Need something spooky to scare your players for Halloween gaming? Green Ronin’s Freeport Bestiary is full of things that go boom in the night! As a free preview we’re offering a single creepy critter, the chindi–an undead created to terrorize its victims as it pursues a mission of vengeance!
Hi, I’m Jaym Gates, Line Manager for Green Ronin’s Nisaba Press. We’ll be publishing fiction tied in to the Green Ronin properties, both short fiction and novels. I was given three missions: make a great fiction line, make sure it was a great diverse fiction line, and find some great new voices for both fiction and RPGs. That’s pretty much the most exciting mission plan you could give me, for anything. Why? I got into editing because I discovered how amazing it was to find those incredible new voices that no one else has found yet. There is also something intensely rewarding about taking a good piece of fiction and refining it to its best form.
As we’re releasing our first batch of regular stories, I wanted to talk a little bit about tie-in fiction, and why Nisaba.
First off, one of the best things about tie-in fiction to me is that it gives fans new stories and elaborates on beloved settings. Flavor text in RPG books is great, but sometimes you really want to go on an adventure with characters. See the sights of Emerald City, smell the sweet reek of Freeport, maybe feel the wind on your face as Rezeans gallop across the plains. While we can’t LITERALLY give you all of that, fiction gives windows to the new and existing characters in our settings. Maybe they’ll inspire new adventures, show up in your existing adventures, or just be a brief excursion with a fictional friend, but any way it goes, we love giving fans the chance to interact at more length with our settings.
It’s also a great way to get your RPG fix if you don’t have time to game, are playing another game, or can’t get a good group. It’s like talking to an old friend you don’t get to see often enough.
Secondly, tie-in fiction is a great way for new fans to get involved. There are a lot of settings, a lot of rules, and a lot of history. It can be scary for someone to just jump in at the deep end with no idea what’s going on. A short story or novel takes away that overwhelming feeling of “SO MUCH STUFF” and gives the reader a gentle introduction to a new place.
And last but not least: because the world is made of stories, and stories allow the creators to develop things that might never come up in the RPGs, or that might just not have been thought of. Narrative is a unique thing that forces you to think of so many angles that you might not otherwise see. The scents and sounds of a world, the interplay between character and their religion, questions of morality and honor. A story fleshes out what the RPG has built to a level that flashes and flavor text can’t approach.
So that is “Why tie-in fiction.” I’m really thrilled with the stories I’ve already been working on. We have Anthony Pryor’s My Night in Freeport, Lindsay Adam’s tale of an Aldean agent and a Jarzoni priest-adept, Eytan Bernstein’s story of Kid Robot’s first day of school, and so much more. All of these are original fiction set canonically in the settings you know and love. My hope is that they bring another aspect of engagement and joy in the setting.
And keep an eye out, we’re planning to host an open submission period in a few months, so if you’re wanting to write fiction for Blue Rose, Freeport, or Mutants & Masterminds, get plotting now!
Today we present a new short fiction piece by Anthony Pryor, set in Freeport: The City of Adventure. In “My Night In Freeport,” a naive cabin boy goes ashore in Freeport for the first time, and learns important lessons about life in the big city, why attention to proper knot lore matters, and about the sailors’ code.
For just $1.99, you can download this rollicking tale in your choice of PDF, ePub, or mobi (Amazon Kindle). Or all three! We’re not the boss of your reading habits.
About Nisaba Press
Nisaba Press is the fiction imprint of Green Ronin Publishing. Nisaba will be publishing novels, anthologies, and short fiction tied to the rich and varied worlds of Green Ronin’s tabletop roleplaying properties. Current plans include stories of swashbuckling horror in the fantasy world of Freeport: City of Adventure, tales set in the romantic fantasy world of Aldea from the Blue Rose Roleplaying Game, superheroic adventures set in the world of Earth-Prime from Mutants & Masterminds, and chronicles of fantasy survival-horror in the world of The Lost Citadel.
https://greenronin.com/freeport/wp-content/uploads/sites/6/2017/10/GRR70001_200.jpg301200Evan Sasshttps://greenronin.com/freeport/wp-content/uploads/sites/6/2015/01/FP_WP_Logo.pngEvan Sass2017-10-27 14:37:372017-10-27 14:37:38Short Fiction: My Night in Freeport
Welcome to the Green Ronin Freebooter GM Information Hub!
Green Ronin Publishing is looking for some great new folks to run our games at select conventions. You may have seen us promoting our program at GaymerX and Gen Con, but for 2018, we’re expanding out to more shows. Here’s some information about various shows we’re looking for folks to submit games.
Gen Con 2018
Many of our games, especially Mutants & Masterminds, are on the list of Gen Con High Demand Games. Over the years, we have also received a lot of requests for more Dragon Age, plus we’re always happy for more Song of Ice & Fire. For 2018, we hope to expand that out more with lots of submissions for Blue Rose RPG, The Lost Citadel RPG, Fantasy Age, Titansgrave, Freeport, Critical Role Campaign Setting, Lazarus, Love 2 Hate, and more.
We’re looking for volunteers to run games, whether one session or 4-days of sessions. Here’s how it works:
Green Ronin arranges for a GM Badge in return for 12-hours worth of game time scheduled.
For 16+ hours of game time scheduled, we will reimburse your hotel based on ¼ of a regular rate. As an example, if a room is $200 per night we’ll pick up your part, so $50 per night!
Green Ronin must submit your games to count towards the GM Badge reimbursement and hotel room reimbursement.
You are still welcome to submit games via your favorite game group or other game companies, but we will only pick up badges/hotel reimburse for our submitted games.
Don’t need a free badge or hotel reimbursement? We’d still love to feature your game! If you submit a game with your favorite gaming group, or on your own, let us know and we’ll promote your game via our social media and at the Green Ronin Publishing Booth.
We’ll also be looking for Freebooter GMs at the following shows in 2017 and 2018! We will update the info here when we know what we can offer folks who can do the shows. If you’re interested in any of these shows below, please submit on the form at the bottom!
If you’re interested in the Gen Con Volunteer GM Program for 2017, you canfill out this handy form so we can email you with information. Thank you for your interest in running games for Green Ronin Publishing! Questions? Email Veronica at email@example.com
https://greenronin.com/freeport/wp-content/uploads/sites/6/2017/10/FREEBOOTER-thumb-200x232-133.png232199Evan Sasshttps://greenronin.com/freeport/wp-content/uploads/sites/6/2015/01/FP_WP_Logo.pngEvan Sass2017-10-06 20:53:542017-10-06 20:54:04Green Ronin Freebooters – Run games for us!
Today we introduce Part Four of our Return to Freeport Pathfinder-compatible PDF adventure series.
Return to Freeport Freeport is known for its adventures, from Death in Freeport (the one that started it all!) to the mega-adventure Black Sails Over Freeport. Now the City of Adventure goes back to its roots with Return to Freeport! This six-part adventure series for the Pathfinder RPG is a new way to begin your Freeport adventures.
Part Four: The Freebooter’s City In Return to Freeport, Part Four, the adventurers sail back to Freeport and find themselves embroiled in a different kind of battle, even more dangerous than they are used to: pirate politics.
https://greenronin.com/freeport/wp-content/uploads/sites/6/2017/09/GRR19154_200-2.jpg260200Evan Sasshttps://greenronin.com/freeport/wp-content/uploads/sites/6/2015/01/FP_WP_Logo.pngEvan Sass2017-09-06 15:16:072017-09-06 15:16:09Return to Freeport, Part Four: The Freebooter’s City
While Freeport City of Adventure was written specifically to work with the Pathfinder Roleplaying Game, Freeport has a history with class- & level-based RPGs with a core d20 mechanic that predates Pathfinder. Freeport has always been a location that’s easily adapted to new game systems and settings, with much of the core information it provides (such as maps, factions, politics, and adventure seeds) are useful to a GM building a campaign or adventure regardless of the game system used.
Thus with the recent release of the Starfinder Core Rulebook, a new game and new setting built off the Pathfinder Roleplaying Game and advancing its campaign world thousands of years in the future, it seems a perfect time to discuss how Freeport City of Adventure (and the Freeport Bestiary) can be adapted to spacefaring campaigns!
While it may seem that a sailing-ship port doesn’t have a lot of relevance to a science-fantasy game, it’s actually not at all difficult to adapt Freeport to a Starfinder Roleplaying Game setting. The simplest way is to leave it on its island, and make it a major starport in a system that is along a significant trade route but far from any major government within your campaign. This allows the layout to be largely unchanged (starships might even dock in the water, as a cheap alternative to expensive high-tech landing pads), and keeps all its internal politics intact. All mentions of ships are simple adapted to starships, and local groups and NPCs are updated to their high-tech equivalents. The city’s factions, history, and even many of its adventures can be easily translated to science-fantasy equivalents.
Though it takes more work, Freeport can also be adapted to be an independent spaceport free of any planetary body. It can be placed on an asteroid with an environmental field keeping air in (again allowing the existing map to be used), or even turned into a massive (potentially mobile) space station. For this last option you’d likely need to create a new map (or accept a really oddly-shaped space station), but the scores of shops, temples, homes, and buildings in Freeport can be adapted largely unchanged by simply assuming their technological base (and goods, and NPCs) are updated to appropriate levels.
Obviously rather than flintlock-carrying, peg-leg bearing sea pirates, this updated Freeport is an open base of operations for space pirates. Some may cling to ancient fashions and traditions (eyepatches strapped on even over cybernetic eye enhancements), but in generally their technology and appearance changes to match the campaign setting. However, ship names, rivalries, debts, rumors, and rough parts of town remain conceptually the same whether your pirates and their home sport flintlocks or plasma pistols. Especially given how vast an entire galaxy of adventure is, having a fleshed-out set of goals, organizations, and names is extremely useful, even if you need to update the gear and stat blocks of anyone the PCs decide to fight with.
Finally, although it’s not as useful in most science-fantasy campaigns, Freeport can be dropped into a science-fantasy game largely unchanged. In this case it remains a low-tech sailing ship port, on a world with much less advanced science than a typical Starfinder Roleplaying Game setting. This makes the most sense if you want your high-tech PCs to have at least one low-tech world they interact with. Freeport might be on a planet where advanced technology doesn’t function for some reason, or under a powerful protectorate that ensures its culture isn’t irreparably altered by spacefaring visitors. Or it could be a world that is perfectly well aware of lasers and starships, and happy to trade local materials for such advanced tech, but simply lacks the industrial base to recreate circuit boards and transistors even when such things fall into local hands.
Adapting NPC Stat Blocks
While much of the material in Freeport City of Adventure can be updated to a far future setting with nothing more than the flip of a conceptual switch, the numerous named and generic NPCs are more useful if you can use them in your campaign when needed. In general, you can convert an NPC’s stat block using the same process as converting a monster stat block using the guidelines in Chapter 13 of the Starfinder Core Rulebook. This will tell you what skills to change, how to create a target’s EAC and KAC, how to generate Stamina Points, and so on. Most of the conversions are simple enough they take at most a minute or two, and you can actually ignore most of them and just use any appropriate-sounding skill for science-fantasy skill checks (it doesn’t really matter if you use Diplomacy as a Computers check, if you have an NPC you want to be good at computers, and you can simple use half an NPC’s hp as Stamina and half as Hit Points and give them all 3 resolve Points). The end result may not be exactly what a Starfinder Roleplaying Game npc of the same level would have, but it’s close enough.
Equipment is a little trickier—but only a little. You can either just change what an NPC’s equipment looks like (and change reload needs from once per attack to one per 10 attacks) and allow the NPC to attack multiple times based on iterative attacks and two-weapon fighting and similar options, or you can upgrade the NPC to level-appropriate weapons from the Starfinder Core Rulebook, and add the NPC’S CR to the damage.
The Freeport Bestiary has a huge number of monsters that players won’t be expecting, making it a great resource for populating strange planets, new worlds, and the drifting hulks of abandoned starships. Altering a monster’s stat block is largely the same process as adapting an NPC stat block. However, a monster may need some additional changes made to make sense in a Star-Freeport setting.
For example, aquatic creatures you would normally encounter at sea should either be updated to exist in a wide range of environments (including flying in gas giant planets, and even travelling through the void of space), or be set up as creatures that might sneak onto a ship, be transported by PCs (perhaps as part of a space menagerie) so they can escape and cause havoc, or be adjusted to be planar creatures able to travel through realities (and possible be encountered during hyperspace travel). The important part is to make sure PCs don’t have to go to a planetary body of water to encounter them. Similarly monsters tied to specific terrain types, be that jungles or underground caverns, should be liberally re-envisioned to dwell in fungal forests, asteroid interiors, or the crypt-worlds of necromancer robots, as needed to fit the campaign. Constructs may be given the technological subtype to represent various robots, or left as magical creatures powered purely by eldritch forces.
Other monsters can simply be moved to locations the plot sends PCs to. It doesn’t much matter if an ancient ruined temple is a remnant of a long-lost serpent-folk empire on one world, or part of a reptilian civilization that spanned a thousand star systems, if it’s an adventure site it needs demonic traps, undead lurkers, constructed guardians, and inhuman intelligences with their own reasons for breaking in.
Exploration is About the Unexpected
The very fact most players won’t think of Freeport material as a natural fit for a science-fantasy game means they won’t see it coming when Mr. Wednesday has a task for them involving tracking down the privateer starship Morgenstern, or offers to vacate their gambling debts if they’ll deal with a bloathsome that’s settled on an asteroid with valuable mining concerns on it.
https://greenronin.com/freeport/wp-content/uploads/sites/6/2017/08/drac_s_end-1.jpg436568Evan Sasshttps://greenronin.com/freeport/wp-content/uploads/sites/6/2015/01/FP_WP_Logo.pngEvan Sass2017-08-28 09:18:062017-08-28 09:18:08Ronin Roundtable: Freeport in Space
The Freeport Bestiary is almost here! To celebrate, we have uploaded a PDF preview from the book showing off the deadwood tree. These hateful, unliving monstrosities were created in the fall of Valossa, and seek to destroy all life that they encounter.
Plans to release tie-in fiction in print and electronic formats
Seattle, WA (04/12/17): Green Ronin Publishing, best known as a publisher of award-winning tabletop roleplaying products such as Mutants & Masterminds and the Freeport fantasy setting, is pleased to announce the launch of a new fiction initiative in 2017.
Leading this effort as Fiction Line Managing Editor will be Jaym Gates, author and editor, whose guiding hand has recently been evident on projects such as the Strange California anthology and Eclipse Phase: After the Fall, among many others.
“I always said that if we started a fiction line, we needed to do it the right way, and that’s precisely why we’ve brought Jaym on board,” says Green Ronin President Chris Pramas. “She has the chops and the experience to make this line sing.”
“I’m excited and honored to work with the Green Ronin team,” says Gates. “I’ve been a fan of their stories for a long time, and look forward to the opportunity to help bring new stories to life in their worlds.”
Green Ronin aims to include novels, anthologies, and both stand-alone and serialized short fiction in their releases, tied to the rich and varied worlds of their many tabletop roleplaying properties. Early releases will include fiction set in the romantic fantasy world of Aldea from the Blue Rose Roleplaying Game and tales of superheroic adventures set in the world of Earth-Prime from Mutants & Masterminds.
As part of this fiction launch, Green Ronin has come to an agreement with author and editor C.A. Suleiman to publish and distribute his previously existing fiction anthology Tales of the Lost Citadel in electronic and deluxe print formats. Tales of the Lost Citadel will be the first release for the new fiction imprint.
About Green Ronin Publishing
Green Ronin Publishing is a Seattle-based company dedicated to the art of great games. Since the year 2000 Green Ronin has established a reputation for quality and innovation that is second to none, publishing such roleplaying game hits as Dragon Age,A Song of Ice and Fire Roleplaying, and Mutants & Masterminds, and winning over 40 awards for excellence. For an unprecedented three years running, Green Ronin won the prestigious GenCon & ENWorld Award for Best Publisher.
About Jaym Gates
Jaym Gates is an editor, author, and communications manager who has worked for companies including The Science Fiction and Fantasy Writers of America, Paizo Publishing, and Amazon. Her anthologies include War Stories, Genius Loci, Rigor Amortis, Eclipse Phase: After the Fall, Vampire the Masquerade: Endless Ages, and Strange California. She has also written setting and/or fiction for Blue Rose, Firefly: Smuggler’s Guide to the Rim, Shadowrun: Drawing Destiny, and Tianxia: Blood, Silk, and Jade, and was an initial developer on the Lost Citadel property.
In her copious spare time, Jaym trains horses, plays boardgames, and studies a martial art called Systema. You can find out more about her on Twitter as @JaymGates, or at jaymgates.com.
Contact Green Ronin Publishing
Nicole Lindroos General Manager firstname.lastname@example.org
https://greenronin.com/freeport/wp-content/uploads/sites/6/2017/04/Lost-Citadel-square-crop.jpg459459Evan Sasshttps://greenronin.com/freeport/wp-content/uploads/sites/6/2015/01/FP_WP_Logo.pngEvan Sass2017-04-12 19:38:222017-04-12 19:38:33Press Release: Green Ronin Publishing to Launch Fiction Line
With the pre-order of the Freeport Bestiary opening up, I thought it would be worth taking a moment to discuss how to get the most value out of the book. Of course if you are running a Freeport game this is easy – grab monsters as appropriate. We build the book to make that easy! But if you want to use the Freeport Bestiary to add some spice to other classic fantasy campaigns that’s easy too! In essence this is a companion piece to my discussion last year about adding typical Pathfinder Roleplaying Game to a Freeport game, but in this case we’ll talk about how to select the Freeport-themed monsters for your other campaign ideas. Since a fantasy campaign can focus on just about anything, I’ve broken this conversation into specific information the Freeport Bestiary gives you that can help you decide if a specific creature is a good match for your game’s overarching plot.
It’s true of nearly every bestiary, but it’s worth noting that we break down the monsters by CR, and every monster entry gives you information about its type, size, environment, and so on. Sometimes when building an adventure a GM just needs more choices for a CR 14 aquatic encounter, and having more choices to go through expands the odds that you can pick exactly the monster you need. We also talk a bit about what we mean by the various terrain entries, since for some reason monster terrain types don’t use the same terms as ranger favored terrains.