Entries by Malcolm Sheppard

Modern Monday: Genres

Modern AGE is currently undergoing final touches before the advance PDF and preorders start, so this Modern Monday’s going to be a short one talking about genres, modes and the reason we give them special emphasis. The Modern Conundrum Dungeons and Dragons invented its own genre. Yes, it grabbed elements from numerous sources in fantasy […]

Too-Modern Tuesday: All the AGEs

Hi folks! It’s Memorial Day, so Modern Monday is coming in a little late. In response to some online questions last week, I want to clarify what the Adventure Game Engine (AGE) roleplaying games are, how they’re connected, and who’s managing them. When I talked about plans for Modern AGE, a few of you were […]

Ronin Roundtable: Driven and Motivated

One of the new elements in Modern AGE is Drive, a trait which sets your character’s emotional motivation. You pick Drive at character creation, where it provides a small capstone benefit. If you use the Conviction rules (you’ll recognize these from Blue Rose: The AGE RPG of Romantic Fantasy, though they’re optional in Modern AGE) […]