Entries by Evan Sass

SIFRP PDF Preview: An Almanac of Westeros

We are pleased to present our first PDF preview of A Song of Ice and Fire Roleplaying (which, incidentally, is due in stores next week). This preview is an excerpt straight out of Chapter 1: A Westeros Primer. SIFRP PDF Preview: An Almanac of Westeros

SIFRP Design Journal: Magic

by Steve Kenson“Sorcery is a sword without a hilt. There is no safe way to grasp it.” –The Horned Lord Magic has all but vanished from the world. The Children of the Forest are no more. Priests perform no miracles. The dark arts of necromancy no longer function, and even the pyromancers have lost much […]

SIFRP: Play Styles

by Steve Kenson The rules in A Song of Ice and Fire Roleplaying are designed around a specific play style—but one that supports a broad range of tastes and interests. The noble house provides an excellent unifying element and offers opportunities for schemers and warriors alike, and can serve just about any kind of saga […]

SIFRP: Conflict

"Words are like arrows… Once loosed, you cannot call them back." —Doran Martell Taking on A Song of Ice and Fire was tough. Obviously, there’s the challenges of meeting fans’ expectations, covering the world in enough detail to run campaigns, and all the other difficulties in game design, but, like other adaptations, an RPG based […]

SIFRP: Weapons

"If you are in need of new arms for the Hand’s tourney, you have come to the right shop… My work is costly, and I make no apologies for that, my lord… You will not find craftsmanship equal to mine anywhere in the Seven Kingdoms, I promise you. Visit every forge in King’s Landing if […]

SIFRP: The Noble House

With a world as large and rich as the world of Westeros, figuring just how to build stories in this complex framework of characters, places, and cultures can be a bit daunting. There are all sorts of tales you can tell: For instance, you might construct a brutish and violent saga of wildlings battling the […]

SIFRP: The Hand of Destiny

One of the most important resources available to your SIFRP character is Destiny. In effect, Destiny, or rather your Destiny Points, let you to seize control of story aspects to control your fate and modify your fortunes. Your character is a protagonist after all, and it wouldn’t do to lose your hero (or villain) to […]

SIFRP: Nuts and Bolts

Last time we looked at dice and how they’re used in A Song of Ice and Fire Roleplaying, specifically in how your "ability" determines the number of dice you roll whenever you take a test. This time, we’re looking at the abilities, the "nuts and bolts" of every character. Abilities define how the characters interact […]

SIFRP: The Heart of the Game

“When you play the game of thrones you win or die, there is no middle ground.” —Queen Cersei, A Game of Thrones One of the primary concerns in the SIFRP game design was to keep the mechanics and game play simple, to make sure gaming veterans and folks new to roleplaying games alike can pick […]

A Vision of Ice and Fire

Robert J. Schwalb This summer, Green Ronin is releasing A Song of Ice and Fire Roleplaying, a brand-spanking new roleplaying game for George R. R. Martin’s remarkable saga of betrayal, conflict, treachery, love, death, and destiny as told in A Song of Ice and Fire. Fans of both roleplaying games and the novels likely know […]