with one foot in queer romance and the other in queer spec fic is having two genres worth of Impostor Syndrome. I joke, but the truth is despite having published four novels, six novellas, one collection, forty-one short stories, and five pieces of nonfiction I’m not considered prolific in […]

When the Developer Plays: Miscellaneous Insights!

Over several articles in this series, I’ve talked about a few insights I’ve acquired playing a Threefold setting Modern AGE campaign in a bit of depth. Over the past while, however, things have become a bit more scattershot. So, think of this time around as a grab-bag of insights about Modern AGE and Threefold, and […]

When the Developer Plays: Let Me Tell You About My Character!

(No wait! Come back!) As many people know, telling random folks about your character is simultaneously the greatest temptation in RPG talk, yet the lowest form of discourse. However, since I develop Modern AGE I guess I can get away with it! Beyond that, there is honestly some broad relevance, since I ended up accidentally […]

So You Want to Play a Dimension Hopping Trickster God for Some Reason, Part 2: We Got Your Timelines Right Here

Last time on SYWtPaDHTGfSR, I chose an article series title that did not lend itself to a catchy acronym. I also explained how you could, if you were somehow moved by some unlikely situation that made the idea of a dimension hopping trickster god exploring timelines —such as Loki, say, if we were to look […]

So You Want to Play a Dimension Hopping Trickster God for Some Reason, Part 1: Making a God in Modern AGE and Threefold

Let’s imagine that somehow, the cultural zeitgeist has moved to the unlikely place of trickster deities jumping through alternate universes. How did this happen? Could it be that an exceptionally large media franchise owned by one of the largest entertainment companies in the world produced a show with this concept? But more importantly, do you […]

Biting Cold

Engaging setting details are one of the keys to producing exciting encounters and adventures in Mutants & Masterminds. Players will remember their epic fight atop a frozen crane which is buckling under the added weight of its ice, threatening to topple onto the streets below, a lot more than another battle in a 30 by […]

Ships of the Expanse: Torpedoes Away!

<Incoming transmission.> <URGENT! Imminent contact detected!> Ships of the Expanse is so close we won’t even experience any time delay on this transmission. Ty has signed off on the book, and it’s off to the printers. Since we’re so close, I thought now would be a good time to talk about combat. Let’s begin with […]

Prince of Tears from The Book of Fiends

Redoubt in the Mists

I don’t know about you, but from the very start of my career as a Game Master, I would steal from find inspiration everywhere: novels, comic books, television, movies, and, especially, other games. I mixed-and-matched elements from multiple superhero game settings and comic books with my own creations in my campaigns. I transposed and stitched […]

Ships of the Expanse: The Ships and Deck Plans

<Incoming transmission.> Although they come in the final chapter, the deck plans are very much the centerpiece in Ships of the Expanse. It is also, in part, the reason this book took so long to get out. Although the pandemic can take most of the blame there, making all these plans involved an incredible amount […]

Ships of The Expanse: Expanding How You Play

<Incoming transmission.> Ships of the Expanse is coming to a spaceport near you soon! In my last transmission, I presented overview of what all is in the book, but now I’m going to get into some of  the nuts and bolts. The Expanse RPG presents  a solid basis for spaceship rules. There is more than […]

The Summer of Starhaven is Coming!

Society is in chaos, a city is born, and Europa needs heroes! One of the most amazing things about starting Mutants & Masterminds Mondays and the M&M Patreon is our ability to hear directly from the fans about what excites them. The alien refuge city of Starhaven has been a setting element since the release […]

Ships of the Expanse – Welcome Aboard

<Incoming transmission.> This is the book you’ve all been waiting for! The first major supplement for The Expanse RPG is all about ships and the dangers and rewards of space travel. So, strap into your crash couch–we’re in for a wild ride. The focal point of many Expanse games is the characters’ ship. Characters are […]

Putting Your Fantasy AGE Adventures in the Trojan War

Fantasy AGE Trojan War, out now (and at DriveThruRPG) is a condensed guide to running Fantasy AGE adventures in the Homeric Age, a mythic-historical period where ancient events inspired grand myths. The events around Troy can be thought of as one of the first popular fantasy series and shared universes, though to ancient Greeks and […]

Fantasy AGE Trojan War: Now Available!

Cross the Wine-Dark Sea and Storm the Walls of Troy Again! Fantasy AGE Trojan War, which is available now, revives the classic 3rd Era historical fantasy supplement in streamlined form for Fantasy AGE. This book explores the Homeric Age: a period that’s half history, half myth, and all about dramatic action, where gods and heroes […]

Welcome Alex Thomas to the Ronin Roundtable!

Hello heroes! My name is Alex Thomas and I am the newest member of the Mutants & Masterminds team here at Green Ronin. Crystal asked me to come on board as her Assistant Developer and I am so excited to get started! My favorite genre in fiction is super heroes. There’s something about the larger […]

Fantasy AGE Trojan War: Sing, O Muse, of the Rage of Achilles

Fantasy AGE Trojan War is a compact adaptation of its D20 System predecessor. Instead of just doing item for item conversions, we worked on this as a shorter Fantasy AGE work, with most design happening from the ground up. Over the course of doing this we omitted a few things—most notably, game statistics for Troy’s […]

A Session Zero for Blue Rose

A number of weeks ago, I was invited by Juce of Master the Game to take part in a three-act Blue Rose campaign he is hosting on his YouTube channel. Before we launched into the full campaign, however, our Narrator Aaron wanted for us to do a Session Zero, to talk about the concept for […]

Reviews From R’lyeh: In the Modern AGE

Pookie of the site Reviews From R’lyeh posted a review of our Modern AGE RPG Basic Rulebook. In it, Pookie examines the contents of the book, creates a sample character, and goes over some of the history of the Adventure Game Engine (AGE) system. We’ll let you read the article for yourself.

Coming May 13: Fantasy AGE Trojan War

Read the title! On May 13, we’ll be releasing a Fantasy AGE supplement for Homeric Age adventures. Inspired by the classic 3rd Era Trojan War book by Aaron Rosenberg, this 65-page supplement, coming in PDF and print-on-demand, adds numerous new character options, magic items, and special rules for Fantasy AGE. Note that this isn’t a […]

Mayday! May Day!

Happy May-ing season to all you fans and friends of Green Ronin Publishing out there. It’s certainly fitting timing for the release of our new agrarian-themed Astonishing Adventure, “Green Thumb, Black Heart”  featuring one of our classic Freedom City villains, the Green Man, along with an update of his loyal hench-women, the Brides of the […]

Rhydan Roundtable: Hunter and Prey

This Ronin Rhydan Roundtable is inspired by a question from a Blue Rose fan regarding the events of the adventure “The Case of the Rhydan Swine” from the Aldis sourcebook. “If any animal in the world could potentially awaken as rhydan, how can people in Aldis eat animals?” Not to be flip about it, but […]

Living in Dev-Time

“When is that book going to be done? When?” It can be strange living in what I call “dev-time” (or “development time”) because eagerly-awaited projects are often not just yesterday’s news for me as a writer but most likely last year’s news at times. The development cycle of a book, much less an entire game, […]

The Beacon – Danger Zones: Lighthouse is available now!

Lighthouses conjure up all kinds of images of moody, Gothic stories of mystery, hauntings, and murder along isolated, lonely coastlines, and those are just some of the things explored in this week’s Danger Zones: Lighthouse  release. Our weekly Mutants & Masterminds Monday live-stream talks about some of those themes involving lighthouses and the occult adventures […]

Time Is Fleeting: Active Campaign Settings

Madness takes its toll … but before we launch into a chorus of “The Time Warp,” let’s talk about time as it applies to RPG campaign settings, in particular some of those published by Green Ronin. It begins a long while ago, the 1990s, to be specific. That was when I first began to experience […]

Don’t Touch That Dial! Into the Idiot Box is available now!

This week sees the release of Into the Idiot Box for Mutants & Masterminds, and Jason Keeley’s entry into the growing Astonishing Adventures line is a unique one, as we discussed with him on last week’s episode of Mutants & Masterminds Monday. In particular, it features the troublesome cosmic kid Quirk from Freedom City putting […]

When the Developer Plays: Dueling Time!

Last time I told you about the Modern AGE Threefold game I don’t Game Master, but play in as Andrzej, who happens to be one of Threefold’s signature characters. Tonight, as I write this, I’m coming off another session where, as Andrzej, I fought a duel. I want to share some insights about combat using […]

Danger Zones: When the Mundane Goes Weird

A lot of our Danger Zones offerings have been the kinds of locations you expect for superhero slugfests: the tottering Bridge , open Streets , the iconic Bank  for robberies, and Amusement Parks—both operating and abandoned—but there are a few offerings that don’t immediately spring to mind when you decide to plot of thrilling, comic-book […]

When the Developer Plays: Threefold

There’s a stereotype among game designers and developers that you eventually get so swamped with work you don’t play. I must admit there’s a challenge, but in many cases it’s more that, if you work in games, you love games. You want to have some time in popular games, pick them apart, and see what […]

The VTT Team

Virtual Tabletop Team Revealed!

Hey friends, Troy here. You may know me from such things as the disembodied voice from Mutants & Masterminds Monday, or the disembodied voice from ThursdAGE, with Owen KC Stephens! In addition to giving the business to Crystal, Steve, and Owen on Mondays and Thursdays, I also take part in our communications and community projects […]

Rose Petals: A PDF Preview

While the technologies of portable document format (PDF) files and print on demand (POD) has allowed us to bring The Blue Rose Adventurer’s Guide to you in spite of the current pandemic and limits on book printing and distribution, not having the book in stores does rather limit the ability to look through it when […]

A Wolfenmoot Gift

Some time ago, Green Ronin staff were introduced to the wonderful notion of Wolfenoot, a holiday created by a boy in New Zealand as “a celebration of canines, kindness, and humans who embrace both.” We were so charmed by it, that we incorporated our own version into the world of Blue Rose, the holiday of […]

Green Ronin Publishing in 2021

  It seemed like 2020 lasted for a decade but at last we are here in 2021. As is traditional, I’m going to tell you about some of our plans for the coming year. What is not traditional is that a global pandemic still rages and even with the vaccines rolling out things won’t be […]

Blue Rose Adventurer’s Guide: Call It a Humble-BRAG

It’s here! This week marks the release of the 5e-compatible Blue Rose Adventurer’s Guide, or “BRAG” as we call it around the Green Ronin company Slack and e-mails. If you didn’t know that BRAG was coming, well, we need to network better, because we have talked about and anticipated it a lot: Aldean Arcana (October […]

Modern AGE Mastery Guide Preview: Two Weapons Revised

The biggest release for Modern AGE this year will be the Modern AGE Mastery Guide. This book is a little different from similar offerings, which are usually aimed exclusively at Game Masters, or feature player-facing material. The Mastery Guide is for both GMs and other players. In some ways it can be thought of as […]

To the Moon, Heroes!

In the Star Trek: Deep Space Nine episode “Far Beyond the Stars” there is an imaginary sequence involving science fiction publishing in the 1950s. The magazine’s editor presents the cover for the next issue and asks which of the pool of writers wants to write a story to go with it. The genesis for “To […]

Green Ronin Patreon Roundup!

Patreon is an online platform that creators can use to run subscription services for all kinds of content. As a creative bunch of people, a number of the Green Ronin Publishing staff have their own Patreons, where they provide more of the kind of amazing game-related material and expert writing that Green Ronin fans have […]

Danger Zone: Fast Food Restaurant Available Now!

This week we’re releasing a brand new Danger Zone, The Fast Food Restaurant! Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland… Superheroes face as much danger from the world around them as they do from their most nefarious villains. You want your justice […]

Join the Mickey Mastermind Club! with our Official Patreon

Green Ronin have launched our first official Patreon, providing new game material for Mutants & Masterminds 3rd Edition! You told us you wanted even more villains for Mutants & Masterminds and we listened, reaching back into the archives to revitalize a ton of fan-favorite villains from previous editions who haven’t yet appeared in the current […]

Our Live streams are back in the new year!

Hello friends! Troy Hewitt here, community nerd for Green Ronin Publishing and the disembodied voice for our two live streams, Mutants & Masterminds Monday with Crystal Frasier and Steve Kenson, and the Fantasy AGE live stream ThursdAGE! With Owen KC Stephens. We’re entering the new year with our tech dialed in (sort of?), our content […]

What’s Up with Modern AGE? Winter 2020 Edition

I haven’t blogged about Modern AGE in a while. As we’ve mentioned before, COVID prompted us to change how and when we release some things, and Modern AGE is part of that, but not because anybody has slowed down. So, let’s talk about the state of things for the line. Before we get too far […]