Entries by Malcolm Sheppard

A Slice of Cyberpunk Temptation, Coming for Modern AGE

Cyberpunk is one of the most popular genres in roleplaying games. Sitting as it does between the modern era and classic spaceships and aliens SF (though some cyberpunk, such as Schismatrix and Altered Carbon, incorporate those elements too), it’s a natural fit for Modern AGE. I was hesitant to add cyberpunk to Modern AGE because […]

Eldritch Texts in Cthulhu Awakens

  As we noted in our update about powers and eldritch workings, anyone can “cast a spell” in Cthulhu Awakens as long as they have a text to work from that contains the proper instructions rendered in a language they can understand. This of course leads us to the question of what these references are, […]

Eldritch Workings and the Powers of Cthulhu Awakens

  Cthulhu Awakens provides three options for characters seeking extraordinary powers. First, the Inhuman Legacy talent represents individuals who discover they’ve inherited certain strange characteristics. They might be related to ghouls, Deep Ones, or some other weird lineage. Second, some humans and other entities possess psychic disciplines, giving them the ability to alter other minds […]

Secret History in Cthulhu Awakens

In expanding the source material to cover the Weird Century, Cthulhu Awakens presents a world with a secret history, where the Mythos is never acknowledged in public life, but still represents a pervasive, dangerous influence. This kind of thing isn’t at all unusual for horror and urban fantasy—it’s hard to keep the world recognizable and […]

The Weird Century

The key setting concept of Cthulhu Awakens is the Weird Century, a rough period from the 1920s to the present characterized by rising Mythos activity. Isolated cults such as the Esoteric Order of Dagon become worldwide movements powered by advances in technology and global integration. Conspiracies attain greater sophistication and infiltrate governments, and governments themselves […]

Bonds: An AGE Mechanic Evolved

If you’re familiar with Blue Rose or Modern AGE, you’ve come across Relationships: a system that provides mechanical benefits based on your character’s powerful feelings for another person, whether it’s love, friendship, professional admiration—or deadly enmity. Relationships form the seeds of Bonds, a generalized mechanic used in Cthulhu Awakens that among other things, is used […]

Alienation: A Mind Adapted to the Unknown

Contrary to popular belief, encountering Mythos entities, reading texts that convincingly upend the supposed laws of reality, confronting the dark miracles of sorcery, or witnessing the dark miracles of alien gods do not drive you mad—at least, not in the conventional sense. “Madness” is used as a casual term for mental illness, a phenomenon that […]

Cthulhu Awakens Game Master’s Kit!

This morning we are pleased to announce that we will be making a Game Master’s Kit for Cthulhu Awakens! The Cthulhu Awakens Game Master’s Kit is a collection of resources that help you smoothly deliver terror and adventure to your players. It provides a sturdy Game Master’s screen that displays stunts and other essential Cthulhu Awakens information at a glance–and it keeps […]

The Cthulhu Awakens Menagerie

Cthulhu Awakens is a game of fear and weirdness, and that includes the people you meet, from mortal conspirators to otherworldly monsters. I thought folks might like to see all the listings with full game statistics provided in Chapter 9 of the book. Mundane Creatures: Entries that might exist even in a world without the […]

Cthulhu Awakens With Modern AGE

As part of the AGE System family of games, Cthulhu Awakens is substantially compatible with Modern AGE, our multi-genre modern era RPG. In fact, Cthulhu Awakens was originally designed as a Modern AGE supplement, but eventually merited being broken out into a dedicated game. Nevertheless, the two games are similar enough that we’ve offered Modern AGE books as part of the campaign, because it’s […]