We have posted a PDF Preview of the Scurvytown chapter of Pirate’s Guide to Freeport. “If the stories told in far-flung ports about Freeport were true, visitors would be gutted like fish the moment they strode down the gangplank of an arriving ship. While newcomers quickly learn Freeport is far more than a collection of […]
About Evan Sass
Evan (he/him) got his start in tabletop games in 1995, as a co-founder of Rubicon Games. Among other tabletop games, he worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. RPGs he has edited for include Everway, Ork! The Roleplaying Game, Spaceship Zero, Warhammer Fantasy second edition, the d20 System, A Song of Ice and Fire, Mutants & Masterminds, Dragon Age, Fantasy AGE, Modern AGE, Blue Rose, Pathfinder, Critical Role (5e), and The Expanse RPG. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, currently available in print-on-demand format via DriveThruCards.com.
Entries by Evan Sass
We’ve posted the PDF version of our Freeport Trilogy Five Year Anniversary Edition to our Green Ronin Online Store.
Back in mid-2005, I wrapped up work on the Thieves World RPG line (available from all fine game stores in your neighbourhood) – and, I thought, on RPG writing once and for all. I’d worked on multiple games for multiple companies in the previous few years, I’d finished on a high note with an excellent book (the Thieves World Gazetteer, buy a copy today), and it was time to take on new projects. Close chapter, move on.
We’ve added four Freeport books to our ongoing Lucky 7 Sale in our Green Ronin Online Store. The top two are d20 System v.3.5-rules-compatible, and the bottom two are classic v.3.0 Freeport products.
With no further ado, here is a preview of Andy Law’s most excellent map of Freeport: The City of Adventure.
When Hal Mangold contacted me to draft some maps for The Pirate’s Guide to Freeport, I was hesitant. Cartography, like all of my rpg work, is my hobby, albeit one I get paid for; so I only accept jobs I really like. In Freeport’s case, my hesitancy was born of ignorance: I’d never read the setting before, so was unsure if I wanted to be involved.
I should know by now when I say something is going to be a snap, a breeze, a walk through the park so to speak, I should immediately punch myself in the face. I’ve been down this road a few times already (e.g. Black Company, Thieves’ World, and other big, scary projects), but for some reason, when Chris and I were in the early stages about what do with Freeport, I was confident we could kick this book out the door with no trouble. “We’re just collecting information and revising, right?” Oh how wrong I was.
We have added a PDF-format version of Creatures of Freeport to our Green Ronin Online Store. This bestiary was originally released in print format in 2004 (still available), and is fully compatible with version 3.5 of the d20 System rules. This indispensable PDF of creatures great and small comes fully-bookmarked. From the deceptively familiar malkin to the nightmarish deadwood tree, Creatures of Freeport has what you need to keep your campaign fresh and challenging!
This spring Green Ronin is releasing the Pirate’s Guide to Freeport, a new beginning for the famous “City of Adventure.” Over the following weeks we’re going to be telling you a lot about the book and our other plans for Freeport. Before I get into all the whys and wherefores, however, I’d like to start by giving you a basic overview of the book.