Mutants & Masterminds Power Profile: Sensory Powers

Mutants & Masterminds Power Profile: Sensory PowersIf knowledge is power, then so is the ability to perceive, with senses far beyond those of ordinary people. Sensory Powers delves into enhanced and extraordinary senses, as well as powers to limit the senses of others, and how to handle sensory capabilities in game play. For M&M Third Edition.

Mutants & Masterminds Power Profile: Sensory Powers.

Evan Sass

Evan Sass

Evan got his start in the hobby game industry in 1995, as a co-founder of Rubicon Games. Among other games, he has worked on Cranium, Cranium Hullabaloo, and the Pokémon trading card game. He has been editing and proofreading books for Green Ronin since our first product, Ork! The Roleplaying Game. He has been managing our web sites since about 2002. He co-designed Walk the Plank, our card game of piratical trick taking, and is our in-house Dragon Age and Fantasy AGE editor.
Evan Sass

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