Blue Rose Short Fiction: Heartsong

HeartsongToday author Lindsay Smith brings us “Heartsong,” a short story set in the World of Aldea, the setting from our our Blue Rose RPG. In this 14-page story, an agent of the Silence finds himself at a moral crossroads when he meets a rhy-bonded Jarzoni priest-adept.

For just $1.99, you can download this tale in your choice of PDF, ePub, or mobi (Amazon Kindle). Or all three!

About Nisaba Press

Nisaba Press is the fiction imprint of Green Ronin Publishing. Nisaba will be publishing novels, anthologies, and short fiction tied to the rich and varied worlds of Green Ronin’s tabletop roleplaying properties. Current plans include stories of swashbuckling horror in the fantasy world of Freeport: City of Adventure, tales set in the romantic fantasy world of Aldea from the Blue Rose Roleplaying Game, superheroic adventures set in the world of Earth-Prime from Mutants & Masterminds, and chronicles of fantasy survival-horror in the world of The Lost Citadel.

Ronin Roundtable: Green Ronin in 2018, Part 1

It seems like just yesterday I was wondering if this Y2K bug would indeed wreak global havoc (spoiler alert: it didn’t) while working on plans to start a new game company. Now here we are 18 years later and Green Ronin is still going strong. Although last year was challenging in many ways, we are starting 2018 in a great position. We have a bunch of projects nearing completion, fantastic new games in the works, and great prospects for the future. Today I’m going to talk about our plans for the next six months. I’ll then do another one of these in June to discuss the second half of the year.

The Expanse

Our biggest project this year is The Expanse RPG. We announced that we’d licensed James S.A. Corey’s terrific series of scifi novels last year and since then Steve Kenson has

been leading the team designing the core rulebook. In a few months we will be Kickstarting The Expanse RPG and the rules will actually be done before we even start the crowdfunding campaign. The game uses our popular Adventure Game Engine, as previously seen in our Dragon Age, Fantasy AGE, and Blue Rose RPGs. We’re excited to take AGE into the future! The Expanse RPG will release in August, debuting at GenCon.

Modern AGE and Lazarus

Want a new AGE game before the summertime? We’ve got you covered! Modern AGE launches in the Spring thanks to the hard work of Malcolm Sheppard and his team. The game lets you run games anywhere from the Industrial Revolution to the near future, with or without supernatural powers as you prefer. Concurrent with that we’ll be releasing the World of Lazarus, a campaign setting based on the amazing Lazarus comic by Greg Rucka and Michael Lark. Its compelling setting provides some timely commentary on current political trends and is a great place to tell stories.

Fantasy AGE, Dragon Age, and Blue Rose

Fantasy AGE and Dragon Age fans will be delighted to hear that two long awaited books are nearing release. Jack Norris and his team have finished the Fantasy AGE Companion and Faces of Thedas and both are now in layout. The Fantasy AGE Companion is the first big rules expansion for FAGE, offering up many ways to expand your game. Faces of Thedas brings a plethora of Dragon Age characters from the video games, novels, and comics to life, and adds some great new rules for relationships and romance. Speaking of romance and fantasy, Joe Carriker and his team have been working on the next book for our Blue Rose RPG. Aldis: City of the Blue Rose is a comprehensive sourcebook about the capital of the Kingdom of Aldis.

Mutants & Masterminds

We are kicking off 2018 with a bang with the release of the new edition of Freedom City, the signature setting of M&M since the game’s first edition. It releases to stores this week so now is the time to check out the city that started it all. Later in the Spring we’ll be releasing Rogues Gallery, a new collection of villains for your campaign. Crystal Frasier skillfully shepherded both of the books to completion, though they were begun by her predecessor. The first book she led from start to finish was actually the World of Lazarus but you’ll be seeing more of her vision of Mutants & Masterminds later in the year with the Basic Hero’s Handbook and Superteam Handbook.

Nisaba Press

Last year we hired Jaym Gates to start a fiction line for us, and this year her diligent work will pay off as Nisaba Press takes off. We will be releasing short fiction from our various settings monthly, and releasing two novels a year. The first will be Shadowtide, a Blue Rose novel by Joe Carriker. We’ll be following that up later in the year with our first Mutants & Masterminds novel.

Freeport and Ork

At the start of this article I mentioned the beginnings of Green Ronin back in 2000. The company’s very first releases were Ork! The Roleplaying Game and Death in Freeport, a modest adventure that launched our longest running property. The new edition of Ork is finished and entering layout. It’s great beer and pretzels fun. Return to Freeport is a six-part Pathfinder adventure coming later in the Spring in which Owen K.C. Stephens and his team really captured the feel of the City of Adventure.

SIFRP and Chronicle System

All good things must come to an end and such is the case with our beloved Song of Ice and Fire Roleplaying. Our license expired in 2017 so there will be no new material forthcoming. We can continue to sell the books we’ve already released, however, so those will remain available to those who want to adventure in Westeros. Our series of compatible Chronicle System PDFs will also continue, first with Desert Threats, a new collection of creatures. Some of the rules material from our last planned SIFRP book, the Westeros Player’s Companion, will be released under the Chronicle System brand with the Westeros specific content removed.

To the Future!

As you can see, we’ve got an action packed six months ahead of us. Later in the year we’ve got excitement like the Sentinels of Earth-Prime card game and the Lost Citadel campaign setting for D&D 5E. Thanks for your continued support! We really do appreciate it. Here’s to some great gaming in 2018!

Happy Holidays From Green Ronin!

Happy Holidays From Green Ronin!

It’s that time of year once again, when all of us at Green Ronin take a break to spend time with our families, friends, and pets (not necessarily in that order). We will be busy sleeping in, cooking, playing games, reading books, streaming shows, and making music, and maybe one or two of us might even try going outside! We sincerely wish you all the best in everything.

Green Ronin will be closed for the holidays until January 2nd. We will see you in 2018, after our personal batteries recharge.

(Little Ronin image by Ramsey Hong.)

Ronin Roundtable: Welcome to Freedom City!

Whether visiting for the history and nightlife, or moving to Freedom City for its thriving tech or construction industries, you’ve made the right decision to embrace the city of heroes! And now Freedom City is easier to visit with the print edition of Freedom City 3rd Edition making its way to retailers.

Take a peek at the Visitors’ Guide to Freedom City to get a glimpse of how Freedonians see themselves… Or at least how Mayor Summers’ assistant, Ed, sees the city…

Dragon Age Core Rulebook Available

Dragon Age Core Rulebook

Dragon Age Core Rulebook

Our enchanters finished up a fresh printing of the Dragon Age RPG Core Rulebook, and we’ve received word the caravan has safely made its way to our warehouse. The book is available again in our Green Ronin Online Store, and restocking orders from retail stores should be going out soon.

Ronin Roundtable: Charting the Expanse

As you may well have heard by now, Green Ronin Publishing has licensed The Expanse science fiction novels by James S.A. Corey to produce The Expanse Roleplaying Game, an AGE System game set in the world of the popular series (the seventh novel, Persepolis Rising, was released on December 5th, in fact). The Expanse is one of a number of different AGE System products we’re working on, including Modern AGE, the modern action-adventure equivalent of our Fantasy AGE rulebook, and Lazarus, based on the comic book series created by Greg Rucka and Michael Lark (soon to become a television series as well). Just how are we handling The Expanse in relation to what has come before with the AGE System and what is currently in the works?

Green Ronin to Produce The Expanse RPG

First and foremost, The Expanse is a stand-alone game. It will share a common system with other games, making it easy for AGE System veterans to pick it up. The core book will be self-contained and all that you need to get started playing your Expanse series, much the same way Blue Rose is a stand-alone game, even while it shares systems in common with Fantasy AGE.

Second, while The Expanse uses most of the common elements of the AGE System, our design philosophy has always been to tailor the system to suit the setting and story rather than the other way around, so the game will feature elements particular to The Expanse novels, setting, and style, such as replacing the Health score with a Fortune score, measuring more of a character’s luck in terms of staying alive in a fight or other dangerous situation. A twist on Fortune is you can spend it on things other than damage, but you run the risk of not having as much of it when you’re attacked or encounter other hazards. Likewise, the spending of Fortune affects “the Churn,” an in-game measure of how perilous and complicated things are: Eventually, the Churn can boil over and—as fans of The Expanse novels know—things can get really complicated really fast.

Third and final for this preview, The Expanse core book starts out with a setting in the nearly year-and-a-half between the events of the first novel, Leviathan Wakes, and the second, Caliban’s War. It is after a significant shake-up in the solar system, when major events are beginning to portend even larger changes in the future. It provides us—and your Expanse game—with a convenient starting point without the need to detail every event in the entire series. Plus it allows you (and us) to follow along with the series as major events continue to unfold. You can play in parallel to the events of the novels (it’s a big universe, after all, with a lot going on) or put your own characters into the roles of the crew of the Rocinante in some of the later stories of the series.

We’re still in the early stages of development, working with initial drafts of the text for The Expanse core book, so we’ll have more previews and news for you as things develop. For now, our goal is to ensure your own stories in The Expanse are exciting, fast-paced, and character-driven, with plenty of complications and a universe where even the sky isn’t a limit for very long.

Ronin Roundtable: Charitable Giving in 2017

Earlier this year we made a commitment to take a more structured approach to our charitable giving. Since then we’ve run a series of sales in our online store to benefit various charities. We have supported causes like environmental protection and immigrant rights, raised money for hurricane relief after a terrible storm season, and stood up for science and the scientific method (something whose need beggars belief in the 21st century). I’d now like to report the results.

In general, we ran fewer sales than we anticipated but ran each one for longer, so the donation would be meaningful. We rounded up in all cases to kick in a bit more and give each donation a nice round number.

Union of Concerned Scientists: $350

National Immigrant Justice Center: $400

Natural Resources Defense Council: $930

Houston Food Bank: $500

Houston Humane Society: $500

Hurricane Maria Community Relief & Recovery Fund: $600

We’ve also been involved in other charitable events throughout the year. Chris Pramas ran a special Blue Rose adventure on Hyper RPG’s 48 Hour Charity Drive for the Halo Foundation and their work helping at-risk and homeless children. He was also a special guest at the Worldbuilders fundraiser on the JoCo Cruise. We donated books to the Extra Life Nerds for their charity stream last month. We participated in a Bundle of Holding to benefit Reading Is Fundamental.

As this year ends things seem even darker than they did in 2016. It can all feel overwhelming and as if there’s little we can do as individuals. More and more often, empathy is portrayed as weakness, bullying as strength. It is our empathy that makes us human, that makes us strive to make the world a better place, not only through our words, but through our actions. We will continue our efforts at charitable giving in 2018 and beyond and we hope you will support us. Today we are launching a new sale to benefit the Trevor Project, a charity that provides crisis intervention and suicide prevention for LGBTQ youth. We are putting the Blue Rose RPG on sale for $40, and $10 of each sale will go to the Trevor Project.

 

Thanks for your continued support and may 2018 be a better year for us all.

 

Ronin Roundtable: Modern Ork!

No, that’s not coming out. But wouldn’t it be a hoot?

I’m contracted to act as “Developer at Large,” for Green Ronin, because is suits my role working on whatever needs to be done. Ork! The Roleplaying Game (Second Edition!) and Modern AGE are on my mind, as varied elements of my job, with one thing in common: They’re both in production. Ork! got there in September, and Modern AGE entered that stage earlier this month.

I developed both games, but their respective processes were very different. With Ork!, I followed in the steps of Jon Leitheusser, who did initial development, which in turn was based on the original game by Chris Pramas and Todd Miller. As Todd Miller is basically the ork god Krom, and all iterations of Ork! are intended to follow his mayhem-soaked vision, it was my job to make sure the project was properly . . . soaked. Spattered? Maybe that didn’t come out right.

 

Modern AGE put me in a more traditional role, developing the book from start to finish. Chris Pramas had ideas for how to make a classless, contemporary Adventure Game Engine RPG. I carried those into an outline, selected writers, sent nagging emails to writers (they didn’t need them, I’m just insecure) developed multiple drafts, directed playtesting, and adjusted everything. It’s hard to find landmarks for a game designed for wide open, multi-genre play, so in the end I went with the systems and ideas I wanted to see combined, in a single package.

What does “in production” mean? That the final drafts have been written, edited and put through a pre-layout proof. Using techniques I’ll call “sorcery,” (Note: I do not do layout) the layout person (often Hal) turns these drafts, which are .rtf files with markup Adobe software recognizes, into book-like PDF files. Meanwhile, artists submit sketches based on my art notes, and along with other folks, I approve them or request changes, until they end up as finished pieces.

My art notes could be better, as they’re the aspect of the job I have the least experience with, but they’re coming along, and sketches are coming in. For Ork!, that means reviewing Dan Houser’s humorously brutal illustrations, like one of an prideful ork getting crushed by Krom! (This is basically how the game’s mechanics work, by the way.) For Modern AGE, I’m helping artists get the looks of iconic characters just right. Modern AGE uses a common set of characters, players and an “iconic GM” in illustrations and examples, so it’s important to me that consistent visuals follow.

Once the finished art is added to the prototype layout we go over everything again, and check the files for technical issues too. At that point, as someone who is on the creative side of things, I assume the finished files float into the stars as wisps of fragrant mist (I also imagine the wisps are purple—maybe Blue Rose wisps are blue though) and by divine providence, materialize as books in warehouses. There are Ronin who apparently do work related to this; their tasks are a mystery to me. I must ask them what color the wisps are and also, why are they always annoyed with me for asking stupid questions?

The upshot of this is that both games are on track for an early 2018 release. This is how they got there—at least, as far as my part of it goes. Now, onward. Forward. There are new projects in line. Modern Ork! is, sadly, not one of them, though who knows? The idea is starting to grow on me.

Flash! Ah-ahhh!

We’re always happy to see members of our extended Green Ronin family do well, and today one of them has blasted into space! Scott Woodard, co-author of the terrific Cinema & Sorcery: The Comprehensive Guide to Fantasy Film for Green Ronin, is the author behind Pinnacle’s Flash Gordon RPG Kickstarter, which launched today and has already funded. Congrats to Scott and the crew at Pinnacle!

A followup and clarification to yesterday’s statement

Yesterday, Green Ronin’s leadership made a statement about allegations regarding the freelance developer of The Lost Citadel.

Valid concerns have been raised about the tone of our initial response, and for this, we apologize. We absolutely believe victims. Full stop. We always have, and we always will.

Our initial reactions were complicated, due to previous issues related to this matter (we will, once leadership is back in-office, release a timeline to clarify the sequence of events.). As new information became available to us, we have tried to adjust course as quickly as possible.

We put our foot in it when we did so. We have been rightly criticized for the way it was phrased and the way our tone cast blame at the concerned folks who felt we weren’t doing enough to manage the situation. Those critiques are fair, and we’ve listened.

The fact of the matter is that this is on us. We could have, and should be, handling this better. We will be, going forward.

Green Ronin remains committed to diversity, safety, and respect for all, but that does not mean we are perfect. What we can do, when we make a mistake is to take the situation and learn from it. We hope to use the dialogue surrounding these accusations and responses to create an industry that is truly safe for women and minorities, as well as continuing to improve our own responses, personal and professional.

We believe, passionately, in doing the right thing, and that sometimes the right thing is an evolving situation that we will have to adapt to as we go, making difficult and time-consuming decisions along the way. We will be instituting an external anti-harassment policy (applicable to our freelancers and volunteers) to accompany the internal employee policy, as well as working with our contractors and anyone who represents Green Ronin publicly to ensure that they meet our standards of respect, consent, and response.

Thank you for your feedback, and for your patience as we figure out how to prevent such issues going forward. We will continue to try and do better, and to earn back the trust that was previously placed in us.

Sincerly, Green Ronin’s Staff and Owners